コード例 #1
0
        public static ValueTuple <DoubleDestructibleLineSegment, DoubleDestructibleLineSegment> Split(DoubleDestructibleLineSegment a, Vec2 point, float size)
        {
            var split1 = DestructibleLineSegment.Split(a.SideA, point, size);
            var split2 = DestructibleLineSegment.Split(a.SideB, point, size);
            DoubleDestructibleLineSegment lineLeft;
            DoubleDestructibleLineSegment lineRight;

            if (split1.Item1 == null || split2.Item2 == null)
            {
                lineLeft = null;
            }
            else
            {
                lineLeft = new DoubleDestructibleLineSegment(split1.Item1.Start, split1.Item1.End, split1.Item1.Color, split1.Item1.LineWidth);
            }

            if (split1.Item2 == null || split2.Item1 == null)
            {
                lineRight = null;
            }
            else
            {
                lineRight = new DoubleDestructibleLineSegment(split1.Item2.Start, split1.Item2.End, split1.Item2.Color, split1.Item2.LineWidth);
            }
            return(ValueTuple.Create(lineLeft, lineRight));
        }
コード例 #2
0
 public DoubleDestructibleLineSegment(Vec2 start, Vec2 end, uint color = 0xffffffff, uint lineWidth = 1)
 {
     SideA = new DestructibleLineSegment(start, end, 0xffff0000, lineWidth);
     SideB = new DestructibleLineSegment(end, start, 0xff0000ff, lineWidth);
     AddChild(SideA);
     AddChild(SideB);
     StartCollider = new CircleCollider(0, start, true);
     EndCollider   = new CircleCollider(0, end, true);
     AddChild(StartCollider);
     AddChild(EndCollider);
 }
コード例 #3
0
        public static ValueTuple <DestructibleLineSegment, DestructibleLineSegment> Split(DestructibleLineSegment a, Vec2 point, float size)
        {
            var line1Start  = a.Start;
            var line1Vector = point - line1Start;
            var line1Length = line1Vector.magnitude - size;

            line1Vector = line1Vector.normalized * line1Length;
            var line1End = line1Start + line1Vector;
            DestructibleLineSegment line1 = null;

            if (line1Length >= Globals.World.DestructibleLineMinLength)
            {
                line1 = new DestructibleLineSegment(line1Start, line1End, a.Color, a.LineWidth);
            }

            var line2End    = a.End;
            var line2Vector = point - line2End;
            var line2Length = line2Vector.magnitude - size;

            line2Vector = line2Vector.normalized * line2Length;
            var line2Start = line2End + line2Vector;
            DestructibleLineSegment line2 = null;

            if (line2Length >= Globals.World.DestructibleLineMinLength)
            {
                line2 = new DestructibleLineSegment(line2Start, line2End, a.Color, a.LineWidth);
            }
            if ((line1End - line1Start).sqrMagnitude <= Globals.World.DestructibleLineMinLength * Globals.World.DestructibleLineMinLength)
            {
                line1 = null;
            }
            if ((line2End - line2Start).sqrMagnitude <= Globals.World.DestructibleLineMinLength * Globals.World.DestructibleLineMinLength)
            {
                line2 = null;
            }
            return(ValueTuple.Create(line1, line2));
        }