internal void RemovePlayer(PlayerHandle player) { if (this.Players.Contains(player)) { this.Players.Remove(player); } }
internal UserRoom FindUserRoom(PlayerHandle handle) { foreach (var room in this.userRooms.Values) { if (room.OwnerId == handle.Id) { return(room); } } return(null); }
internal void RemovePlayer(PlayerHandle player) { this.players.Remove(player.Name); }
internal void AddPlayer(PlayerHandle player) { this.players[player.Name] = player; }
internal void AddPlayer(PlayerHandle player) { this.Players.Add(player); }
internal bool ContainsPlayer(PlayerHandle player) { return(this.Players.Contains(player)); }