コード例 #1
0
ファイル: House.cs プロジェクト: n0minal/pc-rpg-gt-mp
        public void RemovePlayerFromHouseList(Client player)
        {
            if (player.hasData("InsideHouse_ID"))
            {
                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                house.RemovePlayer(player, false);
            }
        }
コード例 #2
0
ファイル: House.cs プロジェクト: n0minal/pc-rpg-gt-mp
        public void House_ClientEvent(Client player, string event_name, params object[] args)
        {
            switch (event_name)
            {
            case "HouseInteract":
            {
                if (!player.hasData("HouseMarker_ID"))
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("HouseMarker_ID"));
                if (house == null)
                {
                    return;
                }

                if (string.IsNullOrEmpty(house.Owner))
                {
                    // not owned house
                    player.triggerEvent("House_PurchaseMenu", API.toJson(new { Interior = HouseTypes.HouseTypeList[house.Type].Name, Price = house.Price }));
                }
                else
                {
                    // owned house
                    if (house.Locked)
                    {
                        if (house.Owner == player.name)
                        {
                            house.SendPlayer(player);
                        }
                        else
                        {
                            player.sendNotification("Error", "~r~Apenas o proprietário pode acessar esta casa.");
                        }
                    }
                    else
                    {
                        house.SendPlayer(player);
                    }
                }

                break;
            }

            case "HousePurchase":
            {
                if (!player.hasData("HouseMarker_ID"))
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("HouseMarker_ID"));
                if (house == null)
                {
                    return;
                }

                if (!string.IsNullOrEmpty(house.Owner))
                {
                    player.sendNotification("Error", "~r~Esta casa já tem dono.");
                    return;
                }

                if (house.Price > player.getMoney())
                {
                    player.sendNotification("Error", "~r~Você não tem dinheiro suficiente.");
                    return;
                }

                if (PLAYER_HOUSE_LIMIT > 0 && Houses.Count(h => h.Owner == player.name) >= PLAYER_HOUSE_LIMIT)
                {
                    player.sendNotification("Error", "~r~Você não pode ter mais casas.");
                    return;
                }

                player.sendNotification("House Purchased", "~g~Parabéns, você comprou a casa!");

                house.SetLock(true);
                house.SetOwner(player);
                house.SendPlayer(player);

                player.giveMoney(-house.Price);
                break;
            }

            case "HouseMenu":
            {
                if (!player.hasData("InsideHouse_ID"))
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Error", "~r~Apenas o proprietário pode acessar o menu da casa.");
                    return;
                }

                player.triggerEvent("HouseMenu", API.toJson(house));
                break;
            }

            case "HouseSetName":
            {
                if (!player.hasData("InsideHouse_ID") || args.Length < 1)
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Error", "~r~Apenas o dono pode fazer isto.");
                    return;
                }

                string new_name = args[0].ToString();
                if (new_name.Length > 32)
                {
                    player.sendNotification("Error", "~r~O nome da casa não pode ter mais que 32 caracteres.");
                    return;
                }

                house.SetName(new_name);
                player.sendNotification("Success", string.Format("~g~Nome da casa alterado para: ~w~\"{0}\"", new_name));
                break;
            }

            case "HouseSetLock":
            {
                if (!player.hasData("InsideHouse_ID") || args.Length < 1)
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Error", "~r~Apenas o dono pode fazer isto.");
                    return;
                }

                bool new_state = Convert.ToBoolean(args[0]);
                house.SetLock(new_state);

                player.sendNotification("Success", ((new_state) ? "~g~A casa agora está trancada." : "~g~A casa agora está destrancada."));
                break;
            }

            case "HouseSafe":
            {
                if (!player.hasData("InsideHouse_ID") || args.Length < 2)
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Error", "~r~Apenas o dono pode fazer isto.");
                    return;
                }

                int type   = Convert.ToInt32(args[0]);
                int amount = 0;

                if (!int.TryParse(args[1].ToString(), out amount))
                {
                    player.sendNotification("Error", "~r~Quantidade inválida.");
                    return;
                }

                if (amount < 1)
                {
                    return;
                }
                if (type == 0)
                {
                    if (player.getMoney() < amount)
                    {
                        player.sendNotification("Error", "~r~Você não tem dinheiro suficiente.");
                        return;
                    }

                    if (house.Money + amount > HOUSE_MONEY_LIMIT)
                    {
                        player.sendNotification("Error", "~r~O cofre está cheio.");
                        return;
                    }

                    player.giveMoney(-amount);

                    house.ChangeMoney(amount);
                    player.sendNotification("Success", string.Format("~g~Você colocou ${0:n0} no cofre.", amount));
                    player.triggerEvent("HouseUpdateSafe", API.toJson(new { Money = house.Money }));
                }
                else
                {
                    if (house.Money < amount)
                    {
                        player.sendNotification("Error", "~r~O cofre não possui esta quantia.");
                        return;
                    }

                    player.giveMoney(amount);

                    house.ChangeMoney(-amount);
                    player.sendNotification("Success", string.Format("~g~Você tirou ${0:n0} do cofre.", amount));
                    player.triggerEvent("HouseUpdateSafe", API.toJson(new { Money = house.Money }));
                }

                break;
            }

            case "HouseSell":
            {
                if (!player.hasData("InsideHouse_ID"))
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                if (house.Owner != player.name)
                {
                    player.sendNotification("Error", "~r~Apenas o dono pode fazer isto.");
                    return;
                }

                if (house.Money > 0)
                {
                    player.sendNotification("Error", "~r~Esvazie o cofre antes de vender.");
                    return;
                }

                if (house.Weapons.Count > 0)
                {
                    player.sendNotification("Error", "~r~Esvazie o armário de armas antes de vender.");
                    return;
                }

                if (house.Furnitures.Count > 0)
                {
                    player.sendNotification("Error", "~r~Venda os móveis antes de vender.");
                    return;
                }

                int price = (int)Math.Round(house.Price * 0.8);
                player.giveMoney(price);

                house.RemoveAllPlayers();
                house.SetOwner(null);

                player.sendNotification("Success", string.Format("~g~Casa vendida por ${0:n0}.", price));
                break;
            }

            case "HouseLeave":
            {
                if (!player.hasData("InsideHouse_ID"))
                {
                    return;
                }

                House house = Houses.FirstOrDefault(h => h.ID == player.getData("InsideHouse_ID"));
                if (house == null)
                {
                    return;
                }

                house.RemovePlayer(player);
                break;
            }
            }
        }