protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); List <Texture2D> textures = new List <Texture2D>(); textures.Add(Content.Load <Texture2D>("circle")); textures.Add(Content.Load <Texture2D>("star")); textures.Add(Content.Load <Texture2D>("diamond")); sonic = Content.Load <Texture2D>("sonic"); blue = Content.Load <Texture2D>("blue"); green = Content.Load <Texture2D>("green"); red = Content.Load <Texture2D>("red"); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); List<Texture2D> textures = new List<Texture2D>(); textures.Add(Content.Load<Texture2D>("circle")); textures.Add(Content.Load<Texture2D>("star")); textures.Add(Content.Load<Texture2D>("diamond")); sonic = Content.Load<Texture2D>("sonic"); blue = Content.Load<Texture2D>("blue"); green = Content.Load<Texture2D>("green"); red = Content.Load<Texture2D>("red"); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); }