public static void CleanScoreCard(Maze _maze) { string _input; if (PillCountToScore(_maze) == Properties.Settings.Default._MazeTotalPillCount - 1) _input = "0,1,0"; else _input = "0,0,0"; using (var file = new System.IO.StreamWriter(_pathToScoreCard, false)) { file.Write(_input); file.Close(); } _maze.WriteMaze(_pathToGameState); }
static void Main(string[] args) { var maze = new Maze(args[0]); if (IsTheGameStart(maze)) { PoisonBucket.FillUpPoisonBucket(); ScoreKeeper.CleanScoreCard(maze); } Bot _Bot = new Bot { _maze = maze }; maze = _Bot.MakeMove(); maze.WriteMaze(Properties.Settings.Default._OUTPUT_FILE_NAME); }
public static void UpdateScore(Maze _maze, bool PlayerA) { var _previousMaze = new Maze(_pathToGameState); var _previousPillCountToScore = PillCountToScore(_previousMaze); var _currentMaze = new Maze(_maze); var _currentPillCountToScore = PillCountToScore(_currentMaze); var _playerAScore = GetPlayerAScore(); var _playerBScore = GetPlayerBScore(); var _TurnsWithNoPointScored = GetTurnsWithNoPointScored(); if (_currentPillCountToScore == _previousPillCountToScore) { if (_currentPillCountToScore != Properties.Settings.Default._MazeTotalPillCount && _currentPillCountToScore != Properties.Settings.Default._MazeTotalPillCount - 1) { _TurnsWithNoPointScored++; string _input = _playerAScore.ToString() + "," + _playerBScore.ToString() + "," + _TurnsWithNoPointScored.ToString(); using (var file = new System.IO.StreamWriter(_pathToScoreCard, false)) { file.Write(_input); file.Close(); } } } else { _TurnsWithNoPointScored = 0; if (PlayerA) { _playerAScore = (_currentPillCountToScore == _previousPillCountToScore - 1) ? _playerAScore += 1 : _playerAScore += 10; } else { _playerBScore = (_currentPillCountToScore == _previousPillCountToScore - 1) ? _playerBScore += 1 : _playerBScore += 10; } string _input = _playerAScore.ToString() + "," + _playerBScore.ToString() + "," + _TurnsWithNoPointScored.ToString(); using (var file = new System.IO.StreamWriter(_pathToScoreCard, false)) { file.Write(_input); file.Close(); } _currentMaze.WriteMaze(_pathToGameState); } }