コード例 #1
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
 /// <summary>
 /// Uruchomienie nowej gry
 /// </summary>
 /// <param name="pacman"></param>
 /// <param name="monster1"></param>
 /// <param name="monster2"></param>
 /// <param name="monster3"></param>
 /// <param name="monster4"></param>
 public void NewGame(ClassPlayer pacman, ClassMonster monster1, ClassMonster monster2, ClassMonster monster3, ClassMonster monster4)
 {
     //Wyczyszczenie list
     pacman.VisitedCoordinateX.Clear();
     pacman.VisitedCoordinateY.Clear();
     ListSmallCandy.Clear();
     ListBigCandy.Clear();
 }
コード例 #2
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Funkcja spawnująca pacmana
        /// </summary>
        /// <param name="map"></param>
        public void PacmanSpawn(string nick)
        {
            EatMonsterTimer = 0;
            ClassPlayer pacman = new ClassPlayer(13, 22, 3, 0);

            pacman.Name = nick;
            Map[pacman.CoordinateY, pacman.CoordinateX] = '@';
            formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = formGame.pictureBoxPacmanUp.Image;
            MonsterSpawn(pacman);
        }
コード例 #3
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
 /// <summary>
 /// Możliwość zjadania potworków
 /// </summary>
 /// <param name="pacman"></param>
 /// <param name="monster1"></param>
 /// <param name="monster2"></param>
 /// <param name="monster3"></param>
 /// <param name="monster4"></param>
 public void EatMonsterOpportunity(ClassPlayer pacman, ClassMonster monster1, ClassMonster monster2, ClassMonster monster3, ClassMonster monster4)
 {
     if (EatMonsterTimer != 0)
     {
         EatMonsterTimer -= Time;
         PacmanMonsterMeeting(pacman, monster1);
         PacmanMonsterMeeting(pacman, monster2);
         PacmanMonsterMeeting(pacman, monster3);
         PacmanMonsterMeeting(pacman, monster4);
     }
 }
コード例 #4
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
 /// <summary>
 /// Funkcja sprawdzająca spotkanie potwora z pacmanem
 /// </summary>
 /// <param name="Monster"></param>
 /// <param name="Player"></param>
 /// <returns></returns>
 public bool PacmanMonsterMeet(ClassMonster Monster, ClassPlayer Player)
 {
     if ((Player.CoordinateX == Monster.CoordinateX) && (Player.CoordinateY == Monster.CoordinateY))
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #5
0
 /// <summary>
 /// Zaktualizowanie danych dotyczących ilości punktów i żyć gracza zaczerpniętych z innego wątku
 /// </summary>
 /// <param name="pacman"></param>
 public void UpdateData(ClassPlayer pacman)
 {
     if (this.InvokeRequired)
     {
         this.Invoke(new Action <ClassPlayer>(UpdateData), pacman);
     }
     else
     {
         Points             = pacman.Points;
         Lifes              = pacman.Lifes;
         textBoxPoints.Text = Points.ToString();
         textBoxPoints.Refresh();
         textBoxLifes.Text = Lifes.ToString();
         textBoxLifes.Refresh();
     }
 }
コード例 #6
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Funkcja zajmująca się spawnowaniem potworów
        /// </summary>
        /// <param name="pacman"></param>
        public void MonsterSpawn(ClassPlayer pacman)
        {
            //Utworzenie nowych potworów
            ClassMonster monster1 = new ClassMonster(12, 14, 1);
            ClassMonster monster2 = new ClassMonster(13, 14, 1);
            ClassMonster monster3 = new ClassMonster(14, 14, 1);
            ClassMonster monster4 = new ClassMonster(15, 14, 1);

            Map[monster1.CoordinateY, monster1.CoordinateX] = monster1.Character;
            Map[monster2.CoordinateY, monster2.CoordinateX] = monster2.Character;
            Map[monster3.CoordinateY, monster3.CoordinateX] = monster3.Character;
            Map[monster4.CoordinateY, monster4.CoordinateX] = monster4.Character;

            //Przekazanie potworów do funkcji zarządzającej ruchami
            MoveManagement(monster1, monster2, monster3, monster4, pacman);
        }
コード例 #7
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Funkcja sprawdzająca czy pacman spotkał się z potworem
        /// </summary>
        /// <param name="pacman"></param>
        /// <param name="monster"></param>
        /// <returns></returns>
        public bool PacmanMonsterMeeting(ClassPlayer pacman, ClassMonster monster)
        {
            if ((pacman.CoordinateX == monster.CoordinateX) && (pacman.CoordinateY == monster.CoordinateY))
            {
                pacman.Points += 100;

                monster.CoordinateX     = 12;
                monster.CoordinateY     = 14;
                monster.MotionDirection = 1;

                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #8
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Ustawienie odpowiedniego kierunku ruchu pacmana w zależności od wciśniętego klawisza
        /// </summary>
        /// <param name="pacman"></param>
        public void PlayerAction(ref ClassPlayer pacman)
        {
            switch (Key)
            {
            case Keys.Up:
                pacman.MotionDirection = moveUp;
                break;

            case Keys.Down:
                pacman.MotionDirection = moveDown;
                break;

            case Keys.Left:
                pacman.MotionDirection = moveLeft;
                break;

            case Keys.Right:
                pacman.MotionDirection = moveRight;
                break;

            default:
                break;
            }
        }
コード例 #9
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Zarządzanie ruchami pacmana oraz potworów
        /// </summary>
        /// <param name="monster1"></param>
        /// <param name="monster2"></param>
        /// <param name="monster3"></param>
        /// <param name="monster4"></param>
        /// <param name="pacman"></param>
        public void MoveManagement(ClassMonster monster1, ClassMonster monster2, ClassMonster monster3, ClassMonster monster4, ClassPlayer pacman)
        {
            while (true)
            {
                //Sprawdzenie zderzeń
                if (PacmanDeath(pacman, monster1, monster2, monster3, monster4))
                {
                    continue;
                }
                EatMonsterOpportunity(pacman, monster1, monster2, monster3, monster4);
                //Ruch potworów
                MonsterMove(monster1);
                MonsterMove(monster2);
                MonsterMove(monster3);
                MonsterMove(monster4);
                //Sprawdzenie zderzeń
                if (PacmanDeath(pacman, monster1, monster2, monster3, monster4))
                {
                    continue;
                }
                EatMonsterOpportunity(pacman, monster1, monster2, monster3, monster4);
                //Ruch pacmana
                PacmanMove(pacman);

                //Przeszukanie listy małych cukierków
                if (SearchOfListSmallCandy(pacman.CoordinateX, pacman.CoordinateY))
                {
                    EraseListSmallCandy(pacman.CoordinateX, pacman.CoordinateY);
                    pacman.Points += 1;
                }
                //Przeszukanie listy dużych cukierków
                if (SearchOfListBigCandy(pacman.CoordinateX, pacman.CoordinateY))
                {
                    EatMonsterTimer = 0;
                    EraseListBigCandy(pacman.CoordinateX, pacman.CoordinateY);
                    EatMonsterTimer = Time * 140;
                }
                //Sprawdzenie zderzeń
                if (PacmanDeath(pacman, monster1, monster2, monster3, monster4))
                {
                    continue;
                }
                EatMonsterOpportunity(pacman, monster1, monster2, monster3, monster4);

                //Przypadek gdy wszystkie cukierki zostały zebrane
                if (ListSmallCandy.Count() == 0)
                {
                    FormNewGame formNewGame = new FormNewGame("Wygrana");
                    formNewGame.ShowDialog();
                    formGame.BeginNewGame();
                    NewGame(pacman, monster1, monster2, monster3, monster4);
                    break;
                }
                //Przypadek gdzy wszystkie życia zostały wykożystane
                if (pacman.Lifes == 0)
                {
                    FormNewGame formNewGame = new FormNewGame("Przegrana");
                    formNewGame.ShowDialog();
                    formGame.BeginNewGame();
                    NewGame(pacman, monster1, monster2, monster3, monster4);
                    break;
                }

                //Wyświetlenie potwora na nowym polu oraz wyczyszczenie starego pola

                //Dla monster1
                if (EatMonsterTimer != 0)
                {
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage       = formGame.pictureBoxMonster.Image;
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage       = formGame.pictureBoxBlinky.Image;
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                if (SearchOfListSmallCandy(monster1.OldCoordinateX, monster1.OldCoordinateY) == true)
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage       = formGame.pictureBoxSmallCandy.Image;
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else if (SearchOfListBigCandy(monster1.OldCoordinateX, monster1.OldCoordinateY) == true)
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage       = formGame.pictureBoxBigCandy.Image;
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage = null;
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackColor       = Color.Black;
                }

                //Dla monster2
                if (EatMonsterTimer != 0)
                {
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage       = formGame.pictureBoxMonster.Image;
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage       = formGame.pictureBoxClyde.Image;
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                if (SearchOfListSmallCandy(monster2.OldCoordinateX, monster2.OldCoordinateY) == true)
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage       = formGame.pictureBoxSmallCandy.Image;
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else if (SearchOfListBigCandy(monster2.OldCoordinateX, monster2.OldCoordinateY) == true)
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage       = formGame.pictureBoxBigCandy.Image;
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage = null;
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackColor       = Color.Black;
                }

                //Dla monster3
                if (EatMonsterTimer != 0)
                {
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage       = formGame.pictureBoxMonster.Image;
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage       = formGame.pictureBoxInky.Image;
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                if (SearchOfListSmallCandy(monster3.OldCoordinateX, monster3.OldCoordinateY) == true)
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage       = formGame.pictureBoxSmallCandy.Image;
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else if (SearchOfListBigCandy(monster3.OldCoordinateX, monster3.OldCoordinateY) == true)
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage       = formGame.pictureBoxBigCandy.Image;
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage = null;
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackColor       = Color.Black;
                }

                //Dla monster4
                if (EatMonsterTimer != 0)
                {
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage       = formGame.pictureBoxMonster.Image;
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage       = formGame.pictureBoxPinky.Image;
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                if (SearchOfListSmallCandy(monster4.OldCoordinateX, monster4.OldCoordinateY) == true)
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage       = formGame.pictureBoxSmallCandy.Image;
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else if (SearchOfListBigCandy(monster4.OldCoordinateX, monster4.OldCoordinateY) == true)
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage       = formGame.pictureBoxBigCandy.Image;
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                }
                else
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage = null;
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackColor       = Color.Black;
                }

                //Wyświetlenie pacmana na nowym polu
                if (pacman.MotionDirection == moveUp)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = formGame.pictureBoxPacmanUp.Image;
                }
                if (pacman.MotionDirection == moveDown)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = formGame.pictureBoxPacmanDown.Image;
                }
                if (pacman.MotionDirection == moveLeft)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = formGame.pictureBoxPacmanLeft.Image;
                }
                if (pacman.MotionDirection == moveRight)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = formGame.pictureBoxPacmanRight.Image;
                }
                formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                //wyczyszczenie starego pola pacmana
                formGame.tile[pacman.OldCoordinateY * 28 + pacman.OldCoordinateX].BackgroundImage = null;

                formGame.UpdateData(pacman);

                System.Threading.Thread.Sleep(formGame.Time);
            }
        }
コード例 #10
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Czyszczenie odpowiednich pól oraz ustawianie potworków oraz pacmana w ich miejsca startowe (spawnu)
        /// </summary>
        /// <param name="pacman"></param>
        /// <param name="monster1"></param>
        /// <param name="monster2"></param>
        /// <param name="monster3"></param>
        /// <param name="monster4"></param>
        /// <returns></returns>
        public bool PacmanDeath(ClassPlayer pacman, ClassMonster monster1, ClassMonster monster2, ClassMonster monster3, ClassMonster monster4)
        {
            if ((PacmanMonsterMeet(monster1, pacman) == true && EatMonsterTimer == 0) || (PacmanMonsterMeet(monster2, pacman) == true && EatMonsterTimer == 0) || (PacmanMonsterMeet(monster3, pacman) == true && EatMonsterTimer == 0) || (PacmanMonsterMeet(monster4, pacman) == true && EatMonsterTimer == 0))
            {
                //Obecne współrzędne
                ////Dla pacmana
                formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage = null;
                //Dla monster1
                if (SearchOfListSmallCandy(monster1.CoordinateX, monster1.CoordinateY) == true)
                {
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster1.CoordinateX, monster1.CoordinateY) == true)
                {
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage = null;
                }
                //Dla monster2
                if (SearchOfListSmallCandy(monster2.CoordinateX, monster2.CoordinateY) == true)
                {
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster2.CoordinateX, monster2.CoordinateY) == true)
                {
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage = null;
                }
                //Dla monster3
                if (SearchOfListSmallCandy(monster3.CoordinateX, monster3.CoordinateY) == true)
                {
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster3.CoordinateX, monster3.CoordinateY) == true)
                {
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage = null;
                }
                //Dla monster4
                if (SearchOfListSmallCandy(monster4.CoordinateX, monster4.CoordinateY) == true)
                {
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster4.CoordinateX, monster4.CoordinateY) == true)
                {
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage = null;
                }

                //Stare współrzędne
                ////Dla pacmana
                formGame.tile[pacman.OldCoordinateY * 28 + pacman.OldCoordinateX].BackgroundImage = null;
                //Dla monster1
                if (SearchOfListSmallCandy(monster1.OldCoordinateX, monster1.OldCoordinateY) == true)
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster1.OldCoordinateX, monster1.OldCoordinateY) == true)
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster1.OldCoordinateY * 28 + monster1.OldCoordinateX].BackgroundImage = null;
                }
                //Dla monster2
                if (SearchOfListSmallCandy(monster2.OldCoordinateX, monster2.OldCoordinateY) == true)
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster2.OldCoordinateX, monster2.OldCoordinateY) == true)
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster2.OldCoordinateY * 28 + monster2.OldCoordinateX].BackgroundImage = null;
                }
                //Dla monster3
                if (SearchOfListSmallCandy(monster3.OldCoordinateX, monster3.OldCoordinateY) == true)
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster3.OldCoordinateX, monster3.OldCoordinateY) == true)
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster3.OldCoordinateY * 28 + monster3.OldCoordinateX].BackgroundImage = null;
                }
                //Dla monster4
                if (SearchOfListSmallCandy(monster4.OldCoordinateX, monster4.OldCoordinateY) == true)
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage = formGame.pictureBoxSmallCandy.Image;
                }
                else if (SearchOfListBigCandy(monster4.OldCoordinateX, monster4.OldCoordinateY) == true)
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage = formGame.pictureBoxBigCandy.Image;
                }
                else
                {
                    formGame.tile[monster4.OldCoordinateY * 28 + monster4.OldCoordinateX].BackgroundImage = null;
                }

                if (pacman.MotionDirection == 1)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX - 28].BackgroundImage = null;
                }
                if (pacman.MotionDirection == 2)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX + 28].BackgroundImage = null;
                }
                if (pacman.MotionDirection == 3)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX - 1].BackgroundImage = null;
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX + 1].BackgroundImage = null;
                }
                if (pacman.MotionDirection == 4)
                {
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX - 1].BackgroundImage = null;
                    formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX + 1].BackgroundImage = null;
                }

                //Ustawienie wartości początkowych współrzędnych
                pacman.Lifes -= 1;
                Map[pacman.CoordinateY, pacman.CoordinateX]     = 'o';
                Map[monster1.CoordinateY, monster1.CoordinateX] = 'o';
                Map[monster2.CoordinateY, monster2.CoordinateX] = 'o';
                Map[monster3.CoordinateY, monster3.CoordinateX] = 'o';
                Map[monster4.CoordinateY, monster4.CoordinateX] = 'o';

                pacman.CoordinateX     = 13;
                pacman.CoordinateY     = 22;
                pacman.MotionDirection = 0;

                monster1.CoordinateX     = 12;
                monster1.CoordinateY     = 14;
                monster1.MotionDirection = 1;

                monster2.CoordinateX     = 13;
                monster2.CoordinateY     = 14;
                monster2.MotionDirection = 1;

                monster3.CoordinateX     = 14;
                monster3.CoordinateY     = 14;
                monster3.MotionDirection = 1;

                monster4.CoordinateX     = 15;
                monster4.CoordinateY     = 14;
                monster4.MotionDirection = 1;

                Map[pacman.CoordinateY, pacman.CoordinateX]     = '@';
                Map[monster1.CoordinateY, monster1.CoordinateX] = '!';
                Map[monster2.CoordinateY, monster2.CoordinateX] = '!';
                Map[monster3.CoordinateY, monster3.CoordinateX] = '!';
                Map[monster4.CoordinateY, monster4.CoordinateX] = '!';

                //Wyświetlenie potworów i pacmana w ich miejscach startowych (spawnu)
                formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImage         = formGame.pictureBoxBlinky.Image;
                formGame.tile[monster1.CoordinateY * 28 + monster1.CoordinateX].BackgroundImageLayout   = ImageLayout.Stretch;
                formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImage         = formGame.pictureBoxClyde.Image;
                formGame.tile[monster2.CoordinateY * 28 + monster2.CoordinateX].BackgroundImageLayout   = ImageLayout.Stretch;
                formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImage         = formGame.pictureBoxInky.Image;
                formGame.tile[monster3.CoordinateY * 28 + monster3.CoordinateX].BackgroundImageLayout   = ImageLayout.Stretch;
                formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImage         = formGame.pictureBoxPinky.Image;
                formGame.tile[monster4.CoordinateY * 28 + monster4.CoordinateX].BackgroundImageLayout   = ImageLayout.Stretch;
                formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImage             = formGame.pictureBoxPacmanUp.Image;
                formGame.tile[pacman.CoordinateY * 28 + pacman.CoordinateX].BackgroundImageLayout       = ImageLayout.Stretch;
                formGame.tile[pacman.OldCoordinateY * 28 + pacman.OldCoordinateX].BackgroundImage       = formGame.pictureBoxPacmanUp.Image;
                formGame.tile[pacman.OldCoordinateY * 28 + pacman.OldCoordinateX].BackgroundImageLayout = ImageLayout.Stretch;
                //Uaktualnienie mapy gry na żądanie
                formGame.UpdateMap();

                return(true);
            }
            else
            {
                return(false);
            }
        }
コード例 #11
0
ファイル: ClassGameMenager.cs プロジェクト: paulopazb/Pacman
        /// <summary>
        /// Funkcja zarządzająca ruchami pacmana
        /// </summary>
        public void PacmanMove(ClassPlayer pacman)
        {
            //Zmienna przechowująca przemieszczenie pacmana
            int movement = 1;

            //Zapamiętanie starego kierunku ruchu
            pacman.OldMotionDirection = pacman.MotionDirection;
            //Wczytanie zadanego kierunku ruchu pacmana z klawiatury
            PlayerAction(ref pacman);


            //Specjalny przypadek ruch / krańce mapy / przejście pomiędzy stronami mapy
            if ((pacman.CoordinateX == 0) && (pacman.CoordinateY == 14) && (pacman.MotionDirection == moveLeft))
            {
                EraseListSmallCandy(pacman.CoordinateX, pacman.CoordinateY);
                EraseListBigCandy(pacman.CoordinateX, pacman.CoordinateY);
                Map[pacman.CoordinateY, pacman.CoordinateX] = 'o';
                pacman.OldCoordinateX = pacman.CoordinateX;
                pacman.OldCoordinateY = pacman.CoordinateY;
                pacman.CoordinateX    = 27;
                pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                return;
            }
            if ((pacman.CoordinateX == 27) && (pacman.CoordinateY == 14) && (pacman.MotionDirection == moveRight))
            {
                EraseListSmallCandy(pacman.CoordinateX, pacman.CoordinateY);
                EraseListBigCandy(pacman.CoordinateX, pacman.CoordinateY);
                Map[pacman.CoordinateY, pacman.CoordinateX] = 'o';
                pacman.OldCoordinateX = pacman.CoordinateX;
                pacman.OldCoordinateY = pacman.CoordinateY;
                pacman.CoordinateX    = 0;
                pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                return;
            }

            //Jeśli wybrano kierunek w góre ale ruch ten jest niemożliwy
            if (pacman.MotionDirection == moveUp)
            {
                if (CheckMap(pacman.CoordinateX, pacman.CoordinateY - movement) == false)
                {
                    pacman.MotionDirection = pacman.OldMotionDirection;
                }
            }
            //Jeśli wybrano kierunek w dół ale ruch ten jest niemożliwy
            if (pacman.MotionDirection == moveDown)
            {
                if (CheckMap(pacman.CoordinateX, pacman.CoordinateY + movement) == false || Map[pacman.CoordinateY + movement, pacman.CoordinateX] == 'b')
                {
                    pacman.MotionDirection = pacman.OldMotionDirection;
                }
            }
            //Jeśli wybrano kierunek w lewo ale ruch ten jest niemożliwy
            if (pacman.MotionDirection == moveLeft)
            {
                if (CheckMap(pacman.CoordinateX - movement, pacman.CoordinateY) == false)
                {
                    pacman.MotionDirection = pacman.OldMotionDirection;
                }
            }
            //Jeśli wybrano kierunek w prawo ale ruch ten jest niemożliwy
            if (pacman.MotionDirection == moveRight)
            {
                if (CheckMap(pacman.CoordinateX + movement, pacman.CoordinateY) == false)
                {
                    pacman.MotionDirection = pacman.OldMotionDirection;
                }
            }

            //Ruch w górę
            if (pacman.MotionDirection == moveUp)
            {
                if (CheckMap(pacman.CoordinateX, pacman.CoordinateY - movement) == true)
                {
                    Map[pacman.CoordinateY, pacman.CoordinateX]            = 'o';
                    Map[pacman.CoordinateY - movement, pacman.CoordinateX] = '@';
                    pacman.OldCoordinateX = pacman.CoordinateX;
                    pacman.OldCoordinateY = pacman.CoordinateY;
                    pacman.CoordinateY   -= movement;
                    pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                    pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                }
                return;
            }
            //Ruch w dół
            if (pacman.MotionDirection == moveDown)
            {
                if (CheckMap(pacman.CoordinateX, pacman.CoordinateY + movement) == true && Map[pacman.CoordinateY + movement, pacman.CoordinateX] != 'b')
                {
                    Map[pacman.CoordinateY, pacman.CoordinateX]            = 'o';
                    Map[pacman.CoordinateY + movement, pacman.CoordinateX] = '@';
                    pacman.OldCoordinateX = pacman.CoordinateX;
                    pacman.OldCoordinateY = pacman.CoordinateY;
                    pacman.CoordinateY   += movement;
                    pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                    pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                }
                return;
            }
            //Ruch w lewo
            if (pacman.MotionDirection == moveLeft)
            {
                if (CheckMap(pacman.CoordinateX - movement, pacman.CoordinateY) == true)
                {
                    Map[pacman.CoordinateY, pacman.CoordinateX]            = 'o';
                    Map[pacman.CoordinateY, pacman.CoordinateX - movement] = '@';
                    pacman.OldCoordinateX = pacman.CoordinateX;
                    pacman.OldCoordinateY = pacman.CoordinateY;
                    pacman.CoordinateX   -= movement;
                    pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                    pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                }
                return;
            }
            //Ruch w prawo
            if (pacman.MotionDirection == moveRight)
            {
                if (CheckMap(pacman.CoordinateX + movement, pacman.CoordinateY) == true)
                {
                    Map[pacman.CoordinateY, pacman.CoordinateX]            = 'o';
                    Map[pacman.CoordinateY, pacman.CoordinateX + movement] = '@';
                    pacman.OldCoordinateX = pacman.CoordinateX;
                    pacman.OldCoordinateY = pacman.CoordinateY;
                    pacman.CoordinateX   += movement;
                    pacman.VisitedCoordinateY.Add(pacman.CoordinateY);
                    pacman.VisitedCoordinateX.Add(pacman.CoordinateX);
                }
                return;
            }
        }