コード例 #1
0
        private static SuperAtom parse(int[] element_num)
        {
            SuperAtom origin;
            SuperAtom newSuperAtom = new SuperAtom();

            newSuperAtom.type      = 1;
            newSuperAtom.mass[0]   = 0;
            newSuperAtom.prop[0]   = 1;
            newSuperAtom.mono_mass = newSuperAtom.mass[0];
            int numAtom = 0;

            for (int i = 0; i < element_num.Length; ++i)
            {
                origin  = super[i];
                numAtom = element_num[i];
                while (numAtom > 0)
                {
                    if (numAtom % 2 == 1)
                    {
                        newSuperAtom = CalculateMass(newSuperAtom, origin);
                    }
                    origin   = CalculateMass(origin, origin);
                    numAtom /= 2;
                }
            }
            return(newSuperAtom);
        }
コード例 #2
0
        public static SuperAtom[] super = new SuperAtom[150]; //每个元素的质量及丰度

        public static SuperAtom CalculateMass(SuperAtom a, SuperAtom b)
        {
            SuperAtom newSuperAtom = new SuperAtom();
            int       length_f     = a.type;
            int       length_g     = b.type;
            int       new_type     = 0;

            for (int k = 0; k < length_f + length_g; ++k)
            {
                double sumweight = 0, summass = 0;
                int    start = k < (length_f - 1) ? 0 : k - length_f + 1;
                int    end   = k < (length_g - 1) ? k : length_g - 1;
                if (start > end)
                {
                    break;
                }
                for (int i = start; i <= end; ++i) //start==end==0,单同位素峰
                {
                    double weight = b.prop[i] * a.prop[k - i];
                    double ma     = b.mass[i] + a.mass[k - i];
                    sumweight += weight;
                    summass   += weight * ma;
                }
                if (sumweight >= low_scale && sumweight <= high_scale && sumweight != 0)
                {
                    new_type++;
                }
                else
                {
                    break;
                }
                if (new_type > newSuperAtom.mass.Length)
                {
                    break;
                }
                newSuperAtom.mass[new_type - 1] = summass / sumweight;
                newSuperAtom.prop[new_type - 1] = sumweight;
            }
            if (new_type > newSuperAtom.mass.Length)
            {
                new_type = newSuperAtom.mass.Length;
            }
            newSuperAtom.type = new_type;
            double new_mono_mass = a.mono_mass + b.mono_mass;
            double new_min_me    = double.MaxValue;
            int    min_index     = -1;

            for (int i = 0; i < new_type; ++i)
            {
                double me = Math.Abs(new_mono_mass - newSuperAtom.mass[i]);
                if (me < new_min_me)
                {
                    min_index  = i;
                    new_min_me = me;
                }
            }
            newSuperAtom.mass[min_index] = new_mono_mass;
            newSuperAtom.mono_mass       = new_mono_mass;
            return(newSuperAtom);
        }