コード例 #1
0
 /// <summary>
 /// Used for inserting beatmap data to SQL table.
 /// When adding large amount of beatmaps it is advised to use MassStoring to speed up adding.
 /// When MassStoring is active, only new maps are queried to Sqlite
 /// </summary>
 /// <param name="beatmap">Beatmap to insert</param>
 public void StoreBeatmap(Beatmap beatmap)
 {
     lock (_sqlConnector)
     {
         if (_sqlConnector.MassInsertIsActive)
         {
             if (_md5List.Contains(beatmap.Md5))
             {
                 return;//no need to save same data.
             }
         }
         _sqlConnector.StoreBeatmap(beatmap);
     }
 }
コード例 #2
0
 /// <summary>
 /// Used for inserting beatmap data to SQL table.
 /// When adding large amount of beatmaps it is advised to use MassStoring to speed up adding.
 /// When MassStoring is active, only new maps are queried to Sqlite
 /// </summary>
 /// <param name="beatmap">Beatmap to insert</param>
 public void StoreBeatmap(IBeatmap beatmap)
 {
     lock (_sqlConnector)
     {
         if (_sqlConnector.MassInsertIsActive)
         {
             var md5 = beatmap.Md5;
             if (_beatmapChecksums.TryGetValue(md5, out var foundPair))
             {
                 foundPair.Found = true;
                 return;
             }
         }
         _sqlConnector.StoreBeatmap(beatmap);
     }
 }
コード例 #3
0
 /// <summary>
 /// Used for inserting beatmap data to SQL table.
 /// When adding large amount of beatmaps it is advised to use MassStoring to speed up adding.
 /// When MassStoring is active, only new maps are queried to Sqlite
 /// </summary>
 /// <param name="beatmap">Beatmap to insert</param>
 public void StoreBeatmap(Beatmap beatmap)
 {
     lock (_sqlConnector)
     {
         if (_sqlConnector.MassInsertIsActive)
         {
             var hash = beatmap.Md5;
             if (_md5List.ContainsKey(hash))
             {
                 if (_md5List[hash] == beatmap.MapId)
                 {
                     return; //no need to save same data.
                 }
                 else
                 {//We need to first remove old entry
                     _sqlConnector.RemoveBeatmap(beatmap.Md5);
                 }
             }
         }
         _sqlConnector.StoreBeatmap(beatmap);
     }
 }
コード例 #4
0
 /// <summary>
 /// Used for inserting beatmap data to SQL table.
 /// When adding large amount of beatmaps it is advised to use MassStoring to speed up adding.
 /// When MassStoring is active, only new maps are queried to Sqlite
 /// </summary>
 /// <param name="beatmap">Beatmap to insert</param>
 public void StoreBeatmap(IBeatmap beatmap)
 {
     lock (_sqlConnector)
     {
         if (_sqlConnector.MassInsertIsActive)
         {
             var checksum = beatmap.GetChecksum();
             if (_beatmapChecksums.ContainsKey(checksum))
             {
                 _beatmapChecksums[checksum].Found = true;
                 return;
             }
             else
             {
                 var existingEntry = _beatmapChecksums.FirstOrDefault(x => x.Value.Md5 == beatmap.Md5);
                 if (!existingEntry.Equals(default(KeyValuePair <string, MapIdMd5Pair>)))
                 {
                     _beatmapChecksums.Remove(existingEntry.Key);
                 }
             }
         }
         _sqlConnector.StoreBeatmap(beatmap);
     }
 }