public static float GetHitObjectAngle(this Vector2 target) { Vector2 offset = new Vector2(256, 192) - target; // Using centre of playfield. return((float)MathHelper.RadiansToDegrees(Math.Atan2(offset.X, -offset.Y)) - 90); }
public static float GetDegreesFromPosition(this Vector2 target, Vector2 self) { Vector2 offset = self - target; return((float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y))); }