private bool SupportsExtension(IntPtr display, X11WindowInfo window, string e) { if (window == null) { throw new ArgumentNullException("window"); } if (e == null) { throw new ArgumentNullException("e"); } if (window.Display != display) { throw new InvalidOperationException(); } if (String.IsNullOrEmpty(extensions)) { using (new XLock(display)) { extensions = Glx.QueryExtensionsString(display, window.Screen); } } return(!String.IsNullOrEmpty(extensions) && extensions.Contains(e)); }
public X11GLContext(GraphicsMode mode, IWindowInfo window, IGraphicsContext shared, bool direct, int major, int minor, GraphicsContextFlags flags) { if (mode == null) { throw new ArgumentNullException("mode"); } if (window == null) { throw new ArgumentNullException("window"); } // Do not move this lower, as almost everything requires the Display // property to be correctly set. Display = ((X11WindowInfo)window).Display; // Check that GLX is supported. We cannot proceed to create // an OpenGL context without the GLX extension. int error_base; int event_base; int glx_major; int glx_minor; using (new XLock(Display)) { bool supported = Glx.QueryExtension(Display, out error_base, out event_base); supported &= Glx.QueryVersion(Display, out glx_major, out glx_minor); if (supported) { Debug.Print("[X11] GLX supported. Version is {0}.{1}", glx_major, glx_minor); } else { throw new NotSupportedException("[X11] GLX extension is not supported."); } } IntPtr visual = IntPtr.Zero; IntPtr fbconfig = IntPtr.Zero; // Once a window has a visual, we cannot use a different // visual on the OpenGL context, or glXMakeCurrent might fail. // Note: we should only check X11WindowInfo.Visual, as that // is the only property that can be set by Utilities.CreateX11WindowInfo. currentWindow = (X11WindowInfo)window; if (currentWindow.Visual != IntPtr.Zero) { visual = currentWindow.Visual; fbconfig = currentWindow.FBConfig; Mode = currentWindow.GraphicsMode; } if (Mode == null || !Mode.Index.HasValue) { Mode = ModeSelector.SelectGraphicsMode(mode, out visual, out fbconfig); } ContextHandle shareHandle = shared != null ? (shared as IGraphicsContextInternal).Context : (ContextHandle)IntPtr.Zero; Debug.Write("Creating X11GLContext context: "); Debug.Write(direct ? "direct, " : "indirect, "); Debug.WriteLine(shareHandle.Handle == IntPtr.Zero ? "not shared... " : String.Format("shared with ({0})... ", shareHandle)); // Try using the new context creation method. If it fails, fall back to the old one. // For each of these methods, we try two times to create a context: // one with the "direct" flag intact, the other with the flag inversed. // HACK: It seems that Catalyst 9.1 - 9.4 on Linux have problems with contexts created through // GLX_ARB_create_context, including hideous input lag, no vsync and other madness. // Use legacy context creation if the user doesn't request a 3.0+ context. if (fbconfig != IntPtr.Zero && (major * 10 + minor >= 30) && SupportsCreateContextAttribs(Display, currentWindow)) { Handle = CreateContextAttribs(Display, currentWindow.Screen, fbconfig, direct, major, minor, flags, shareHandle); } if (Handle == ContextHandle.Zero) { Handle = CreateContextLegacy(Display, visual, direct, shareHandle); } if (Handle != ContextHandle.Zero) { Debug.Print("Context created (id: {0}).", Handle); } else { throw new GraphicsContextException("Failed to create OpenGL context. Glx.CreateContext call returned 0."); } using (new XLock(Display)) { if (!Glx.IsDirect(Display, Handle.Handle)) { Debug.Print("Warning: Context is not direct."); } } }
private bool SupportsCreateContextAttribs(IntPtr display, X11WindowInfo window) { return (SupportsExtension(display, window, "GLX_ARB_create_context") && SupportsExtension(display, window, "GLX_ARB_create_context_profile")); }