protected RealtimeMultiplayerTestScene(bool joinRoom = true) { this.joinRoom = joinRoom; base.Content.Add(content = new TestRealtimeRoomContainer { RelativeSizeAxes = Axes.Both }); Client = content.Client; RoomManager = content.RoomManager; Filter = content.Filter; }
private TestRealtimeRoomManager createRoomManager() { Child = roomContainer = new TestRealtimeRoomContainer { RoomManager = { TimeBetweenListingPolls = { Value = 1 }, TimeBetweenSelectionPolls = { Value = 1 } } }; return(roomManager); }