コード例 #1
0
        public virtual void BindHitRenderer(HitRenderer hitRenderer)
        {
            hitRenderer.InputManager.Add(KeyCounter.GetReceptor());

            // in the case a replay isn't loaded, we want some elements to only appear briefly.
            if (!hitRenderer.HasReplayLoaded)
            {
                using (ModDisplay.BeginDelayedSequence(2000))
                    ModDisplay.FadeOut(200);
            }
        }
コード例 #2
0
        public virtual void BindHitRenderer(HitRenderer hitRenderer)
        {
            hitRenderer.InputManager.Add(KeyCounter.GetReceptor());

            replayLoaded = hitRenderer.HasReplayLoaded;

            // in the case a replay isn't loaded, we want some elements to only appear briefly.
            if (!replayLoaded)
            {
                ModDisplay.Delay(2000).FadeOut(200);
            }
        }