public virtual void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); // in the case a replay isn't loaded, we want some elements to only appear briefly. if (!hitRenderer.HasReplayLoaded) { using (ModDisplay.BeginDelayedSequence(2000)) ModDisplay.FadeOut(200); } }
public virtual void BindHitRenderer(HitRenderer hitRenderer) { hitRenderer.InputManager.Add(KeyCounter.GetReceptor()); replayLoaded = hitRenderer.HasReplayLoaded; // in the case a replay isn't loaded, we want some elements to only appear briefly. if (!replayLoaded) { ModDisplay.Delay(2000).FadeOut(200); } }