protected override void OnEntering(Screen last) { base.OnEntering(last); Content.ScaleTo(0.7f); contentIn(); info.Delay(750).FadeIn(500); this.Delay(1800).Schedule(pushWhenLoaded); }
public override void OnEntering(IScreen last) { base.OnEntering(last); content.ScaleTo(0.7f); Background?.FadeColour(Color4.White, 800, Easing.OutQuint); contentIn(); info.Delay(750).FadeIn(500); this.Delay(1800).Schedule(pushWhenLoaded); }
public override void OnEntering(IScreen last) { base.OnEntering(last); loadNewPlayer(); content.ScaleTo(0.7f); Background?.FadeColour(Color4.White, 800, Easing.OutQuint); contentIn(); info.Delay(750).FadeIn(500); this.Delay(1800).Schedule(pushWhenLoaded); if (!muteWarningShownOnce.Value) { //Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; } } }