public RpHitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(beatmap, isForCurrentRuleset) { _modProcessor = new ModsProcessor.ModsProcessor(beatmap.Mods.Value); _modProcessor.ProcessGameField(Playfield); }
public RpRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) { _modProcessor = new ModsProcessor.ModsProcessor(beatmap.Mods.Value); _modProcessor.ProcessGameField(Playfield); }