public ManiaHitObjectDifficulty(ManiaHitObject baseHitObject, int columnCount) { BaseHitObject = baseHitObject; endTime = (baseHitObject as IHasEndTime)?.EndTime ?? baseHitObject.StartTime; beatmapColumnCount = columnCount; heldUntil = new double[beatmapColumnCount]; individualStrains = new double[beatmapColumnCount]; prior_notes = new ManiaHitObjectDifficulty[beatmapColumnCount]; for (int i = 0; i < beatmapColumnCount; ++i) { individualStrains[i] = 0; heldUntil[i] = 0; prior_notes[i] = null; } // This is done to make sure the first note seen gets 2 individual strain. IndividualStrain = 2; sharedMaxOverallStrain = OverallStrain; // These will get overridden if not the first note. prior_notes[BaseHitObject.Column] = this; heldUntil[BaseHitObject.Column] = endTime; if (endTime > BaseHitObject.StartTime) { //prior_hold_notes.Add(this); //prior_hold_notes.Sort((x, y) => x.endTime.CompareTo(y.endTime)); } }
public ManiaHitObjectDifficulty(ManiaHitObject baseHitObject, int columnCount) { BaseHitObject = baseHitObject; endTime = (baseHitObject as IHasEndTime)?.EndTime ?? baseHitObject.StartTime; beatmapColumnCount = columnCount; heldUntil = new double[beatmapColumnCount]; individualStrains = new double[beatmapColumnCount]; for (int i = 0; i < beatmapColumnCount; ++i) { individualStrains[i] = 0; heldUntil[i] = 0; } }