コード例 #1
0
        public HexPlayfield(int laneCount, bool biggerBase = false) : base(ScrollingDirection.Left)
        {
            Anchor = Anchor.Centre;
            Origin = Anchor.TopLeft;

            //create lanes
            Lanes = new HexLane[laneCount];
            for (int i = 0; i < laneCount; i++)
            {
                AddNested(Lanes[i] = new HexLane(i, laneCount, biggerBase)
                {
                    Rotation = 90f + 360f * i / laneCount,
                    Anchor   = Anchor.CentreLeft,
                    Origin   = Anchor.CentreLeft,
                    Padding  = new MarginPadding {
                        Left = Constants.PaddingBase * laneCount / 10f
                    },
                    OnUpdate = drawable => drawable.Rotation += (float)Time.Elapsed / 16f * 0.0625f
                });
            }

            Children = new Drawable[]
            {
                new Container
                {
                    Children = Lanes
                }
            };
        }
コード例 #2
0
        public HexPlayfield(int laneCount, bool biggerBase = false)
        {
            Direction.Value = ScrollingDirection.Left;

            Anchor = Anchor.Centre;
            Origin = Anchor.TopLeft;

            //create lanes
            Lanes = new HexLane[laneCount];
            for (int i = 0; i < laneCount; i++)
            {
                AddNested(Lanes[i] = new HexLane(i, laneCount, biggerBase)
                {
                    Rotation = 90f + 360f * i / laneCount,
                    Anchor   = Anchor.CentreLeft,
                    Origin   = Anchor.CentreLeft,
                    OnUpdate = drawable => drawable.Rotation += (float)Time.Elapsed / 16f * 0.0625f
                });
            }

            InternalChildren = new Drawable[] {
                new Container {
                    Children = Lanes
                }
            };
        }
コード例 #3
0
            public HexLaneBase(HexLane parent)
            {
                _parent    = parent;
                _laneColor = parent._laneColor;

                Add(_poly = new Polygon(parent._laneCount)
                {
                    RelativeSizeAxes = Axes.Both,
                    Colour           = colorIdle,
                });
            }