コード例 #1
0
 public TimedDifficultyAttributes(double time, DifficultyAttributes attributes)
 {
     Time       = time;
     Attributes = attributes;
 }
コード例 #2
0
ファイル: PerformanceCalculator.cs プロジェクト: Wieku/osu
 public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
 => CreatePerformanceAttributes(score, attributes);
コード例 #3
0
ファイル: PerformanceCalculator.cs プロジェクト: Wieku/osu
 protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes);
コード例 #4
0
 /// <summary>
 /// Populates <see cref="DifficultyAttributes"/> after difficulty has been processed.
 /// </summary>
 /// <param name="attributes">The <see cref="DifficultyAttributes"/> to populate with information about the difficulty of <paramref name="beatmap"/>.</param>
 /// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty was processed.</param>
 /// <param name="skills">The skills which processed the difficulty.</param>
 /// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
 protected abstract void PopulateAttributes(DifficultyAttributes attributes, IBeatmap beatmap, Skill[] skills, double clockRate);