コード例 #1
0
ファイル: CatchPlayfield.cs プロジェクト: Azyyyyyy/osu
        private void load()
        {
            var droppedObjectContainer = new DroppedObjectContainer();

            Catcher = new Catcher(droppedObjectContainer, difficulty)
            {
                X = CENTER_X
            };

            AddRangeInternal(new[]
            {
                droppedObjectContainer,
                Catcher.CreateProxiedContent(),
                HitObjectContainer.CreateProxy(),
                // This ordering (`CatcherArea` before `HitObjectContainer`) is important to
                // make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
                CatcherArea = new CatcherArea
                {
                    Anchor  = Anchor.BottomLeft,
                    Origin  = Anchor.TopLeft,
                    Catcher = Catcher,
                },
                HitObjectContainer,
            });

            RegisterPool <Droplet, DrawableDroplet>(50);
            RegisterPool <TinyDroplet, DrawableTinyDroplet>(50);
            RegisterPool <Fruit, DrawableFruit>(100);
            RegisterPool <Banana, DrawableBanana>(100);
            RegisterPool <JuiceStream, DrawableJuiceStream>(10);
            RegisterPool <BananaShower, DrawableBananaShower>(2);
        }
コード例 #2
0
ファイル: CatchPlayfield.cs プロジェクト: kj415j45/osu
        public CatchPlayfield(BeatmapDifficulty difficulty)
        {
            CatcherArea = new CatcherArea(difficulty)
            {
                Anchor = Anchor.BottomLeft,
                Origin = Anchor.TopLeft,
            };

            InternalChildren = new[]
            {
                droppedObjectContainer = new DroppedObjectContainer(),
                CatcherArea.MovableCatcher.CreateProxiedContent(),
                HitObjectContainer.CreateProxy(),
                // This ordering (`CatcherArea` before `HitObjectContainer`) is important to
                // make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
                CatcherArea,
                HitObjectContainer,
            };
        }