コード例 #1
0
        private void headerGainedSelection(BeatmapSetHeader panel)
        {
            State = BeatmapGroupState.Expanded;

            //we want to make sure one of our children is selected in the case none have been selected yet.
            if (SelectedPanel == null)
            {
                BeatmapPanels.First().State = PanelSelectedState.Selected;
            }
            else
            {
                SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
            }
        }
コード例 #2
0
        private void headerGainedSelection(BeatmapSetHeader panel)
        {
            State = BeatmapGroupState.Expanded;

            SelectionChanged?.Invoke(this, SelectedPanel.Beatmap);
        }