protected override void ApplyDrawNode(DrawNode node) { SpriteDrawNode n = node as SpriteDrawNode; n.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; n.Texture = Texture; n.WrapTexture = WrapTexture; n.Game = Game; base.ApplyDrawNode(node); }
protected override void ApplyDrawNode(DrawNode node) { SpriteDrawNode n = (SpriteDrawNode)node; n.ScreenSpaceDrawQuad = ScreenSpaceDrawQuad; n.DrawRectangle = DrawRectangle; n.Texture = Texture; n.WrapTexture = WrapTexture; n.InflationAmount = inflationAmount; n.TextureShader = textureShader; n.RoundedTextureShader = roundedTextureShader; base.ApplyDrawNode(node); }