/// <summary> /// Blits sprite to OpenGL display with specified parameters. /// </summary> public override void Draw(Quad vertexQuad, RectangleF?textureRect, ColourInfo drawColour, VertexBatch <TexturedVertex2D> spriteBatch = null, Vector2?inflationPercentage = null) { parent.Draw(vertexQuad, BoundsInParent(textureRect), drawColour, spriteBatch, inflationPercentage); }
/// <summary> /// Blits sprite to OpenGL display with specified parameters. /// </summary> public override void Draw(Quad vertexQuad, RectangleF?textureRect, ColourInfo drawColour, Action <TexturedVertex2D> vertexAction = null, Vector2?inflationPercentage = null) { parent.Draw(vertexQuad, BoundsInParent(textureRect), drawColour, vertexAction, inflationPercentage); }