private List<SelectListItem> BuildAccountList(bool addAllItem) { // Build the player group list List<SelectListItem> acctitems = new List<SelectListItem>(); // Add an 'All' item at the top if (addAllItem) { SelectListItem all = new SelectListItem(); all.Text = "All Accounts"; all.Value = "0"; acctitems.Add(all); } IAccountRepository acctrep = new EntityAccountRepository(); IEnumerable<Account> accts = acctrep.GetAllAccounts(); foreach (Account acct in accts) { SelectListItem item = new SelectListItem(); item.Text = acct.AccountName; item.Value = acct.AccountID.ToString(); acctitems.Add(item); } return acctitems; }
private List<SelectListItem> BuildAccountList(int accountid) { // Build the account list List<SelectListItem> accountitems = new List<SelectListItem>(); IAccountRepository acctrep = new EntityAccountRepository(); IEnumerable<Account> accounts = acctrep.GetAllAccounts(); foreach (Account account in accounts) { SelectListItem item = new SelectListItem(); item.Text = account.AccountName; item.Value = account.AccountID.ToString(); accountitems.Add(item); } return accountitems; }