public void setRegion(int x, int y, int width, int height) { var invTexWidth = 1f / _texture.getWidth(); var invTexHeight = 1f / _texture.getHeight(); setRegion(x * invTexWidth, y * invTexHeight, (x + width) * invTexWidth, (y + height) * invTexHeight); _regionWidth = Math.Abs(width); _regionHeight = Math.Abs(height); }
public void drawTexture(Texture texture, float x, float y, float width, float height, bool flipY) { beginRendering(); if (texture.getUAddressMode() != _currentUMode || texture.getVAddressMode() != _currentVMode) { _currentUMode = texture.getUAddressMode(); _currentVMode = texture.getVAddressMode(); updateAddressMode(); } _sharedPositionVector.X = x; _sharedPositionVector.Y = y; _sharedScaleVector.X = width / texture.getWidth(); _sharedScaleVector.Y = height / texture.getHeight(); _spriteBatch.Draw(((MonoGameTexture)texture).texture2D, _sharedPositionVector, null, _tint, 0, Vector2.Zero, _sharedScaleVector, flipY ? SpriteEffects.FlipVertically : SpriteEffects.None, 0f); }
public void setRegion(Texture texture) { _texture = texture; setRegion(0, 0, texture.getWidth(), texture.getHeight()); }
public MonoGameTextureRegion(Texture texture) { _texture = texture ?? throw new java.lang.IllegalArgumentException(); setRegion(0, 0, texture.getWidth(), texture.getHeight()); }
public void drawTexture(Texture texture, float x, float y, float width, float height, bool flipY) { if (texture.getUAddressMode() != _currentUMode || texture.getVAddressMode() != _currentVMode) { _currentUMode = texture.getUAddressMode(); _currentVMode = texture.getVAddressMode(); updateAddressMode(); } _spriteBatch.Draw(((MonoGameTexture)texture).texture2D, (new Vector2(x, y) + _translation - _rotationCenter) * _scale, null, _tint, 0, Vector2.Zero, new Vector2(width / texture.getWidth(), height / texture.getHeight()) * _scale, flipY ? SpriteEffects.FlipVertically : SpriteEffects.None, 0f); }
public void drawTexture(Texture texture, float x, float y, bool flipY) { drawTexture(texture, x, y, texture.getWidth(), texture.getHeight(), flipY); }
public MonoGameSprite(Texture texture) : this(texture, texture.getWidth(), texture.getHeight()) { }
public void drawTexture(Texture texture, float x, float y, float width, float height, bool flipY) { _spriteBatch.Draw(((MonoGameTexture)texture).texture2D, (new Vector2(x, y) + _translation - _rotationCenter) * _scale, null, _tint, 0, Vector2.Zero, new Vector2(width / texture.getWidth(), height / texture.getHeight()) * _scale, flipY ? SpriteEffects.FlipVertically : SpriteEffects.None, 0f); }