public MiniInputCompile(ControlContext context) { mContext = context; NavmeshBuild build = context.Build; if (!build) { FinalizeOnFail("The control context's build does not exist.", true); return; } InputBuildOption options = InputBuildOption.ThreadSafeOnly; options |= (build.AutoCleanGeometry ? InputBuildOption.AutoCleanGeometry : 0); mBuilder = InputBuilder.Create(build.SceneQuery , build.GetInputProcessors() , options); if (mBuilder == null) { FinalizeOnFail("Could not create input builder.", true); return; } mState = State.Builder; }
private InputAssets BuildInput(bool ownProgress) { InputBuildOption options = (mBuild.AutoCleanGeometry ? InputBuildOption.AutoCleanGeometry : 0); InputBuilder builder = InputBuilder.Create(mBuild.SceneQuery, mBuild.GetInputProcessors(), options); if (builder == null) { mContext.LogError("Could not create input builder.", mBuild); return(new InputAssets()); } try { while (!builder.IsFinished) { builder.Build(); if (EditorUtility.DisplayCancelableProgressBar("Compile Input" , InputBuilder.ToLabel(builder.State) , InputBuilder.ToProgress(builder.State))) { return(new InputAssets()); } } } finally { if (ownProgress) { EditorUtility.ClearProgressBar(); } } mContext.Log(builder.Messages); if (builder.State != InputBuildState.Complete) { mContext.LogError("Input builder aborted.", mBuild); return(new InputAssets()); } InputAssets assets = builder.Result; org.critterai.geom.TriangleMesh mesh = assets.geometry; if (!InputGeometryBuilder.IsValid(mesh, assets.areas)) { mContext.LogError("Input geometry failed validation. (Malformed data.)", mBuild); return(new InputAssets()); } return(builder.Result); }