public static Offset <optional_scalars.ScalarStuff> CreateScalarStuff(FlatBufferBuilder builder, sbyte just_i8 = 0, sbyte?maybe_i8 = null, sbyte default_i8 = 42, byte just_u8 = 0, byte?maybe_u8 = null, byte default_u8 = 42, short just_i16 = 0, short?maybe_i16 = null, short default_i16 = 42, ushort just_u16 = 0, ushort?maybe_u16 = null, ushort default_u16 = 42, int just_i32 = 0, int?maybe_i32 = null, int default_i32 = 42, uint just_u32 = 0, uint?maybe_u32 = null, uint default_u32 = 42, long just_i64 = 0, long?maybe_i64 = null, long default_i64 = 42, ulong just_u64 = 0, ulong?maybe_u64 = null, ulong default_u64 = 42, float just_f32 = 0.0f, float?maybe_f32 = null, float default_f32 = 42.0f, double just_f64 = 0.0, double?maybe_f64 = null, double default_f64 = 42.0, bool just_bool = false, bool?maybe_bool = null, bool default_bool = true, optional_scalars.OptionalByte just_enum = optional_scalars.OptionalByte.None, optional_scalars.OptionalByte?maybe_enum = null, optional_scalars.OptionalByte default_enum = optional_scalars.OptionalByte.One) { builder.StartTable(36); ScalarStuff.AddDefaultF64(builder, default_f64); ScalarStuff.AddMaybeF64(builder, maybe_f64); ScalarStuff.AddJustF64(builder, just_f64); ScalarStuff.AddDefaultU64(builder, default_u64); ScalarStuff.AddMaybeU64(builder, maybe_u64); ScalarStuff.AddJustU64(builder, just_u64); ScalarStuff.AddDefaultI64(builder, default_i64); ScalarStuff.AddMaybeI64(builder, maybe_i64); ScalarStuff.AddJustI64(builder, just_i64); ScalarStuff.AddDefaultF32(builder, default_f32); ScalarStuff.AddMaybeF32(builder, maybe_f32); ScalarStuff.AddJustF32(builder, just_f32); ScalarStuff.AddDefaultU32(builder, default_u32); ScalarStuff.AddMaybeU32(builder, maybe_u32); ScalarStuff.AddJustU32(builder, just_u32); ScalarStuff.AddDefaultI32(builder, default_i32); ScalarStuff.AddMaybeI32(builder, maybe_i32); ScalarStuff.AddJustI32(builder, just_i32); ScalarStuff.AddDefaultU16(builder, default_u16); ScalarStuff.AddMaybeU16(builder, maybe_u16); ScalarStuff.AddJustU16(builder, just_u16); ScalarStuff.AddDefaultI16(builder, default_i16); ScalarStuff.AddMaybeI16(builder, maybe_i16); ScalarStuff.AddJustI16(builder, just_i16); ScalarStuff.AddDefaultEnum(builder, default_enum); ScalarStuff.AddMaybeEnum(builder, maybe_enum); ScalarStuff.AddJustEnum(builder, just_enum); ScalarStuff.AddDefaultBool(builder, default_bool); ScalarStuff.AddMaybeBool(builder, maybe_bool); ScalarStuff.AddJustBool(builder, just_bool); ScalarStuff.AddDefaultU8(builder, default_u8); ScalarStuff.AddMaybeU8(builder, maybe_u8); ScalarStuff.AddJustU8(builder, just_u8); ScalarStuff.AddDefaultI8(builder, default_i8); ScalarStuff.AddMaybeI8(builder, maybe_i8); ScalarStuff.AddJustI8(builder, just_i8); return(ScalarStuff.EndScalarStuff(builder)); }