partial void OnKeyDown(object sender, KeyEventArgs e) { int index = tabControl1.SelectedIndex; switch (e.KeyData) { case Keys.PageUp: case Keys.Left: index--; if (index == -1) { index = tabControl1.TabPages.Count - 1; } SelectTab(tabControl1.TabPages[index]); break; case Keys.Next: case Keys.Right: index++; if (index == tabControl1.TabPages.Count) { index = 0; } SelectTab(tabControl1.TabPages[index]); break; case Keys.F5: case Keys.Escape: UiForTab(_ui.ActiveTab).GetInspector().Animations.OnPlay(sender, e); break; case Keys.OemPeriod: UiForTab(_ui.ActiveTab).GetInspector().Animations.SetTime(0); break; case Keys.W: _forwardPressed = true; break; case Keys.A: _leftPressed = true; break; case Keys.S: _backPressed = true; break; case Keys.D: _rightPressed = true; break; case Keys.Up: _upPressed = true; break; case Keys.Down: _downPressed = true; break; case Keys.NumPad9: _fovyUpPressed = true; break; case Keys.NumPad3: _fovyDownPressed = true; break; case Keys.NumPad4: case Keys.NumPad5: case Keys.NumPad6: _shiftPressed = true; break; case Keys.R: // reset camera immediatelly UiState.ActiveTab.ResetActiveCameraController(); break; case Keys.O: //reset offset OpenVRInterface.viewOffset = Matrix4.Identity; break; case Keys.Subtract: timeOffset = timeOffset + 5;; if (timeOffset >= mainTiming) { timeOffset = 0; } break; case Keys.Add: timeOffset = timeOffset - 5; if (timeOffset < 0) { timeOffset = mainTiming - 5; } break; case Keys.E: // switch backend if (_settings == null || _settings.IsDisposed) { _settings = new SettingsDialog { Main = this } } ; _settings.ChangeRenderingBackend(); break; case Keys.V: // reset NDI streams if (useIO) { _renderer.FlushNDI(); } break; case Keys.T: // skips one frame _renderer.skipFrames = 1; break; case Keys.B: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Background); } break; case Keys.F: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Foreground); } break; case Keys.X: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Others); } break; case Keys.C: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Camera); } break; case Keys.L: UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.All); break; case Keys.J: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.CameraCancelColor); } break; case Keys.M: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Composite); } break; case Keys.K: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.Keying); } break; case Keys.G: if (_renderer.renderIO) { UiState.ActiveTab.ActiveCameraController.SetScenePartMode(ScenePartMode.GreenScreen); } break; case Keys.Enter: _renderer.activeCamera = 3 - _renderer.activeCamera; break; } }
public void CloseSettingsDialog() { Debug.Assert(_settings != null); _settings.Close(); _settings = null; }
private void OnShowSettings(object sender, EventArgs e) { if (_settings == null || _settings.IsDisposed) { _settings = new SettingsDialog {Main = this}; } if(!_settings.Visible) { _settings.Show(); } }