private void Awake() { _gam = GetComponentInChildren <GlobalAudioManager>(); }
public WaitForPausedAudioRealtime(GlobalAudioManager gam, float duration) { _gam = gam; m_EndTime = gam.PausableAudioTime + duration; }
public void Setup(Pool.ObjectPool pool, GlobalAudioManager manager, SignalBus signalBus) { m_ClipPool = pool; m_AudioManager = manager; this._signalBus = signalBus; }