public new void setSTL(STLSurf s) { //std::cout << "PointDropCutter::setSTL()\n"; surf = s; root.setXYDimensions(); // we search for triangles in the XY plane, don't care about Z-coordinate root.setBucketSize((int)bucketSize); root.build(s.tris); }
/// set the STL-surface and build kd-tree public virtual void setSTL(STLSurf s) { surf = s; foreach (Operation op in subOp) { op.setSTL(s); } }
/// set the STL-surface and build kd-tree to enable optimized algorithm public new void setSTL(STLSurf s) { Console.Write("bdc::setSTL()\n"); surf = s; root.setXYDimensions(); // we search for triangles in the XY plane, don't care about Z-coordinate root.setBucketSize((int)bucketSize); root.build(s.tris); Console.Write("bdc::setSTL() done.\n"); }
/// \brief call dropCutter on all Triangles in an STLSurf /// drops the MillingCutter at Point cl down along the z-axis /// until it makes contact with a triangle in the STLSurf s /// NOTE: no kd-tree optimization, this function will make /// dropCutter() calls for each and every Triangle in s. /// NOTE: should not really be used for real work, demo/debug only // TESTING ONLY, don't use for real //C++ TO C# CONVERTER WARNING: 'const' methods are not available in C#: //ORIGINAL LINE: bool dropCutterSTL(CLPoint &cl, const STLSurf &s) const public bool dropCutterSTL(CLPoint cl, STLSurf s) { bool result = false; foreach (Triangle t in s.tris) { if (this.dropCutter(cl, t)) { result = true; } } return(result); }
/// set the STL-surface and build kd-tree public new void setSTL(STLSurf s) { surf = s; // std::cout << "BPC::setSTL() Building kd-tree... bucketSize=" << bucketSize << ".."; root.setBucketSize((int)bucketSize); if (x_direction) { root.setYZDimensions(); // we search for triangles in the XY plane, don't care about Z-coordinate } else if (y_direction) { root.setXZDimensions(); } else { Console.WriteLine("ERROR: setXDirection() or setYDirection() must be called before setSTL()"); Debug.Assert(false); } // std::cout << "BPC::setSTL() root->build()..."; root.build(s.tris); // std::cout << "done.\n"; }
/// set the STL-surface and build kd-tree public new void setSTL(STLSurf s) { surf = s; Console.Write("BPC::setSTL() Building kd-tree... bucketSize="); Console.Write(bucketSize); Console.Write(".."); root.setBucketSize((int)bucketSize); if (x_direction) { root.setYZDimensions(); } else if (y_direction) { root.setXZDimensions(); } else { Console.Write("ERROR: setXDirection() or setYDirection() must be called before setSTL()"); Debug.Assert(false); } Console.Write("BPC::setSTL() root->build()"); root.build(s.tris); Console.Write(" done.\n"); }