コード例 #1
0
ファイル: he.cs プロジェクト: kevL/nwn2_ai_2da_editor
        /// <summary>
        /// Overrides the <c>FormClosing</c> handler.
        /// </summary>
        /// <param name="e"></param>
        protected override void OnFormClosing(FormClosingEventArgs e)
        {
            if (Scripter != null && !Scripter.IsDisposed)
            {
                Scripter.Close();
            }

            if (e.CloseReason != CloseReason.WindowsShutDown)
            {
                if (isChanged())
                {
                    string info = "Data has changed."
                                  + Environment.NewLine + Environment.NewLine
                                  + "Okay to exit ...";
                    using (var ib = new infobox(" Warning", info, "yessir", "no"))
                        e.Cancel = ib.ShowDialog(this) != DialogResult.OK;
                }

                if (!e.Cancel)
                {
                    recent_write();
                }
            }
            base.OnFormClosing(e);
        }
コード例 #2
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
        /// <summary>
        /// Handles FileMenu open file event.
        /// </summary>
        /// <param name="sender"><c><see cref="it_Open"/></c></param>
        /// <param name="e"></param>
        void Click_open(object sender, EventArgs e)
        {
            if (isChanged())
            {
                string info = "Data has changed."
                              + Environment.NewLine + Environment.NewLine
                              + "Okay to exit ...";
                using (var ib = new infobox(" Warning", info, "yessir", "no"))
                {
                    if (ib.ShowDialog(this) != DialogResult.OK)
                    {
                        return;
                    }
                }
            }

            using (var ofd = new OpenFileDialog())
            {
                ofd.AutoUpgradeEnabled = false;                 // loL fu.net

                ofd.Title  = "Select a Hench*.2da file";
                ofd.Filter = "2da files (*.2da)|*.2da|All files (*.*)|*.*";

                if (ofd.ShowDialog(this) == DialogResult.OK)
                {
                    _pfe = ofd.FileName;
                    Load_file();
                }
            }
        }
コード例 #3
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
//		/// <summary>
//		/// Invokes and handles the SetCoreAiVersion inputbox via the Edit.
//		/// </summary>
//		/// <param name="sender"></param>
//		/// <param name="e"></param>
//		/// <remarks>The version is not really the version of the CoreAI. It's
//		/// the version of the data of each entry. Apparently it can be updated
//		/// IG (after info-data has already been cached to the module-object)
//		/// such that that stale data will be bypassed in favor of the new data.
//		/// But I haven't looked into it thoroughly.</remarks>
//		void Click_setCoreAiVersion(object sender, EventArgs e)
//		{
//			switch (Type)
//			{
//				case Type2da.Spells:
//					SetInfoVersion_spells();
//
//					it_ApplyGlobal.Enabled = SpellsChanged.Count != 0;
//					it_GotoChanged.Enabled = SpellsChanged.Count != 0 || SpareChange();
//					break;
//
//				case Type2da.Racial:
//					SetInfoVersion_racial();
//
//					it_ApplyGlobal.Enabled = RacesChanged.Count != 0;
//					it_GotoChanged.Enabled = RacesChanged.Count != 0 || SpareChange();
//					break;
//
//				case Type2da.Classes:
//					SetInfoVersion_classes();
//
//					it_ApplyGlobal.Enabled = ClassesChanged.Count != 0;
//					it_GotoChanged.Enabled = ClassesChanged.Count != 0 || SpareChange();
//					break;
//			}
//		}

        /// <summary>
        /// IMPORTANT: This is an interim function that forcefully clears the
        /// InfoVersion bits. InfoVersion is obsolete in TonyAI 2.3+ - the bits
        /// have been repurposed.
        /// </summary>
        /// <param name="sender"><c><see cref="it_ClearCoreAI"/></c></param>
        /// <param name="e"></param>
        /// <remarks>This is implemented only to allow a user to pseudo-update
        /// his/her TonyAI 2.2 Hench*.2das to be compatible with 2.3+. But the
        /// repurposed bits would still need to be accounted for ....</remarks>
        void Click_clearCoreAiVersion(object sender, EventArgs e)
        {
            string info2da;

            switch (Type)
            {
            case Type2da.Spells: info2da = "SpellInfo"; break;

            default:             info2da = "Flags";     break;
            }

            string info = "This clears the bits @ 0xFF000000 on the " + info2da + " page."
                          + Environment.NewLine + Environment.NewLine
                          + "Are you sure you know what you're doing ...";

            using (var ib = new infobox(" Alert", info, "yessir", "no"))
            {
                if (ib.ShowDialog(this) == DialogResult.OK)
                {
                    BypassInfoVersion = true;

                    switch (Type)
                    {
                    case Type2da.Spells:
                        SetInfoVersion_spells("0", true);

                        it_ApplyGlobal.Enabled = SpellsChanged.Count != 0;
                        it_GotoChanged.Enabled = SpellsChanged.Count != 0 || hasSpareChange();
                        break;

                    case Type2da.Racial:
                        SetInfoVersion_racial("0", true);

                        it_ApplyGlobal.Enabled = RacesChanged.Count != 0;
                        it_GotoChanged.Enabled = RacesChanged.Count != 0 || hasSpareChange();
                        break;

                    case Type2da.Classes:
                        SetInfoVersion_classes("0", true);

                        it_ApplyGlobal.Enabled = ClassesChanged.Count != 0;
                        it_GotoChanged.Enabled = ClassesChanged.Count != 0 || hasSpareChange();
                        break;
                    }

                    BypassInfoVersion = false;
                }
            }

            HenchControl.SelectResetButton();
        }
コード例 #4
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
 /// <summary>
 /// Handles FileMenu close program event.
 /// </summary>
 /// <param name="sender"><c><see cref="it_Quit"/></c></param>
 /// <param name="e"></param>
 void Click_quit(object sender, EventArgs e)
 {
     if (isChanged())
     {
         string info = "Data has changed."
                       + Environment.NewLine + Environment.NewLine
                       + "Okay to exit ...";
         using (var ib = new infobox(" Warning", info, "yessir", "no"))
         {
             if (ib.ShowDialog(this) != DialogResult.OK)
             {
                 return;
             }
         }
     }
     Close();
 }
コード例 #5
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
        /// <summary>
        /// Opens a 2da-file from the Recent-files list. Removes the item from
        /// the list if it was not found on disk.
        /// </summary>
        /// <param name="sender">its on the Recent menu</param>
        /// <param name="e"></param>
        void Click_recent(object sender, EventArgs e)
        {
            if (isChanged())
            {
                string info = "Data has changed."
                              + Environment.NewLine + Environment.NewLine
                              + "Okay to exit ...";
                using (var ib = new infobox(" Warning", info, "yessir", "no"))
                {
                    if (ib.ShowDialog(this) != DialogResult.OK)
                    {
                        return;
                    }
                }
            }

            _pfe = (sender as ToolStripMenuItem).Text;
            Load_file();
        }
コード例 #6
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
        /// <summary>
        /// Handles FileMenu save file event.
        /// </summary>
        /// <param name="sender">
        /// <list type="bullet">
        /// <item><c><see cref="it_Save"/></c></item>
        /// <item><c><see cref="it_Saveas"/></c></item>
        /// </list></param>
        /// <param name="e"></param>
        void Click_save(object sender, EventArgs e)
        {
            if (!hasDirtyData())
            {
                if (sender == it_Saveas)
                {
                    _pfe  = _pfeT;
                    _pfeT = String.Empty;
                    recent_add();
                }

                Write2daFile();
            }
            else
            {
                const string info = "There is data that has been altered but not applied.";
                using (var ib = new infobox(" Attention", info, "just save", "cancel", "apply + save"))
                {
                    switch (ib.ShowDialog(this))
                    {
                    case DialogResult.Cancel:
                        _pfeT = String.Empty;
                        break;

                    case DialogResult.Retry:
                        Click_applyGlobal(sender, e);
                        goto case DialogResult.OK;

                    case DialogResult.OK:
                        if (sender == it_Saveas)
                        {
                            _pfe  = _pfeT;
                            _pfeT = String.Empty;
                            recent_add();
                        }

                        Write2daFile();
                        break;
                    }
                }
            }
        }
コード例 #7
0
        /// <summary>
        /// Checks 2da rows for double-quote <c>chars</c> and displays an error
        /// if any are found.
        /// </summary>
        /// <param name="rows">an array of 2da rows</param>
        /// <param name="he">parent for the <c><see cref="infobox"/></c></param>
        /// <returns><c>true</c> if a double-quote char is found</returns>
        /// <remarks>WARNING: This editor does *not* handle quotation marks
        /// around 2da fields.</remarks>
        static bool hasDoubleQuote(string[] rows, IWin32Window he)
        {
            foreach (string row in rows)
            {
                foreach (char character in row)
                {
                    if (character == '"')
                    {
                        const string info = "The 2da-file contains double-quotes. Although that can be"
                                            + " valid in a 2da-file this editor is not coded to cope."
                                            + " Format the 2da-file to not use double-quotes if you want"
                                            + " to open it here.";

                        using (var ib = new infobox(" Error", info, "drat"))
                            ib.ShowDialog(he);

                        return(true);
                    }
                }
            }
            return(false);
        }
コード例 #8
0
ファイル: he_Menu.cs プロジェクト: kevL/nwn2_ai_2da_editor
        /// <summary>
        /// Shows the About box.
        /// </summary>
        /// <param name="sender"><c><see cref="it_About"/></c></param>
        /// <param name="e"></param>
        void Click_about(object sender, EventArgs e)
        {
            DateTime dt   = Assembly.GetExecutingAssembly().GetLinkerTime();
            string   info = String.Format(System.Globalization.CultureInfo.CurrentCulture,
                                          "{0:yyyy MMM d}  {0:HH}:{0:mm}:{0:ss} {0:zzz}",
                                          dt);
            // what a f*****g pain in the ass!

            AssemblyName an  = Assembly.GetExecutingAssembly().GetName();
            string       ver = "Ver "
                               + an.Version.Major + "."
                               + an.Version.Minor + "."
                               + an.Version.Build + "."
                               + an.Version.Revision;

#if DEBUG
            ver += " - debug";
#else
            ver += " - release";
#endif
            ver += Environment.NewLine + Environment.NewLine + info;
            using (var ib = new infobox(" About - nwn2_ai_2da_editor", ver, "yarr"))
                ib.ShowDialog(this);
        }
コード例 #9
0
        /// <summary>
        /// Determines which file to load:
        /// <list type="bullet">
        /// <item>HenchSpells</item>
        /// <item>HenchRacial</item>
        /// <item>HenchClasses</item>
        /// </list>
        /// </summary>
        /// <remarks>The fullpath of the file must already be stored in
        /// <c><see cref="_pfe"/></c>.
        ///
        ///
        /// <c>pfe</c> stands for path_file_extension.</remarks>
        void Load_file()
        {
            if (File.Exists(_pfe))             // safety.
            {
                // deal with recent-files first
                // Recents won't be written to disk unless a file "recent.cfg"
                // already exists in the appdir.
                recent_add();

                // read and load the 2da second
                string[] rows = File.ReadAllLines(_pfe);

                if (!hasDoubleQuote(rows, this))
                {
                    SuspendLayout();

                    BypassDiffer = true;

                    bool error = true;

                    for (int i = 0; i != rows.Length; ++i)
                    {
                        rows[i] = rows[i].Trim();
                    }

                    // resolve what 2da is being loaded ->
                    //
                    // HenchSpells.2da colheads
                    // Label SpellInfo TargetInfo EffectWeight EffectTypes DamageInfo SaveType SaveDCType
                    //
                    // HenchRacial.2da colheads
                    // Label Flags FeatSpell1 FeatSpell2 FeatSpell3 FeatSpell4 FeatSpell5
                    //
                    // HenchClasses.2da colheads
                    // Label Flags FeatSpell1 FeatSpell2 FeatSpell3 FeatSpell4 FeatSpell5 FeatSpell6 FeatSpell7 FeatSpell8 FeatSpell9 FeatSpell10 FeatSpell11

                    string[] fields = rows[2].Split(new char[0], StringSplitOptions.RemoveEmptyEntries);

                    if (fields.Length > 5)
                    {
                        if (fields[0].ToLowerInvariant() != "label")
                        {
                            switch (fields.Length)
                            {
                            case 7:                                     // henchspells w/out "Label" col
                                if (fields[0].ToLowerInvariant() == "spellinfo" &&
                                    fields[1].ToLowerInvariant() == "targetinfo" &&
                                    fields[2].ToLowerInvariant() == "effectweight" &&
                                    fields[3].ToLowerInvariant() == "effecttypes" &&
                                    fields[4].ToLowerInvariant() == "damageinfo" &&
                                    fields[5].ToLowerInvariant() == "savetype" &&
                                    fields[6].ToLowerInvariant() == "savedctype")
                                {
                                    hasLabels = false;
                                    Load_HenchSpells(rows);
                                    error = false;
                                }
                                break;

                            case 6:                                     // henchracial w/out "Label" col
                                if (fields[0].ToLowerInvariant() == "flags" &&
                                    fields[1].ToLowerInvariant() == "featspell1" &&
                                    fields[2].ToLowerInvariant() == "featspell2" &&
                                    fields[3].ToLowerInvariant() == "featspell3" &&
                                    fields[4].ToLowerInvariant() == "featspell4" &&
                                    fields[5].ToLowerInvariant() == "featspell5")
                                {
                                    hasLabels = false;
                                    Load_HenchRacial(rows);
                                    error = false;
                                }
                                break;

                            case 12:                                     // henchclasses w/out "Label" col
                                if (fields[0].ToLowerInvariant() == "flags" &&
                                    fields[1].ToLowerInvariant() == "featspell1" &&
                                    fields[2].ToLowerInvariant() == "featspell2" &&
                                    fields[3].ToLowerInvariant() == "featspell3" &&
                                    fields[4].ToLowerInvariant() == "featspell4" &&
                                    fields[5].ToLowerInvariant() == "featspell5" &&
                                    fields[6].ToLowerInvariant() == "featspell6" &&
                                    fields[7].ToLowerInvariant() == "featspell7" &&
                                    fields[8].ToLowerInvariant() == "featspell8" &&
                                    fields[9].ToLowerInvariant() == "featspell9" &&
                                    fields[10].ToLowerInvariant() == "featspell10" &&
                                    fields[11].ToLowerInvariant() == "featspell11")
                                {
                                    hasLabels = false;
                                    Load_HenchClasses(rows);
                                    error = false;
                                }
                                break;
                            }
                        }
                        else                         // fields[0] == "label"
                        {
                            switch (fields.Length)
                            {
                            case 7:                                     // henchracial w/ "Label" col
                                if (fields[1].ToLowerInvariant() == "flags" &&
                                    fields[2].ToLowerInvariant() == "featspell1" &&
                                    fields[3].ToLowerInvariant() == "featspell2" &&
                                    fields[4].ToLowerInvariant() == "featspell3" &&
                                    fields[5].ToLowerInvariant() == "featspell4" &&
                                    fields[6].ToLowerInvariant() == "featspell5")
                                {
                                    hasLabels = true;
                                    Load_HenchRacial(rows);
                                    error = false;
                                }
                                break;

                            case 8:                                     // henchspells w/ "Label" col
                                if (fields[1].ToLowerInvariant() == "spellinfo" &&
                                    fields[2].ToLowerInvariant() == "targetinfo" &&
                                    fields[3].ToLowerInvariant() == "effectweight" &&
                                    fields[4].ToLowerInvariant() == "effecttypes" &&
                                    fields[5].ToLowerInvariant() == "damageinfo" &&
                                    fields[6].ToLowerInvariant() == "savetype" &&
                                    fields[7].ToLowerInvariant() == "savedctype")
                                {
                                    hasLabels = true;
                                    Load_HenchSpells(rows);
                                    error = false;
                                }
                                break;

                            case 13:                                     // henchclasses w/ "Label" col
                                if (fields[1].ToLowerInvariant() == "flags" &&
                                    fields[2].ToLowerInvariant() == "featspell1" &&
                                    fields[3].ToLowerInvariant() == "featspell2" &&
                                    fields[4].ToLowerInvariant() == "featspell3" &&
                                    fields[5].ToLowerInvariant() == "featspell4" &&
                                    fields[6].ToLowerInvariant() == "featspell5" &&
                                    fields[7].ToLowerInvariant() == "featspell6" &&
                                    fields[8].ToLowerInvariant() == "featspell7" &&
                                    fields[9].ToLowerInvariant() == "featspell8" &&
                                    fields[10].ToLowerInvariant() == "featspell9" &&
                                    fields[11].ToLowerInvariant() == "featspell10" &&
                                    fields[12].ToLowerInvariant() == "featspell11")
                                {
                                    hasLabels = true;
                                    Load_HenchClasses(rows);
                                    error = false;
                                }
                                break;
                            }
                        }
                    }

                    if (!error)                     // TODO: That should be predicated on Load_Hench*() not throwing an exception.
                    {
                        SetTitleText(true);

                        Tree.SelectedNode = Tree.Nodes[0];                         // that should be done auto but doesn't always happen.

//						if (InfoVersionUpdate) // no InfoVersion in TonyAI 2.3+
//						{
//							InfoVersionUpdate = false;
//							MessageBox.Show("InfoVersion(s) have been updated.",
//											"  InfoVersion update",
//											MessageBoxButtons.OK,
//											MessageBoxIcon.Information,
//											MessageBoxDefaultButton.Button1);
//						}

                        BypassDiffer = false;

                        // if (HenchSpells.2da) clear bits for
                        // - Concentration
                        // - SpellLevel
                        // because TonyAI 2.3+ sets those auto.
                        if (!error && Type == Type2da.Spells)
                        {
                            UpdateSpellInfo();                             // that needs to be done after 'BypassDiffer' ...
                        }
                    }
                    else
                    {
                        ResumeLayout();

                        const string info = "That file does not appear to be HenchSpells, HenchRacial, or HenchClasses.2da";
                        using (var ib = new infobox(" Error", info, "err"))
                            ib.ShowDialog(this);

                        BypassDiffer = false;
                    }
                }
            }
        }