コード例 #1
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        private void method_0(
            Polyline4D result,
            double startParam,
            double endParam,
            Class455.Class462 polylineInfo)
        {
            Polyline3D polyline3D0 = polylineInfo.polyline3D_0;
            int        count       = polyline3D0.Count;
            int        num1        = (int)System.Math.Floor(startParam);
            double     parameter1  = startParam - (double)num1;
            int        num2        = (int)System.Math.Floor(endParam);
            double     parameter2  = endParam - (double)num2;

            if (startParam > endParam)
            {
                num2 += count;
            }
            result.Add(this.matrix4D_0.TransformTo4D(Class455.smethod_0(polyline3D0[num1 % count], polyline3D0[(num1 + 1) % count], parameter1)));
            for (int index = num1 + 1; index <= num2; ++index)
            {
                result.Add(this.matrix4D_0.TransformTo4D(polyline3D0[index % count]));
            }
            if (parameter2 <= 0.0)
            {
                return;
            }
            result.Add(this.matrix4D_0.TransformTo4D(Class455.smethod_0(polyline3D0[num2 % count], polyline3D0[(num2 + 1) % count], parameter2)));
        }
コード例 #2
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        private static void smethod_4(
            List <Class455.Class459> edgeRefs,
            List <Class455.Class456> intersections)
        {
            edgeRefs.Sort();
            List <Class455.Class458> class458List = new List <Class455.Class458>();

            foreach (Class455.Class459 edgeRef in edgeRefs)
            {
                if (!edgeRef.Insert)
                {
                    class458List.Remove(edgeRef.class458_0);
                }
                else
                {
                    Class455.Class458 class4580 = edgeRef.class458_0;
                    bool bool0 = class4580.bool_0;
                    foreach (Class455.Class458 edge2 in class458List)
                    {
                        if (bool0 ^ edge2.bool_0)
                        {
                            Class455.smethod_5(class4580, edge2, intersections);
                        }
                    }
                    class458List.Add(class4580);
                }
            }
        }
コード例 #3
0
ファイル: Class455.cs プロジェクト: 15831944/WW
 public Class461(Polygon2D polygon, bool inverseClip)
 {
     this.polygon2D_0 = polygon;
     this.ilist_0     = Class455.smethod_2(polygon, out this.point2D_0, out this.point2D_1);
     this.double_0    = polygon.GetArea();
     this.bounds2D_0  = polygon.GetBounds();
     this.bool_0      = inverseClip;
 }
コード例 #4
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        public override IList <Segment4D> Clip(Segment4D segment)
        {
            Point3D  point3D1 = this.matrix4D_1.TransformToPoint3D(segment.Start);
            Point3D  point3D2 = this.matrix4D_1.TransformToPoint3D(segment.End);
            Point2D  point    = (Point2D)point3D1;
            Vector2D vector2D = (Point2D)point3D2 - point;
            bool     flag     = Class455.Contains(this.class461_0, point);

            if (vector2D == Vector2D.Zero)
            {
                if (!flag)
                {
                    return(AbstractClipperBase4D.SegmentClippedAway);
                }
                return((IList <Segment4D>) new Segment4D[1] {
                    segment
                });
            }
            List <Class455.Class456> class456List = this.class461_0.method_1(point3D1, point3D2);

            if (class456List.Count == 0)
            {
                if (!flag)
                {
                    return(AbstractClipperBase4D.SegmentClippedAway);
                }
                return((IList <Segment4D>) new Segment4D[1] {
                    segment
                });
            }
            class456List.Sort(new Comparison <Class455.Class456>(Class455.Class456.smethod_1));
            Vector4D         delta         = segment.GetDelta();
            List <Segment4D> segment4DList = new List <Segment4D>();
            double           num           = 0.0;

            foreach (Class455.Class456 class456 in class456List)
            {
                if (flag)
                {
                    segment4DList.Add(new Segment4D(segment.Start + num * delta, segment.Start + class456.double_1 * delta));
                }
                else
                {
                    num = class456.double_1;
                }
                flag = !flag;
            }
            if (flag)
            {
                segment4DList.Add(new Segment4D(segment.Start + num * delta, segment.End));
            }
            return((IList <Segment4D>)segment4DList);
        }
コード例 #5
0
ファイル: Class455.cs プロジェクト: 15831944/WW
            public List <Class455.Class456> method_0(Class455.Class460 info)
            {
                List <Class455.Class456> intersections = new List <Class455.Class456>();

                if (info.point2D_0.X < this.point2D_1.X && info.point2D_1.X > this.point2D_0.X && (info.point2D_0.Y < this.point2D_1.Y && info.point2D_1.Y > this.point2D_0.Y))
                {
                    List <Class455.Class459> edgeRefs = new List <Class455.Class459>(this.ilist_0.Count + info.ilist_0.Count);
                    edgeRefs.AddRange((IEnumerable <Class455.Class459>) this.ilist_0);
                    edgeRefs.AddRange((IEnumerable <Class455.Class459>)info.ilist_0);
                    Class455.smethod_4(edgeRefs, intersections);
                }
                return(intersections);
            }
コード例 #6
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        private void method_1(
            Polyline4D result,
            Class455.Class456 start,
            Class455.Class456 end,
            bool backward,
            Class455.Class462 polylineInfo)
        {
            Polyline3D polyline3D0 = polylineInfo.polyline3D_0;
            Polygon2D  polygon2D0  = this.class461_0.polygon2D_0;
            int        count       = polygon2D0.Count;
            double     double0_1   = start.double_0;
            double     double0_2   = end.double_0;
            double     double1_1   = start.double_1;
            double     double1_2   = end.double_1;
            int        num1        = (int)System.Math.Floor(double0_1) % count;
            int        num2        = (int)System.Math.Floor(double0_2) % count;

            result.Add(this.matrix4D_0.TransformTo4D(Class455.smethod_1(polyline3D0, double1_1)));
            if (backward)
            {
                for (int index = num1; index != num2; index = (index + count - 1) % count)
                {
                    Point2D p     = polygon2D0[index];
                    Point3D point = new Point3D(p.X, p.Y, polylineInfo.method_3(p));
                    result.Add(this.matrix4D_0.TransformTo4D(point));
                }
            }
            else
            {
                for (int index = num1; index != num2; index = (index + 1) % count)
                {
                    Point2D p     = polygon2D0[index];
                    Point3D point = new Point3D(p.X, p.Y, polylineInfo.method_3(p));
                    result.Add(this.matrix4D_0.TransformTo4D(point));
                }
            }
            if (double0_2 == System.Math.Floor(double0_2))
            {
                return;
            }
            result.Add(this.matrix4D_0.TransformTo4D(Class455.smethod_1(polyline3D0, double1_2)));
        }
コード例 #7
0
ファイル: Class455.cs プロジェクト: 15831944/WW
            public List <Class455.Class456> method_1(Point3D start, Point3D end)
            {
                double x1;
                double x2;

                if (start.X < end.X)
                {
                    x1 = start.X;
                    x2 = end.X;
                }
                else
                {
                    x1 = end.X;
                    x2 = start.X;
                }
                double y1;
                double y2;

                if (start.Y < end.Y)
                {
                    y1 = start.Y;
                    y2 = end.Y;
                }
                else
                {
                    y1 = end.Y;
                    y2 = start.Y;
                }
                List <Class455.Class456> intersections = new List <Class455.Class456>();

                if (x1 < this.point2D_1.X && x2 > this.point2D_0.X && (y1 < this.point2D_1.Y && y2 > this.point2D_0.Y))
                {
                    List <Class455.Class459> edgeRefs = new List <Class455.Class459>(this.ilist_0.Count + 2);
                    edgeRefs.AddRange((IEnumerable <Class455.Class459>) this.ilist_0);
                    Class455.Class458 edge = new Class455.Class458(0, start, end, true);
                    edgeRefs.Add(new Class455.Class459(true, edge));
                    edgeRefs.Add(new Class455.Class459(false, edge));
                    Class455.smethod_4(edgeRefs, intersections);
                }
                return(intersections);
            }
コード例 #8
0
ファイル: Class455.cs プロジェクト: 15831944/WW
 public override bool IsInside(Vector4D point)
 {
     return(Class455.Contains(this.class461_0, this.matrix4D_1.TransformToPoint2D(point)));
 }
コード例 #9
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        private static Point3D smethod_1(Polyline3D polyline, double parameter)
        {
            int num = (int)System.Math.Floor(parameter);

            return(Class455.smethod_0(polyline[num % polyline.Count], polyline[(num + 1) % polyline.Count], parameter - (double)num));
        }
コード例 #10
0
ファイル: Class455.cs プロジェクト: 15831944/WW
 private Class455(Class455 clipper)
 {
     this.matrix4D_0 = clipper.matrix4D_0;
     this.matrix4D_1 = clipper.matrix4D_1;
     this.class461_0 = clipper.class461_0;
 }
コード例 #11
0
ファイル: Class455.cs プロジェクト: 15831944/WW
        public override IList <Polyline4D> Clip(Polyline4D polyline, bool filled)
        {
            int count = polyline.Count;

            switch (count)
            {
            case 0:
                return(AbstractClipperBase4D.PolylinesClippedAway);

            case 1:
                if (!Class455.Contains(this.class461_0, this.matrix4D_1.TransformToPoint2D(polyline[0])))
                {
                    return(AbstractClipperBase4D.PolylinesClippedAway);
                }
                return((IList <Polyline4D>) new Polyline4D[1] {
                    polyline
                });

            default:
                Polyline3D polyline1 = new Polyline3D(polyline.Count, polyline.Closed);
                foreach (Vector4D vector in (List <Vector4D>)polyline)
                {
                    polyline1.Add(this.matrix4D_1.TransformToPoint3D(vector));
                }
                Class455.Class462        polylineInfo = new Class455.Class462(polyline1);
                List <Class455.Class456> class456List = this.class461_0.method_0((Class455.Class460)polylineInfo);
                if (class456List.Count == 0)
                {
                    if (polyline1.Count == 0)
                    {
                        return (IList <Polyline4D>) new Polyline4D[1] {
                                   polyline
                        }
                    }
                    ;
                    foreach (Point3D point3D in (List <Point3D>)polyline1)
                    {
                        if (Class455.Contains(this.class461_0, (Point2D)point3D))
                        {
                            return (IList <Polyline4D>) new Polyline4D[1] {
                                       polyline
                            }
                        }
                        ;
                    }
                    if (!filled || polyline.Count < 3)
                    {
                        return(AbstractClipperBase4D.PolylinesClippedAway);
                    }
                    Polygon2D polygon2D = new Polygon2D(polyline1.Count);
                    foreach (Point3D point3D in (List <Point3D>)polyline1)
                    {
                        polygon2D.Add((Point2D)point3D);
                    }
                    bool flag = false;
                    foreach (Point2D p in (List <Point2D>) this.class461_0.polygon2D_0)
                    {
                        if (polygon2D.IsInside(p))
                        {
                            flag = true;

                            break;
                        }
                    }
                    if (filled && flag)
                    {
                        Plane3D?plane = Polygon3D.GetPlane((IList <Point3D>)polyline1);
                        if (plane.HasValue)
                        {
                            Plane3D    plane3D    = plane.Value;
                            Polyline4D polyline4D = new Polyline4D(this.class461_0.polygon2D_0.Count, true);
                            foreach (Point2D point2D in (List <Point2D>) this.class461_0.polygon2D_0)
                            {
                                Point3D?intersection = plane3D.GetIntersection(new Ray3D(point2D.X, point2D.Y, 0.0, 0.0, 0.0, 1.0));
                                if (intersection.HasValue)
                                {
                                    polyline4D.Add(this.matrix4D_0.TransformTo4D(intersection.Value));
                                }
                                else
                                {
                                    intersection = plane3D.GetIntersection(new Ray3D(point2D.X, point2D.Y, 0.0, 0.0, 0.0, -1.0));
                                    if (intersection.HasValue)
                                    {
                                        polyline4D.Add(this.matrix4D_0.TransformTo4D(intersection.Value));
                                    }
                                }
                            }
                            return((IList <Polyline4D>) new Polyline4D[1] {
                                polyline4D
                            });
                        }
                    }
                    return(AbstractClipperBase4D.PolylinesClippedAway);
                }
                bool flag1 = polylineInfo.double_0 * this.class461_0.double_0 >= 0.0;
                List <Polyline4D> polyline4DList = new List <Polyline4D>();
                int index1;
                if (!Class455.Contains(this.class461_0, (Point2D)polyline1[0]))
                {
                    index1 = 0;
                }
                else if (polyline.Closed)
                {
                    index1 = class456List.Count - 1;
                }
                else
                {
                    Polyline4D result = new Polyline4D(filled);
                    this.method_0(result, 0.0, class456List[0].double_1, polylineInfo);
                    polyline4DList.Add(result);
                    class456List.RemoveAt(0);
                    index1 = 0;
                    if (class456List.Count == 0)
                    {
                        return((IList <Polyline4D>)polyline4DList);
                    }
                }
                if (filled)
                {
                    while (class456List.Count > 0)
                    {
                        if (polylineInfo.bool_0)
                        {
                            class456List.Sort(new Comparison <Class455.Class456>(Class455.Class456.smethod_2));
                        }
                        else
                        {
                            class456List.Sort(new Comparison <Class455.Class456>(Class455.Class456.smethod_0));
                            if (!flag1)
                            {
                                class456List.Reverse();
                            }
                        }
                        for (int index2 = 0; index2 < class456List.Count; ++index2)
                        {
                            Class455.Class456 class456_1 = class456List[index2];
                            Class455.Class456 class456_2 = class456List[(index2 + 1) % class456List.Count];
                            class456_1.class456_0 = class456_2;
                            class456_2.class456_1 = class456_1;
                        }
                        class456List.Sort(new Comparison <Class455.Class456>(Class455.Class456.smethod_1));
                        for (int index2 = 0; index2 < class456List.Count; ++index2)
                        {
                            Class455.Class456 class456_1 = class456List[index2];
                            Class455.Class456 class456_2 = class456List[(index2 + 1) % class456List.Count];
                            class456_1.class456_2 = class456_2;
                            class456_2.class456_3 = class456_1;
                        }
                        Polyline4D result = new Polyline4D(true);
                        polyline4DList.Add(result);
                        Class455.Class456 class456 = class456List[index1];
                        class456List.RemoveAt(index1);
                        bool flag2 = index1 > 0;
                        index1 = 0;
                        Class455.Class456 start = class456;
                        do
                        {
                            Class455.Class456 end = start.class456_2;
                            bool flag3;
                            if (flag2 || end.double_1 >= start.double_1)
                            {
                                double parameter = 0.5 * (start.double_1 + end.double_1);
                                if (flag2)
                                {
                                    parameter += 0.5 * (double)count;
                                    flag2      = false;
                                }
                                flag3 = Class455.Contains(this.class461_0, (Point2D)Class455.smethod_1(polylineInfo.polyline3D_0, parameter));
                            }
                            else
                            {
                                goto label_72;
                            }
label_65:
                            if (flag3)
                            {
                                this.method_0(result, start.double_1, end.double_1, polylineInfo);
                            }
                            else
                            {
                                end = start.class456_0;
                                if (polylineInfo.bool_0)
                                {
                                    result.Add(this.matrix4D_0.TransformTo4D(Class455.smethod_1(polylineInfo.polyline3D_0, start.double_1)));
                                }
                                else
                                {
                                    this.method_1(result, start, end, !flag1, polylineInfo);
                                }
                            }
                            class456List.Remove(end);
                            if (end.class456_2 != end.class456_3)
                            {
                                end.class456_1.class456_0 = end.class456_0;
                                end.class456_0.class456_1 = end.class456_1;
                                end.class456_3.class456_2 = end.class456_2;
                                end.class456_2.class456_3 = end.class456_3;
                                start = end;
                                continue;
                            }
                            break;
label_72:
                            flag3 = false;
                            goto label_65;
                        }while (!object.ReferenceEquals((object)start, (object)class456));
                        if (result.Count < 3)
                        {
                            result.Closed = false;
                        }
                    }
                }
                else
                {
                    bool flag2 = Class455.Contains(this.class461_0, (Point2D)polyline1[polyline1.Count - 1]);
                    class456List.Sort(new Comparison <Class455.Class456>(Class455.Class456.smethod_1));
                    Class455.Class456 class456_1 = class456List[index1];
                    class456List.RemoveAt(index1);
                    while (class456List.Count > 0)
                    {
                        Class455.Class456 class456_2 = class456List[0];
                        class456List.RemoveAt(0);
                        double parameter = 0.5 * (class456_1.double_1 + class456_2.double_1);
                        if (class456_2.double_1 < class456_1.double_1)
                        {
                            parameter += 0.5 * (double)count;
                        }
                        if (Class455.Contains(this.class461_0, (Point2D)Class455.smethod_1(polylineInfo.polyline3D_0, parameter)))
                        {
                            Polyline4D result = new Polyline4D();
                            this.method_0(result, class456_1.double_1, class456_2.double_1, polylineInfo);
                            polyline4DList.Add(result);
                        }
                        class456_1 = class456_2;
                    }
                    if (!polyline.Closed && flag2)
                    {
                        Polyline4D result = new Polyline4D();
                        this.method_0(result, class456_1.double_1, (double)(polyline.Count - 1), polylineInfo);
                        polyline4DList.Add(result);
                    }
                }
                return((IList <Polyline4D>)polyline4DList);
            }
        }
コード例 #12
0
ファイル: Class455.cs プロジェクト: 15831944/WW
            public Class462(Polyline3D polyline)
            {
                this.polyline3D_0 = polyline;
                this.ilist_0      = Class455.smethod_3(polyline, out this.point2D_0, out this.point2D_1);
                this.double_0     = 0.0;
                int            count       = polyline.Count;
                List <Point3D> point3DList = new List <Point3D>(3);

                if (count > 0)
                {
                    Point3D point3D1 = polyline[count - 1];
                    point3DList.Add(point3D1);
                    if (count == 2)
                    {
                        Point3D point3D2 = polyline[0];
                        if (point3D2.X != point3D1.X || point3D2.Y != point3D1.Y)
                        {
                            point3DList.Add(point3D2);
                        }
                    }
                    else
                    {
                        Point3D  point3D2  = point3D1;
                        Vector2D?nullable1 = new Vector2D?();
                        Vector2D?nullable2 = new Vector2D?();
                        for (int index = 0; index < count; ++index)
                        {
                            Point3D point3D3 = polyline[index];
                            this.double_0 += point3D2.X * point3D3.Y - point3D3.X * point3D2.Y;
                            Vector2D vector2D = (Vector2D)(point3D3 - point3D1);
                            double   length   = vector2D.GetLength();
                            if (length > 0.0)
                            {
                                Vector2D v = vector2D / length;
                                if (!nullable1.HasValue)
                                {
                                    nullable1 = new Vector2D?(v);
                                    point3DList.Add(point3D3);
                                }
                                else if (!nullable2.HasValue && System.Math.Abs(Vector2D.CrossProduct(nullable1.Value, v)) > 1E-06)
                                {
                                    nullable2 = new Vector2D?(v);
                                    point3DList.Add(point3D3);
                                }
                            }
                            point3D2 = point3D3;
                        }
                        this.double_0 *= 0.5;
                    }
                    if (point3DList.Count > 2)
                    {
                        Vector3D vector3D1 = point3DList[1] - point3DList[0];
                        Vector3D vector3D2 = point3DList[2] - point3DList[0];
                        double   num       = vector3D2.X * vector3D1.Y - vector3D1.X * vector3D2.Y;
                        this.double_1 = (vector3D2.Z * vector3D1.Y - vector3D1.Z * vector3D2.Y) / num;
                        this.double_2 = (vector3D1.Z * vector3D2.X - vector3D2.Z * vector3D1.X) / num;
                    }
                    else if (point3DList.Count == 2)
                    {
                        Vector3D vector3D = point3DList[1] - point3DList[0];
                        if (System.Math.Abs(vector3D.X) >= System.Math.Abs(vector3D.Y))
                        {
                            this.double_1 = vector3D.Z / vector3D.X;
                            this.double_2 = 0.0;
                        }
                        else
                        {
                            this.double_1 = 0.0;
                            this.double_2 = vector3D.Z / vector3D.Y;
                        }
                    }
                    else
                    {
                        double num = 0.0;
                        this.double_2 = 0.0;
                        this.double_1 = num;
                    }
                    this.double_3 = point3D1.Z - this.double_1 * point3D1.X - this.double_2 * point3D1.Y;
                }
                else
                {
                    double num1 = 0.0;
                    this.double_2 = 0.0;
                    double num2 = num1;
                    double num3 = 0.0;
                    this.double_1 = num2;
                    this.double_3 = num3;
                }
                this.bool_0 = this.double_0 == 0.0;
            }