public void method_0(GClass138 gclass138_0) { // ISSUE: object of a compiler-generated type is created // ISSUE: variable of a compiler-generated type GClass139.Class122 class122 = new GClass139.Class122(); // ISSUE: reference to a compiler-generated field class122.gclass139_0 = this; // ISSUE: reference to a compiler-generated field class122.gclass138_0 = gclass138_0; // ISSUE: reference to a compiler-generated field if (!this.list_0.Contains(class122.gclass138_0)) { // ISSUE: reference to a compiler-generated field class122.gclass138_0.gclass139_0 = this; // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method class122.gclass138_0.Event_0 += new EventHandler(class122.method_0); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method class122.gclass138_0.Event_2 += new EventHandler(class122.method_1); // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated method class122.gclass138_0.Event_3 += new EventHandler <GClass138>(class122.method_2); // ISSUE: reference to a compiler-generated field this.list_0.Add(class122.gclass138_0); } else { GClass138 gclass138 = this.list_0.Last <GClass138>(); // ISSUE: reference to a compiler-generated field this.list_0[this.list_0.IndexOf(class122.gclass138_0)] = gclass138; // ISSUE: reference to a compiler-generated field this.list_0[this.list_0.Count - 1] = class122.gclass138_0; } }
public void method_3(GClass138 gclass138_0) { if (!this.list_0.Contains(gclass138_0)) { return; } this.list_0.Remove(gclass138_0); }
protected void method_6(GClass138 gclass138_0) { // ISSUE: reference to a compiler-generated field EventHandler <GClass138> eventHandler3 = this.eventHandler_3; if (eventHandler3 == null) { return; } eventHandler3((object)this, gclass138_0); }
protected override void Update(GameTime gameTime) { this.gclass139_0.method_5(gameTime); if (GamePad.GetState(PlayerIndex.One).Buttons.Back == Microsoft.Xna.Framework.Input.ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape)) { GClass136 gclass136 = new GClass136(this.GraphicsDevice.Viewport.Bounds.Center.ToVector2(), 1.0, 0.0, 350.0); gclass136.Event_0 += (EventHandler)((sender, e) => this.method_0()); GClass138 gclass1380 = this.gclass139_0.GClass138_0; if (gclass1380 != null) { gclass1380.method_2((GClass135)gclass136); } } base.Update(gameTime); }
public Class121(Game game_0, GClass138 gclass138_1) : base(game_0) { this.gclass138_0 = gclass138_1; this.gclass138_0.method_3(); }