byte[] Pack(Transform transform) { var data = new byte[10 * 4]; var union32 = new MessageEncoder.Union32(); var pos = transform.localPosition; var scl = transform.localScale; var rot = transform.localRotation; for (var i = 0; i < 3; i++) { union32.floatdata = pos[i]; union32.Pack(data, i * 4); } for (var i = 0; i < 3; i++) { union32.floatdata = scl[i]; union32.Pack(data, 12 + i * 4); } for (var i = 0; i < 4; i++) { union32.floatdata = rot[i]; union32.Pack(data, 24 + i * 4); } return data; }