private void Start() { interactionM = InteractionModule.GetInit(); structureM = StructureModule.GetInit(); predicateM = PredicateModule.GetInit(); resourceM = ResourceManager.GetInstance(); guiChangeM = GUIChangeModule.GetInit(); //markerObject = Instantiate(resourceM.GetPrefab("Marker"), positionSelected, Quaternion.Euler(0f, 0f, 0f)); //markerObject.SetActive(false); }
private void Awake() { init = this; }