private void init( int[][] stimSeq, int tgtidx, UtopiaController utopiaController, GSM stimulusStateStack, float selectionThreshold = -1, int numframes = -1, int duration = 4, int cueduration = 1, int feedbackduration = 1, int waitduration = 1, int cueframes = -1, int feedbackframes = -1, int waitframes = -1) { this.tgtidx = tgtidx; this.stimSeq = stimSeq; this.utopiaController = utopiaController; this.stimulusStateStack = stimulusStateStack; this.numframes = numframes > 0 ? numframes : duration * 60; this.cueframes = cueframes > 0 ? cueframes : cueduration * 60; this.feedbackframes = feedbackframes > 0 ? feedbackframes : feedbackduration * 60; this.waitframes = waitframes > 0 ? waitframes : waitduration * 60; this.selectionThreshold = selectionThreshold; this.stage = 0; Console.WriteLine(String.Format("Cal: tgtidx={0:d}", this.tgtidx)); }
public Experiment( int[] objIDs, int[][] stimSeq, int nCal = 10, int nPred = 10, float selectionThreshold = 0.1f, UtopiaController utopiaController = null, GSM stimulusStateStack = null, params object [] args) { if (objIDs == null) { throw new ArgumentNullException("objIDs cannot be null"); } this.objIDs = objIDs; this.stimSeq = stimSeq; this.nCal = nCal; this.nPred = nPred; this.selectionThreshold = selectionThreshold; this.utopiaController = utopiaController; this.stimulusStateStack = stimulusStateStack; // add the selection threshold (off for cal) to the arguments stack this.calargs = new object[args.Length + 1]; this.predargs = new object[args.Length + 1]; for (int i = 0; i < args.Length; i++) { this.predargs[i + 1] = args[i]; this.calargs[i + 1] = args[i]; } this.calargs[0] = -1.0f; // no selection during calibration this.predargs[0] = this.selectionThreshold; // selection during prediction this.stage = 0; }
public Noisetag(System.IO.TextReader stimFile, UtopiaController utopiaController, GSM stimulusSequenceStack) { // global flicker stimulus sequence this.noisecode = StimSeq.FromString(stimFile); //Console.WriteLine(this.noisecode); //this.noisecode.convertstimSeq2int(); //this.noisecode.setStimRate(2); // get the stimSeq (as int) from the noisecode this.stimSeq = this.convertstimSeq2int(this.noisecode); // utopiaController this.utopiaController = utopiaController; if (this.utopiaController == null) { // TODO [] : make a singlention for the utopia controller? this.utopiaController = new UtopiaController(); } // stimulus state-machine stack // Individual stimulus-state-machines track progress in a single // stimulus state playback function. // Stack allows sequencing of sets of playback functions in loops if (stimulusStateMachineStack == null) { stimulusStateMachineStack = new GSM(); } this.laststate = new StimulusState(null, null, -1, false); this.lastrawstate = new StimulusState(null, null, -1, false); this.objIDs = null; }
public PredictionPhase(int[] objIDs, int[][] stimSeq, int nTrials = 10, UtopiaController utopiaController = null, GSM stimulusStateStack = null, params object[] args) { this.objIDs = objIDs; this.stimSeq = stimSeq; this.nTrials = nTrials; this.utopiaController = utopiaController; this.stimulusStateStack = stimulusStateStack; this.args = args; this.isRunning = false; this.tgti = 0; }
public PredictionPhase(int[] objIDs, int[][] stimSeq, int nTrials = 10, UtopiaController utopiaController = null, GSM stimulusStateStack = null, params object [] args) { if (objIDs == null) { throw new ArgumentNullException("objIDs cannot be null"); } this.objIDs = objIDs; this.stimSeq = stimSeq; this.nTrials = nTrials; this.utopiaController = utopiaController; this.stimulusStateStack = stimulusStateStack; this.args = args; this.isRunning = false; this.tgti = 0; }
public SingleTrial( int[][] stimSeq, int tgtidx, UtopiaController utopiaController, GSM stimulusStateStack, float selectionThreshold = -1, int numframes = -1, int duration = 4, int cueduration = 1, int feedbackduration = 1, int waitduration = 1, int cueframes = -1, int feedbackframes = -1, int waitframes = -1) { init(stimSeq, tgtidx, utopiaController, stimulusStateStack, selectionThreshold, numframes, duration, cueduration, feedbackduration, waitduration, cueframes, feedbackframes, waitframes); }
public SingleTrial( int[][] stimSeq, int tgtidx, UtopiaController utopiaController, GSM stimulusStateStack, params object [] args) { //Console.WriteLine("SingleTrial: args "+args.Length); foreach ( object arg in args ) Console.WriteLine(arg); // parse / default the variable length args portion float selectionThreshold = -1; int numframes = 400; int duration = 4; int cueduration = 1; int feedbackduration = 1; int waitduration = 1; int cueframes = -1; int feedbackframes = -1; int waitframes = -1; try { if (args.Length > 0) { selectionThreshold = (float)args[0]; } if (args.Length > 1) { numframes = (int)args[1]; } if (args.Length > 2) { duration = (int)args[2]; } if (args.Length > 3) { cueduration = (int)args[3]; } if (args.Length > 4) { feedbackduration = (int)args[4]; } if (args.Length > 5) { waitduration = (int)args[5]; } if (args.Length > 6) { cueframes = (int)args[6]; } if (args.Length > 7) { feedbackframes = (int)args[7]; } if (args.Length > 8) { waitframes = (int)args[8]; } } catch (NullReferenceException) { Console.WriteLine("Invalid argument format..."); } catch (InvalidCastException) { Console.WriteLine("Invalid argument format..."); } init(stimSeq, tgtidx, utopiaController, stimulusStateStack, selectionThreshold, numframes, duration, cueduration, feedbackduration, waitduration, cueframes, feedbackframes, waitframes); }