public void CampFireOff() { SetUp(); Map.Init(); var campFire = new CampFire(); CampFire.health -= 1000; Assert.IsFalse(CampFire.DeterminStatus()); }
private void DrawFire(Graphics g, int deltaX, int deltaY) { for (var i = 1; i < Map.mapWidth - 1; i++) { for (var j = 1; j < Map.mapHeight - 1; j++) { if (Map.map[i, j].campfire) { if (CampFire.DeterminStatus()) { switch (CampFire.FlameStutus) { case 0: g.DrawImage(fire1, new Rectangle( new Point(i * Map.mapCell + deltaX, j * Map.mapCell + deltaY), new Size(Map.mapCell, Map.mapCell)), 0, 0, 60, 60, GraphicsUnit.Pixel); break; case 1: g.DrawImage(fire2, new Rectangle( new Point(i * Map.mapCell + deltaX, j * Map.mapCell + deltaY), new Size(Map.mapCell, Map.mapCell)), 0, 0, 60, 60, GraphicsUnit.Pixel); break; case 2: g.DrawImage(fire3, new Rectangle( new Point(i * Map.mapCell + deltaX, j * Map.mapCell + deltaY), new Size(Map.mapCell, Map.mapCell)), 0, 0, 60, 60, GraphicsUnit.Pixel); break; case 3: g.DrawImage(fire2, new Rectangle( new Point(i * Map.mapCell + deltaX, j * Map.mapCell + deltaY), new Size(Map.mapCell, Map.mapCell)), 0, 0, 60, 60, GraphicsUnit.Pixel); break; } } else { g.DrawImage(nofire, new Rectangle(new Point(i * Map.mapCell + deltaX, j * Map.mapCell + deltaY), new Size(Map.mapCell, Map.mapCell)), 0, 0, 60, 60, GraphicsUnit.Pixel); } } } } }