コード例 #1
0
        public void Render(Matrix4 Mvp)
        {
            var textureObject = TextureObjectSingleton.GetSingleTextureByName(TextureName);

            var shaderObj = ShaderObjectSingleton.GetByName(ShaderName);

            GL.UseProgram(shaderObj.ProgramId);
            Bind();
            GL.UniformMatrix4(shaderObj.MatrixShaderLocation, false, ref Mvp);

            GL.BindTexture(TextureTarget.Texture2D, textureObject.TextureId);
            GL.DrawElements(PrimitiveType.Triangles, Indices.Length, DrawElementsType.UnsignedInt, 0);
            GL.BindTexture(TextureTarget.Texture2D, -1);
        }
コード例 #2
0
        public static void RenderString(Matrix4 baseMvp, double x, double y, string text, double size = GameEngineConstants.TEXT_DEFAULT_HEIGHT)
        {
            Matrix4 glyphMatrix = Matrix4.CreateTranslation((float)x, (float)y, 0) * baseMvp;

            for (int i = 0; i < text.Length; ++i)
            {
                RenderFromCorner(
                    TextureObjectSingleton.GetSpriteTextureByName("font"),
                    glyphMatrix,
                    "texture",
                    size,
                    CorrectIndex(text[i])
                    );

                float xPosition = (float)(size - (GameEngineConstants.TEXT_KERNING / GameEngineConstants.TEXT_DEFAULT_HEIGHT * size));
                glyphMatrix = Matrix4.CreateTranslation(xPosition, 0, 0) * glyphMatrix;
            }
        }