private void LabirintPrim(Color floorColor, Color wallColor, Patch start) { foreach (Patch p in netTK.GetPatchesAsList()) { p.SetColor(wallColor); } start.SetColor(floorColor); List <Patch> walls = start.Neighbours90WithColor(wallColor); Random rnd = new Random(); while (walls.Count() != 0) { Patch wall = walls[rnd.Next(walls.Count)]; if (wall.Neighbours90WithColor(floorColor).Count == 1) { wall.SetColor(floorColor); foreach (Patch p in wall.Neighbours90WithColor(wallColor)) { walls.Add(p); } } walls.Remove(wall); } }