コード例 #1
0
ファイル: frmMain.cs プロジェクト: randomdude/Lavalamp
 private void showRuleEditorToolStripMenuItem_Click(object sender, EventArgs e)
 {
     frmRuleEdit editor = new frmRuleEdit(onSaveRule, onCloseRuleEditorDialog);
     editor.Show();
 }
コード例 #2
0
ファイル: frmMain.cs プロジェクト: randomdude/Lavalamp
        private void editRuleItem(ListViewItem ruleItem)
        {
            if (ruleItem.SubItems[2].Text == true.ToString() )
            {
                FromHandle(_openRuleWindows[ruleItem.Name]).BringToFront();
                return;
            }
            rule rule = (rule)ruleItem.Tag;
            if (rule.isErrored && rule.getError().GetType() == typeof(fileReadError))
            {
                 if(MessageBox.Show(
                    "Sorry " + rule.getError().Message + " do you want to edit it in a text editor instead?",
                    "Unable to load",
                    MessageBoxButtons.YesNo,
                    MessageBoxIcon.Question) == DialogResult.Yes)
                 {
                     Process.Start(_myOptions.rulesPath + @"\" + rule.name + ".rule");
                 }
                 return;

            }
            frmRuleEdit newForm = new frmRuleEdit(onSaveRule, onCloseRuleEditorDialog);
            // We serialise the rule before we pass it to the rule edi  form. This is to ease the transition
            // to a client-server style rule engine / rule editor kind of situations later on
            newForm.loadRule(rule.serialise());
            newForm.ctlRuleEditor.getRule().onStatusUpdate += updateRuleIcon;
            newForm.Closed += ruleFormClosed;
            newForm.Show();
            _openRuleWindows[ruleItem.Name] = newForm.Handle;
            // Mark this rule as being open in the editor
            ruleItem.SubItems[2].Text = true.ToString();
        }