コード例 #1
0
        /// <summary>
        /// Moves, scales, and/or rotates the current entity given a 3x3 transformation matrix and a translation vector.
        /// </summary>
        /// <param name="transformation">Transformation matrix.</param>
        /// <param name="translation">Translation vector.</param>
        /// <remarks>
        /// Non-uniform scaling is not supported for multilines.
        /// Explode the entity and, in case round end caps has been applied, convert the arcs into ellipse arcs and transform them instead.
        /// </remarks>
        public override void TransformBy(Matrix3 transformation, Vector3 translation)
        {
            Vector3 newNormal;
            double  newElevation;
            double  newScale;

            newNormal    = transformation * Normal;
            newElevation = Elevation;
            newScale     = newNormal.Modulus();

            Matrix3 transOW = MathHelper.ArbitraryAxis(Normal);
            Matrix3 transWO = MathHelper.ArbitraryAxis(newNormal).Transpose();

            for (int i = 0; i < Vertexes.Count; i++)
            {
                Vector2 position;
                Vector2 direction;
                Vector2 mitter;

                Vector3 v = transOW * new Vector3(Vertexes[i].Position.X, Vertexes[i].Position.Y, Elevation);
                v            = transformation * v + translation;
                v            = transWO * v;
                position     = new Vector2(v.X, v.Y);
                newElevation = v.Z;

                v         = transOW * new Vector3(Vertexes[i].Direction.X, Vertexes[i].Direction.Y, Elevation);
                v         = transformation * v;
                v         = transWO * v;
                direction = new Vector2(v.X, v.Y);

                v      = transOW * new Vector3(Vertexes[i].Miter.X, Vertexes[i].Miter.Y, Elevation);
                v      = transformation * v;
                v      = transWO * v;
                mitter = new Vector2(v.X, v.Y);

                List <double>[] newDistances = new List <double> [style.Elements.Count];
                for (int j = 0; j < style.Elements.Count; j++)
                {
                    newDistances[j] = new List <double>();
                    for (int k = 0; k < Vertexes[i].Distances[j].Count; k++)
                    {
                        newDistances[j].Add(Vertexes[i].Distances[j][k] * newScale);
                    }
                }
                vertexes[i] = new MLineVertex(position, direction, mitter, newDistances);
            }

            Elevation = newElevation;
            Normal    = newNormal;
            Scale    *= newScale;
        }
コード例 #2
0
ファイル: MLine.cs プロジェクト: selenur/netDxf-1
        /// <summary>
        /// Decompose the actual multiline in its internal entities, <see cref="Line">lines</see> and <see cref="Arc">arcs</see>.
        /// </summary>
        /// <returns>A list of <see cref="Line">lines</see> and <see cref="Arc">arcs</see> that made up the multiline.</returns>
        public List <EntityObject> Explode()
        {
            List <EntityObject> entities = new List <EntityObject>();

            Matrix3 transformation = MathHelper.ArbitraryAxis(this.Normal);

            // precomputed points at mline vertexes for start and end caps calculations
            Vector2[][] cornerVextexes = new Vector2[this.vertexes.Count][];

            for (int i = 0; i < this.vertexes.Count; i++)
            {
                MLineVertex vertex = this.vertexes[i];
                MLineVertex nextVertex;

                if (this.IsClosed && i == this.vertexes.Count - 1)
                {
                    nextVertex = this.vertexes[0];
                }
                else if (!this.IsClosed && i == this.vertexes.Count - 1)
                {
                    continue;
                }
                else
                {
                    nextVertex            = this.vertexes[i + 1];
                    cornerVextexes[i + 1] = new Vector2[this.style.Elements.Count];
                }

                cornerVextexes[i] = new Vector2[this.style.Elements.Count];

                for (int j = 0; j < this.style.Elements.Count; j++)
                {
                    if (vertex.Distances[j].Count == 0)
                    {
                        continue;
                    }

                    Vector2 refStart = vertex.Position + vertex.Miter * vertex.Distances[j][0];
                    cornerVextexes[i][j] = refStart;
                    for (int k = 1; k < vertex.Distances[j].Count; k++)
                    {
                        Vector2 start = refStart + vertex.Direction * vertex.Distances[j][k];
                        Vector2 end;
                        if (k >= vertex.Distances[j].Count - 1)
                        {
                            end = nextVertex.Position + nextVertex.Miter * nextVertex.Distances[j][0];
                            if (!this.IsClosed)
                            {
                                cornerVextexes[i + 1][j] = end;
                            }
                        }
                        else
                        {
                            end = refStart + vertex.Direction * vertex.Distances[j][k + 1];
                            k++; // skip next segment it is a blank space
                        }

                        Line line = this.CreateLine(start, end, this.style.Elements[j].Color, this.style.Elements[j].Linetype);
                        line.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line);
                    }
                }
            }

            if (this.style.Flags.HasFlag(MLineStyleFlags.DisplayJoints))
            {
                AciColor color1    = this.style.Elements[0].Color;
                AciColor color2    = this.style.Elements[this.style.Elements.Count - 1].Color;
                Linetype linetype1 = this.style.Elements[0].Linetype;
                Linetype linetype2 = this.style.Elements[this.style.Elements.Count - 1].Linetype;

                for (int i = 0; i < cornerVextexes.Length; i++)
                {
                    if (!this.IsClosed && (i == 0 || i == cornerVextexes.Length - 1))
                    {
                        continue;
                    }

                    Vector2 start = cornerVextexes[i][0];
                    Vector2 end   = cornerVextexes[i][cornerVextexes[0].Length - 1];

                    entities.AddRange(this.CreateSquareCap(start, end, transformation, color1, linetype1, color2, linetype2));
                }
            }

            // when the mline is closed there are no caps
            if (this.IsClosed)
            {
                return(entities);
            }

            if (!this.NoStartCaps)
            {
                if (this.style.Flags.HasFlag(MLineStyleFlags.StartRoundCap))
                {
                    AciColor color1    = this.style.Elements[0].Color;
                    AciColor color2    = this.style.Elements[this.style.Elements.Count - 1].Color;
                    Linetype linetype1 = this.style.Elements[0].Linetype;
                    Linetype linetype2 = this.style.Elements[this.style.Elements.Count - 1].Linetype;

                    Vector2 start = cornerVextexes[0][0];
                    Vector2 end   = cornerVextexes[0][cornerVextexes[0].Length - 1];

                    entities.AddRange(this.scale >= 0 ?
                                      this.CreateRoundCap(start, end, transformation, color1, linetype1, color2, linetype2) :
                                      this.CreateRoundCap(end, start, transformation, color2, linetype2, color1, linetype1));
                }

                if (this.style.Flags.HasFlag(MLineStyleFlags.StartInnerArcsCap))
                {
                    int j = (int)(this.style.Elements.Count / 2.0);  // Math.Floor

                    for (int i = 1; i < j; i++)
                    {
                        AciColor color1    = this.style.Elements[i].Color;
                        AciColor color2    = this.style.Elements[this.style.Elements.Count - 1 - i].Color;
                        Linetype linetype1 = this.style.Elements[i].Linetype;
                        Linetype linetype2 = this.style.Elements[this.style.Elements.Count - 1 - i].Linetype;

                        Vector2 start = cornerVextexes[0][i];
                        Vector2 end   = cornerVextexes[0][cornerVextexes[0].Length - 1 - i];

                        entities.AddRange(this.scale >= 0 ?
                                          this.CreateRoundCap(start, end, transformation, color1, linetype1, color2, linetype2) :
                                          this.CreateRoundCap(end, start, transformation, color2, linetype2, color1, linetype1));
                    }
                }

                if (this.style.Flags.HasFlag(MLineStyleFlags.StartSquareCap))
                {
                    AciColor color1    = this.style.Elements[0].Color;
                    AciColor color2    = this.style.Elements[this.style.Elements.Count - 1].Color;
                    Linetype linetype1 = this.style.Elements[0].Linetype;
                    Linetype linetype2 = this.style.Elements[this.style.Elements.Count - 1].Linetype;

                    Vector2 start = cornerVextexes[0][0];
                    Vector2 end   = cornerVextexes[0][cornerVextexes[0].Length - 1];

                    entities.AddRange(this.CreateSquareCap(start, end, transformation, color1, linetype1, color2, linetype2));
                }
            }

            if (!this.NoEndCaps)
            {
                if (this.style.Flags.HasFlag(MLineStyleFlags.EndRoundCap))
                {
                    AciColor color1    = this.style.Elements[this.style.Elements.Count - 1].Color;
                    AciColor color2    = this.style.Elements[0].Color;
                    Linetype linetype1 = this.style.Elements[this.style.Elements.Count - 1].Linetype;
                    Linetype linetype2 = this.style.Elements[0].Linetype;

                    Vector2 start = cornerVextexes[this.vertexes.Count - 1][cornerVextexes[0].Length - 1];
                    Vector2 end   = cornerVextexes[this.vertexes.Count - 1][0];

                    entities.AddRange(this.scale >= 0 ?
                                      this.CreateRoundCap(start, end, transformation, color1, linetype1, color2, linetype2) :
                                      this.CreateRoundCap(end, start, transformation, color2, linetype2, color1, linetype1));
                }

                if (this.style.Flags.HasFlag(MLineStyleFlags.EndInnerArcsCap))
                {
                    int j = (int)(this.style.Elements.Count / 2.0);  // Math.Floor

                    for (int i = 1; i < j; i++)
                    {
                        AciColor color1    = this.style.Elements[this.style.Elements.Count - 1 - i].Color;
                        AciColor color2    = this.style.Elements[i].Color;
                        Linetype linetype1 = this.style.Elements[this.style.Elements.Count - 1 - i].Linetype;
                        Linetype linetype2 = this.style.Elements[i].Linetype;

                        Vector2 start = cornerVextexes[this.vertexes.Count - 1][cornerVextexes[0].Length - 1 - i];
                        Vector2 end   = cornerVextexes[this.vertexes.Count - 1][i];

                        entities.AddRange(this.scale >= 0 ?
                                          this.CreateRoundCap(start, end, transformation, color1, linetype1, color2, linetype2) :
                                          this.CreateRoundCap(end, start, transformation, color2, linetype2, color1, linetype1));
                    }
                }

                if (this.style.Flags.HasFlag(MLineStyleFlags.EndSquareCap))
                {
                    AciColor color1    = this.style.Elements[this.style.Elements.Count - 1].Color;
                    AciColor color2    = this.style.Elements[0].Color;
                    Linetype linetype1 = this.style.Elements[this.style.Elements.Count - 1].Linetype;
                    Linetype linetype2 = this.style.Elements[0].Linetype;

                    Vector2 start = cornerVextexes[this.vertexes.Count - 1][cornerVextexes[0].Length - 1];
                    Vector2 end   = cornerVextexes[this.vertexes.Count - 1][0];

                    entities.AddRange(this.CreateSquareCap(start, end, transformation, color1, linetype1, color2, linetype2));
                }
            }

            return(entities);
        }
コード例 #3
0
        /// <summary>
        /// Calculates the internal information of the multiline vertexes.
        /// </summary>
        /// <remarks>
        /// <para>
        /// This function needs to be called manually when any modification is done that affects the final shape of the multiline.
        /// </para>
        /// <para>
        /// If the vertex distance list needs to be edited to represent trimmed multilines this function needs to be called prior to any modification.
        /// It will calculate the minimum information needed to build a correct multiline.
        /// </para>
        /// </remarks>
        public void Update()
        {
            if (vertexes.Count == 0)
            {
                return;
            }

            double reference = 0.0;

            switch (justification)
            {
            case MLineJustification.Top:
                reference = -style.Elements[0].Offset;
                break;

            case MLineJustification.Zero:
                reference = 0.0;
                break;

            case MLineJustification.Bottom:
                reference = -style.Elements[style.Elements.Count - 1].Offset;
                break;
            }

            Vector2 prevDir;

            if (vertexes[0].Position.Equals(vertexes[vertexes.Count - 1].Position))
            {
                prevDir = Vector2.UnitY;
            }
            else
            {
                prevDir = vertexes[0].Position - vertexes[vertexes.Count - 1].Position;
                prevDir.Normalize();
            }

            for (int i = 0; i < vertexes.Count; i++)
            {
                Vector2 position = vertexes[i].Position;
                Vector2 mitter;
                Vector2 dir;
                if (i == 0)
                {
                    if (vertexes[i + 1].Position.Equals(position))
                    {
                        dir = Vector2.UnitY;
                    }
                    else
                    {
                        dir = vertexes[i + 1].Position - position;
                        dir.Normalize();
                    }
                    if (IsClosed)
                    {
                        mitter = prevDir - dir;
                        mitter.Normalize();
                    }
                    else
                    {
                        mitter = MathHelper.Transform(dir, style.StartAngle * MathHelper.DegToRad, CoordinateSystem.Object, CoordinateSystem.World);
                        mitter.Normalize();
                    }
                }
                else if (i + 1 == vertexes.Count)
                {
                    if (IsClosed)
                    {
                        if (vertexes[0].Position.Equals(position))
                        {
                            dir = Vector2.UnitY;
                        }
                        else
                        {
                            dir = vertexes[0].Position - position;
                            dir.Normalize();
                        }
                        mitter = prevDir - dir;
                        mitter.Normalize();
                    }
                    else
                    {
                        dir    = prevDir;
                        mitter = MathHelper.Transform(dir, style.EndAngle * MathHelper.DegToRad, CoordinateSystem.Object, CoordinateSystem.World);
                        mitter.Normalize();
                    }
                }
                else
                {
                    if (vertexes[i + 1].Position.Equals(position))
                    {
                        dir = Vector2.UnitY;
                    }
                    else
                    {
                        dir = vertexes[i + 1].Position - position;
                        dir.Normalize();
                    }

                    mitter = prevDir - dir;
                    mitter.Normalize();
                }
                prevDir = dir;

                List <double>[] distances   = new List <double> [style.Elements.Count];
                double          angleMitter = Vector2.Angle(mitter);
                double          angleDir    = Vector2.Angle(dir);
                double          cos         = Math.Cos(angleMitter + (MathHelper.HalfPI - angleDir));
                for (int j = 0; j < style.Elements.Count; j++)
                {
                    double distance = (style.Elements[j].Offset + reference) / cos;
                    distances[j] = new List <double>
                    {
                        distance *scale,
                        0.0
                    };
                }

                vertexes[i] = new MLineVertex(position, dir, -mitter, distances);
            }
        }
コード例 #4
0
        /// <summary>
        /// Decompose the actual multiline in its internal entities, <see cref="Line">lines</see> and <see cref="Arc">arcs</see>.
        /// </summary>
        /// <returns>A list of <see cref="Line">lines</see> and <see cref="Arc">arcs</see> that made up the multiline.</returns>
        /// <exception cref="InvalidOperationException">An exception will be thrown if the number of distances for a given MLineStyleElement is not an even number.</exception>
        public List <EntityObject> Explode()
        {
            Matrix3 transformation = MathHelper.ArbitraryAxis(Normal);

            List <EntityObject> entities = new List <EntityObject>();

            // precomputed points at mline vertexes for start and end caps calculations
            Vector2[][] cornerVextexes = new Vector2[vertexes.Count][];

            for (int i = 0; i < vertexes.Count; i++)
            {
                MLineVertex vertex = vertexes[i];
                MLineVertex nextVertex;

                if (IsClosed && i == vertexes.Count - 1)
                {
                    nextVertex = vertexes[0];
                }
                else if (!IsClosed && i == vertexes.Count - 1)
                {
                    continue;
                }
                else
                {
                    nextVertex            = vertexes[i + 1];
                    cornerVextexes[i + 1] = new Vector2[style.Elements.Count];
                }

                cornerVextexes[i] = new Vector2[style.Elements.Count];

                for (int j = 0; j < style.Elements.Count; j++)
                {
                    if (style.Elements.Count % 2 != 0)
                    {
                        throw new InvalidOperationException("The number of distances for a given MLineStyleElement must be an even number.");
                    }

                    Vector2 refStart = vertex.Position + vertex.Miter * vertex.Distances[j][0];
                    cornerVextexes[i][j] = refStart;
                    for (int k = 1; k < vertex.Distances[j].Count; k++)
                    {
                        Vector2 start = refStart + vertex.Direction * vertex.Distances[j][k];
                        Vector2 end;
                        if (k >= vertex.Distances[j].Count - 1)
                        {
                            end = nextVertex.Position + nextVertex.Miter * nextVertex.Distances[j][0];
                            if (!IsClosed)
                            {
                                cornerVextexes[i + 1][j] = end;
                            }
                        }
                        else
                        {
                            end = refStart + vertex.Direction * vertex.Distances[j][k + 1];
                            k++; // skip next segment it is a blank space
                        }

                        Line line = CreateLine(start, end, style.Elements[j].Color, style.Elements[j].Linetype);
                        line.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line);
                    }
                }
            }

            if (style.Flags.HasFlag(MLineStyleFlags.DisplayJoints))
            {
                AciColor color1    = style.Elements[0].Color;
                AciColor color2    = style.Elements[style.Elements.Count - 1].Color;
                Linetype linetype1 = style.Elements[0].Linetype;
                Linetype linetype2 = style.Elements[style.Elements.Count - 1].Linetype;

                bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                for (int i = 0; i < cornerVextexes.Length; i++)
                {
                    if (!IsClosed && (i == 0 || i == cornerVextexes.Length - 1))
                    {
                        continue;
                    }

                    Vector2 start    = cornerVextexes[i][0];
                    Vector2 end      = cornerVextexes[i][cornerVextexes[0].Length - 1];
                    Vector2 midPoint = Vector2.MidPoint(start, end);
                    if (trim)
                    {
                        Line line1 = CreateLine(start, midPoint, color1, linetype1);
                        line1.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line1);

                        Line line2 = CreateLine(midPoint, end, color2, linetype2);
                        line2.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line2);
                    }
                    else
                    {
                        Line line = CreateLine(start, end, color1, linetype1);
                        line.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line);
                    }
                }
            }

            // when the mline is closed there are no caps
            if (IsClosed)
            {
                return(entities);
            }

            if (!NoStartCaps)
            {
                if (style.Flags.HasFlag(MLineStyleFlags.StartRoundCap))
                {
                    AciColor color1    = style.Elements[0].Color;
                    AciColor color2    = style.Elements[style.Elements.Count - 1].Color;
                    Linetype linetype1 = style.Elements[0].Linetype;
                    Linetype linetype2 = style.Elements[style.Elements.Count - 1].Linetype;

                    bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                    Vector2 center = Vector2.MidPoint(cornerVextexes[0][0], cornerVextexes[0][cornerVextexes.Length - 1]);
                    Vector2 start  = cornerVextexes[0][0];
                    //Vector2 end = cornerVextexes[0][cornerVextexes[0].Length - 1];

                    double startAngle = Vector2.Angle(start - center) * MathHelper.RadToDeg;
                    //double endAngle = Vector2.Angle(end - center) * MathHelper.RadToDeg;
                    double endAngle = startAngle + 180.0;
                    double radius   = (start - center).Modulus();

                    if (trim)
                    {
                        double midAngle = startAngle + 90.0;
                        Arc    arc1     = CreateArc(center, radius, startAngle, midAngle, color1, linetype1);
                        arc1.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc1);
                        Arc arc2 = CreateArc(center, radius, midAngle, endAngle, color2, linetype2);
                        arc2.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc2);
                    }
                    else
                    {
                        Arc arc = CreateArc(center, radius, startAngle, endAngle, color1, linetype1);
                        arc.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc);
                    }
                }

                if (style.Flags.HasFlag(MLineStyleFlags.StartInnerArcsCap))
                {
                    Vector2 center = Vector2.MidPoint(cornerVextexes[0][0], cornerVextexes[0][cornerVextexes.Length - 1]);;

                    int j = (int)Math.Floor(style.Elements.Count / 2.0);

                    for (int i = 1; i < j; i++)
                    {
                        AciColor color1    = style.Elements[i].Color;
                        AciColor color2    = style.Elements[style.Elements.Count - 1 - i].Color;
                        Linetype linetype1 = style.Elements[i].Linetype;
                        Linetype linetype2 = style.Elements[style.Elements.Count - 1 - i].Linetype;

                        bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                        Vector2 start = cornerVextexes[0][i];
                        //Vector2 end = cornerVextexes[0][cornerVextexes[0].Length - 1 - i];

                        double startAngle = Vector2.Angle(start - center) * MathHelper.RadToDeg;
                        //double endAngle = Vector2.Angle(end - center) * MathHelper.RadToDeg;
                        double endAngle = startAngle + 180.0;
                        double radius   = (start - center).Modulus();

                        if (trim)
                        {
                            double midAngle = startAngle + 90.0;
                            Arc    arc1     = CreateArc(center, radius, startAngle, midAngle, color1, linetype1);
                            arc1.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc1);
                            Arc arc2 = CreateArc(center, radius, midAngle, endAngle, color2, linetype2);
                            arc2.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc2);
                        }
                        else
                        {
                            Arc arc = CreateArc(center, radius, startAngle, endAngle, color1, linetype1);
                            arc.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc);
                        }
                    }
                }

                if (style.Flags.HasFlag(MLineStyleFlags.StartSquareCap))
                {
                    AciColor color1    = style.Elements[0].Color;
                    AciColor color2    = style.Elements[style.Elements.Count - 1].Color;
                    Linetype linetype1 = style.Elements[0].Linetype;
                    Linetype linetype2 = style.Elements[style.Elements.Count - 1].Linetype;

                    bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                    Vector2 start    = cornerVextexes[0][0];
                    Vector2 end      = cornerVextexes[0][cornerVextexes[0].Length - 1];
                    Vector2 midPoint = Vector2.MidPoint(start, end);

                    if (trim)
                    {
                        Line line1 = CreateLine(start, midPoint, color1, linetype1);
                        line1.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line1);
                        Line line2 = CreateLine(midPoint, end, color2, linetype2);
                        line2.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line2);
                    }
                    else
                    {
                        Line line = CreateLine(start, end, color1, linetype1);
                        line.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line);
                    }
                }
            }

            if (!NoEndCaps)
            {
                if (style.Flags.HasFlag(MLineStyleFlags.EndRoundCap))
                {
                    AciColor color1    = style.Elements[0].Color;
                    AciColor color2    = style.Elements[style.Elements.Count - 1].Color;
                    Linetype linetype1 = style.Elements[0].Linetype;
                    Linetype linetype2 = style.Elements[style.Elements.Count - 1].Linetype;

                    bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                    Vector2 center = Vector2.MidPoint(cornerVextexes[vertexes.Count - 1][0], cornerVextexes[vertexes.Count - 1][cornerVextexes.Length - 1]);
                    Vector2 start  = cornerVextexes[vertexes.Count - 1][cornerVextexes[0].Length - 1];
                    //Vector2 end = cornerVextexes[this.vertexes.Count - 1][0];

                    double startAngle = Vector2.Angle(start - center) * MathHelper.RadToDeg;
                    //double endAngle = Vector2.Angle(end - center) * MathHelper.RadToDeg;
                    double endAngle = startAngle + 180.0;
                    double radius   = (start - center).Modulus();

                    if (trim)
                    {
                        double midAngle = startAngle + 90.0;

                        Arc arc1 = CreateArc(center, radius, midAngle, endAngle, color1, linetype1);
                        arc1.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc1);

                        Arc arc2 = CreateArc(center, radius, startAngle, midAngle, color2, linetype2);
                        arc2.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc2);
                    }
                    else
                    {
                        Arc arc = CreateArc(center, radius, startAngle, endAngle, color1, linetype1);
                        arc.TransformBy(transformation, Vector3.Zero);
                        entities.Add(arc);
                    }
                }

                if (style.Flags.HasFlag(MLineStyleFlags.EndInnerArcsCap))
                {
                    Vector2 center = Vector2.MidPoint(cornerVextexes[vertexes.Count - 1][0], cornerVextexes[vertexes.Count - 1][cornerVextexes.Length - 1]);

                    int j = (int)Math.Floor(style.Elements.Count / 2.0);
                    for (int i = 1; i < j; i++)
                    {
                        AciColor color1    = style.Elements[i].Color;
                        AciColor color2    = style.Elements[style.Elements.Count - 1 - i].Color;
                        Linetype linetype1 = style.Elements[i].Linetype;
                        Linetype linetype2 = style.Elements[style.Elements.Count - 1 - i].Linetype;

                        bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                        Vector2 start = cornerVextexes[vertexes.Count - 1][cornerVextexes[0].Length - 1 - i];
                        //Vector2 end = cornerVextexes[this.vertexes.Count - 1][i];

                        double startAngle = Vector2.Angle(start - center) * MathHelper.RadToDeg;
                        //double endAngle = Vector2.Angle(end - center) * MathHelper.RadToDeg;
                        double endAngle = startAngle + 180.0;
                        double radius   = (start - center).Modulus();

                        if (trim)
                        {
                            double midAngle = startAngle + 90.0;

                            Arc arc1 = CreateArc(center, radius, midAngle, endAngle, color1, linetype1);
                            arc1.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc1);

                            Arc arc2 = CreateArc(center, radius, startAngle, midAngle, color2, linetype2);
                            arc2.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc2);
                        }
                        else
                        {
                            Arc arc = CreateArc(center, radius, startAngle, endAngle, color1, linetype1);
                            arc.TransformBy(transformation, Vector3.Zero);
                            entities.Add(arc);
                        }
                    }
                }

                if (style.Flags.HasFlag(MLineStyleFlags.EndSquareCap))
                {
                    AciColor color1    = style.Elements[0].Color;
                    AciColor color2    = style.Elements[style.Elements.Count - 1].Color;
                    Linetype linetype1 = style.Elements[0].Linetype;
                    Linetype linetype2 = style.Elements[style.Elements.Count - 1].Linetype;

                    bool trim = !color1.Equals(color2) || !linetype1.Equals(linetype2);

                    Vector2 start    = cornerVextexes[vertexes.Count - 1][cornerVextexes[0].Length - 1];
                    Vector2 end      = cornerVextexes[vertexes.Count - 1][0];
                    Vector2 midPoint = Vector2.MidPoint(start, end);

                    if (trim)
                    {
                        Line line1 = CreateLine(midPoint, end, color1, linetype1);
                        line1.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line1);

                        Line line2 = CreateLine(start, midPoint, color2, linetype2);
                        line2.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line2);
                    }
                    else
                    {
                        Line line = CreateLine(start, end, color1, linetype1);
                        line.TransformBy(transformation, Vector3.Zero);
                        entities.Add(line);
                    }
                }
            }

            return(entities);
        }
コード例 #5
0
ファイル: DxfReader.cs プロジェクト: Core2D/netdxf
        private List<MLineVertex> ReadMLineSegments(int numVertexes, int numStyleElements, Vector3 normal, out double elevation)
        {
            elevation = 0.0;

            List<MLineVertex> segments = new List<MLineVertex>();
            Matrix3 trans = MathHelper.ArbitraryAxis(normal).Traspose();
            for (int i = 0; i < numVertexes; i++)
            {
                Vector3 vertex = new Vector3();
                vertex.X = this.chunk.ReadDouble(); // code 11
                this.chunk.Next();
                vertex.Y = this.chunk.ReadDouble(); // code 21
                this.chunk.Next();
                vertex.Z = this.chunk.ReadDouble(); // code 31
                this.chunk.Next();

                Vector3 dir = new Vector3();
                dir.X = this.chunk.ReadDouble(); // code 12
                this.chunk.Next();
                dir.Y = this.chunk.ReadDouble(); // code 22
                this.chunk.Next();
                dir.Z = this.chunk.ReadDouble(); // code 32
                this.chunk.Next();

                Vector3 mitter = new Vector3();
                mitter.X = this.chunk.ReadDouble(); // code 13
                this.chunk.Next();
                mitter.Y = this.chunk.ReadDouble(); // code 23
                this.chunk.Next();
                mitter.Z = this.chunk.ReadDouble(); // code 33
                this.chunk.Next();

                List<double>[] distances = new List<double>[numStyleElements];
                for (int j = 0; j < numStyleElements; j++)
                {
                    distances[j] = new List<double>();
                    short numDistances = this.chunk.ReadShort(); // code 74
                    this.chunk.Next();
                    for (short k = 0; k < numDistances; k++)
                    {
                        distances[j].Add(this.chunk.ReadDouble()); // code 41
                        this.chunk.Next();
                    }

                    // no more info is needed, fill parameters are not supported
                    short numFillParams = this.chunk.ReadShort(); // code 75
                    this.chunk.Next();
                    for (short k = 0; k < numFillParams; k++)
                    {
                        //double param = this.chunk.ReadDouble(); // code 42
                        this.chunk.Next();
                    }
                }

                // we need to convert WCS coordinates to OCS coordinates
                if (!normal.Equals(Vector3.UnitZ))
                {
                    vertex = trans*vertex;
                    dir = trans*dir;
                    mitter = trans*mitter;
                }

                MLineVertex segment = new MLineVertex(new Vector2(vertex.X, vertex.Y),
                    new Vector2(dir.X, dir.Y),
                    new Vector2(mitter.X, mitter.Y),
                    distances);
                elevation = vertex.Z;
                segments.Add(segment);
            }

            return segments;
        }