/// <summary> /// Converts the specified map to the new map format. Args: worldName, loadingScreen /// </summary> public override bool ConvertMapFormat(string par1Str, IProgressUpdate par2IProgressUpdate) { par2IProgressUpdate.SetLoadingProgress(0); List <string> arraylist = new List <string>(); List <string> arraylist1 = new List <string>(); List <string> arraylist2 = new List <string>(); string file = IOPath.Combine(SavesDirectory, par1Str); string file1 = IOPath.Combine(file, "DIM-1"); string file2 = IOPath.Combine(file, "DIM1"); Console.WriteLine("Scanning folders..."); Func_48432_a(file, arraylist); if (File.Exists(file1)) { Func_48432_a(file1, arraylist1); } if (File.Exists(file2)) { Func_48432_a(file2, arraylist2); } int i = arraylist.Count + arraylist1.Count + arraylist2.Count; Console.WriteLine((new StringBuilder()).Append("Total conversion count is ").Append(i).ToString()); WorldInfo worldinfo = GetWorldInfo(par1Str); object obj = null; if (worldinfo.GetTerrainType() == WorldType.FLAT) { obj = new WorldChunkManagerHell(BiomeGenBase.Plains, 0.5F, 0.5F); } else { obj = new WorldChunkManager(worldinfo.GetSeed(), worldinfo.GetTerrainType()); } Func_48428_a(IOPath.Combine(file, "region"), arraylist, ((WorldChunkManager)(obj)), 0, i, par2IProgressUpdate); Func_48428_a(IOPath.Combine(file1, "region"), arraylist1, new WorldChunkManagerHell(BiomeGenBase.Hell, 1.0F, 0.0F), arraylist.Count, i, par2IProgressUpdate); Func_48428_a(IOPath.Combine(file2, "region"), arraylist2, new WorldChunkManagerHell(BiomeGenBase.Sky, 0.5F, 0.0F), arraylist.Count + arraylist1.Count, i, par2IProgressUpdate); worldinfo.SetSaveVersion(19133); if (worldinfo.GetTerrainType() == WorldType.DEFAULT_1_1) { worldinfo.SetTerrainType(WorldType.DEFAULT); } createFile(par1Str); ISaveHandler isavehandler = GetSaveLoader(par1Str, false); isavehandler.SaveWorldInfo(worldinfo); return(true); }
/// <summary> /// creates a new world chunk manager for WorldProvider /// </summary> public override void RegisterWorldChunkManager() { WorldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.Sky, 0.5F, 0.0F); TheWorldType = 1; HasNoSky = true; }