/// <summary> /// Called to transfer a stack from one inventory to the other eg. when shift clicking. /// </summary> public override ItemStack TransferStackInSlot(int par1) { ItemStack itemstack = null; Slot slot = (Slot)InventorySlots[par1]; if (slot != null && slot.GetHasStack()) { ItemStack itemstack1 = slot.GetStack(); itemstack = itemstack1.Copy(); if (par1 == 0) { if (!MergeItemStack(itemstack1, 1, 37, true)) { return(null); } } else { return(null); } if (itemstack1.StackSize == 0) { slot.PutStack(null); } else { slot.OnSlotChanged(); } if (itemstack1.StackSize != itemstack.StackSize) { slot.OnPickupFromSlot(itemstack1); } else { return(null); } } return(itemstack); }
public virtual ItemStack SlotClick(int par1, int par2, bool par3, EntityPlayer par4EntityPlayer) { ItemStack itemstack = null; if (par2 > 1) { return(null); } if (par2 == 0 || par2 == 1) { InventoryPlayer inventoryplayer = par4EntityPlayer.Inventory; if (par1 == -999) { if (inventoryplayer.GetItemStack() != null && par1 == -999) { if (par2 == 0) { par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack()); inventoryplayer.SetItemStack(null); } if (par2 == 1) { par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack().SplitStack(1)); if (inventoryplayer.GetItemStack().StackSize == 0) { inventoryplayer.SetItemStack(null); } } } } else if (par3) { ItemStack itemstack1 = TransferStackInSlot(par1); if (itemstack1 != null) { int i = itemstack1.ItemID; itemstack = itemstack1.Copy(); Slot slot1 = InventorySlots[par1]; if (slot1 != null && slot1.GetStack() != null && slot1.GetStack().ItemID == i) { RetrySlotClick(par1, par2, par3, par4EntityPlayer); } } } else { if (par1 < 0) { return(null); } Slot slot = InventorySlots[par1]; if (slot != null) { slot.OnSlotChanged(); ItemStack itemstack2 = slot.GetStack(); ItemStack itemstack4 = inventoryplayer.GetItemStack(); if (itemstack2 != null) { itemstack = itemstack2.Copy(); } if (itemstack2 == null) { if (itemstack4 != null && slot.IsItemValid(itemstack4)) { int j = par2 != 0 ? 1 : itemstack4.StackSize; if (j > slot.GetSlotStackLimit()) { j = slot.GetSlotStackLimit(); } slot.PutStack(itemstack4.SplitStack(j)); if (itemstack4.StackSize == 0) { inventoryplayer.SetItemStack(null); } } } else if (itemstack4 == null) { int k = par2 != 0 ? (itemstack2.StackSize + 1) / 2 : itemstack2.StackSize; ItemStack itemstack6 = slot.DecrStackSize(k); inventoryplayer.SetItemStack(itemstack6); if (itemstack2.StackSize == 0) { slot.PutStack(null); } slot.OnPickupFromSlot(inventoryplayer.GetItemStack()); } else if (slot.IsItemValid(itemstack4)) { if (itemstack2.ItemID != itemstack4.ItemID || itemstack2.GetHasSubtypes() && itemstack2.GetItemDamage() != itemstack4.GetItemDamage() || !ItemStack.Func_46154_a(itemstack2, itemstack4)) { if (itemstack4.StackSize <= slot.GetSlotStackLimit()) { ItemStack itemstack5 = itemstack2; slot.PutStack(itemstack4); inventoryplayer.SetItemStack(itemstack5); } } else { int l = par2 != 0 ? 1 : itemstack4.StackSize; if (l > slot.GetSlotStackLimit() - itemstack2.StackSize) { l = slot.GetSlotStackLimit() - itemstack2.StackSize; } if (l > itemstack4.GetMaxStackSize() - itemstack2.StackSize) { l = itemstack4.GetMaxStackSize() - itemstack2.StackSize; } itemstack4.SplitStack(l); if (itemstack4.StackSize == 0) { inventoryplayer.SetItemStack(null); } itemstack2.StackSize += l; } } else if (itemstack2.ItemID == itemstack4.ItemID && itemstack4.GetMaxStackSize() > 1 && (!itemstack2.GetHasSubtypes() || itemstack2.GetItemDamage() == itemstack4.GetItemDamage()) && ItemStack.Func_46154_a(itemstack2, itemstack4)) { int i1 = itemstack2.StackSize; if (i1 > 0 && i1 + itemstack4.StackSize <= itemstack4.GetMaxStackSize()) { itemstack4.StackSize += i1; ItemStack itemstack3 = slot.DecrStackSize(i1); if (itemstack3.StackSize == 0) { slot.PutStack(null); } slot.OnPickupFromSlot(inventoryplayer.GetItemStack()); } } } } } return(itemstack); }
/// <summary> /// merges provided ItemStack with the first avaliable one in the container/player inventory /// </summary> protected virtual bool MergeItemStack(ItemStack par1ItemStack, int par2, int par3, bool par4) { bool flag = false; int i = par2; if (par4) { i = par3 - 1; } if (par1ItemStack.IsStackable()) { while (par1ItemStack.StackSize > 0 && (!par4 && i < par3 || par4 && i >= par2)) { Slot slot = InventorySlots[i]; ItemStack itemstack = slot.GetStack(); if (itemstack != null && itemstack.ItemID == par1ItemStack.ItemID && (!par1ItemStack.GetHasSubtypes() || par1ItemStack.GetItemDamage() == itemstack.GetItemDamage()) && ItemStack.Func_46154_a(par1ItemStack, itemstack)) { int k = itemstack.StackSize + par1ItemStack.StackSize; if (k <= par1ItemStack.GetMaxStackSize()) { par1ItemStack.StackSize = 0; itemstack.StackSize = k; slot.OnSlotChanged(); flag = true; } else if (itemstack.StackSize < par1ItemStack.GetMaxStackSize()) { par1ItemStack.StackSize -= par1ItemStack.GetMaxStackSize() - itemstack.StackSize; itemstack.StackSize = par1ItemStack.GetMaxStackSize(); slot.OnSlotChanged(); flag = true; } } if (par4) { i--; } else { i++; } } } if (par1ItemStack.StackSize > 0) { int j; if (par4) { j = par3 - 1; } else { j = par2; } do { if ((par4 || j >= par3) && (!par4 || j < par2)) { break; } Slot slot1 = InventorySlots[j]; ItemStack itemstack1 = slot1.GetStack(); if (itemstack1 == null) { slot1.PutStack(par1ItemStack.Copy()); slot1.OnSlotChanged(); par1ItemStack.StackSize = 0; flag = true; break; } if (par4) { j--; } else { j++; } }while (true); } return(flag); }