public ChunkProviderFlat(World par1World, long par2, bool par4) { VillageGen = new MapGenVillage(1); WorldObj = par1World; UseStructures = par4; Random = new Random((int)par2); }
public ChunkProviderGenerate(World par1World, long par2, bool par4) { stoneNoise = new double[256]; caveGenerator = new MapGenCaves(); strongholdGenerator = new MapGenStronghold(); villageGenerator = new MapGenVillage(0); mineshaftGenerator = new MapGenMineshaft(); ravineGenerator = new MapGenRavine(); Field_914_i = JavaHelper.ReturnRectangularArray <int>(32, 32); worldObj = par1World; mapFeaturesEnabled = par4; rand = new Random((int)par2); noiseGen1 = new NoiseGeneratorOctaves(rand, 16); noiseGen2 = new NoiseGeneratorOctaves(rand, 16); noiseGen3 = new NoiseGeneratorOctaves(rand, 8); noiseGen4 = new NoiseGeneratorOctaves(rand, 4); NoiseGen5 = new NoiseGeneratorOctaves(rand, 10); NoiseGen6 = new NoiseGeneratorOctaves(rand, 16); MobSpawnerNoise = new NoiseGeneratorOctaves(rand, 8); }