/// <summary> /// Callback for when the crafting gui is closed. /// </summary> public virtual void OnCraftGuiClosed(EntityPlayer par1EntityPlayer) { InventoryPlayer inventoryplayer = par1EntityPlayer.Inventory; if (inventoryplayer.GetItemStack() != null) { par1EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack()); inventoryplayer.SetItemStack(null); } }
/// <summary> /// Returns the modifier of protection enchantments on armors equipped on player. /// </summary> public static int GetEnchantmentModifierDamage(InventoryPlayer par0InventoryPlayer, DamageSource par1DamageSource) { EnchantmentModifierDamage.DamageModifier = 0; EnchantmentModifierDamage.DamageSource = par1DamageSource; ApplyEnchantmentModifierArray(EnchantmentModifierDamage, par0InventoryPlayer.ArmorInventory); if (EnchantmentModifierDamage.DamageModifier > 25) { EnchantmentModifierDamage.DamageModifier = 25; } return((EnchantmentModifierDamage.DamageModifier + 1 >> 1) + EnchantmentRand.Next((EnchantmentModifierDamage.DamageModifier >> 1) + 1)); }
/// <summary> /// Return the (magic) extra damage of the enchantments on player equipped item. /// </summary> public static int GetEnchantmentModifierLiving(InventoryPlayer par0InventoryPlayer, EntityLiving par1EntityLiving) { EnchantmentModifierLiving.LivingModifier = 0; EnchantmentModifierLiving.EntityLiving = par1EntityLiving; ApplyEnchantmentModifier(EnchantmentModifierLiving, par0InventoryPlayer.GetCurrentItem()); if (EnchantmentModifierLiving.LivingModifier > 0) { return(1 + EnchantmentRand.Next(EnchantmentModifierLiving.LivingModifier)); } else { return(0); } }
public ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) { TableInventory = new SlotEnchantmentTable(this, "Enchant", 1); Rand = new Random(); EnchantLevels = new int[3]; WorldPointer = par2World; PosX = par3; PosY = par4; PosZ = par5; AddSlot(new SlotEnchantment(this, TableInventory, 0, 25, 47)); for (int i = 0; i < 3; i++) { for (int k = 0; k < 9; k++) { AddSlot(new Slot(par1InventoryPlayer, k + i * 9 + 9, 8 + k * 18, 84 + i * 18)); } } for (int j = 0; j < 9; j++) { AddSlot(new Slot(par1InventoryPlayer, j, 8 + j * 18, 142)); } }
/// <summary> /// Returns the 'Water Breathing' modifier of enchantments on player equipped armors. /// </summary> public static int GetRespiration(InventoryPlayer par0InventoryPlayer) { return(GetMaxEnchantmentLevel(Enchantment.Respiration.EffectId, par0InventoryPlayer.ArmorInventory)); }
/// <summary> /// Return the fire aspect value of enchantments on equipped player item. /// </summary> public static int GetFireAspectModifier(InventoryPlayer par0InventoryPlayer, EntityLiving par1EntityLiving) { return(GetEnchantmentLevel(Enchantment.FireAspect.EffectId, par0InventoryPlayer.GetCurrentItem())); }
/// <summary> /// Draws the screen and all the components in it. /// </summary> public override void DrawScreen(int par1, int par2, float par3) { DrawDefaultBackground(); int i = GuiLeft; int j = GuiTop; DrawGuiContainerBackgroundLayer(par3, par1, par2); RenderHelper.EnableGUIStandardItemLighting(); //GL.PushMatrix(); //GL.Translate(i, j, 0.0F); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.Enable(EnableCap.RescaleNormal); Slot slot = null; int k = 240; int i1 = 240; OpenGlHelper.SetLightmapTextureCoords(OpenGlHelper.LightmapTexUnit, (float)k / 1.0F, (float)i1 / 1.0F); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); for (int l = 0; l < InventorySlots.InventorySlots.Count; l++) { Slot slot1 = (Slot)InventorySlots.InventorySlots[l]; DrawSlotInventory(slot1); if (IsMouseOverSlot(slot1, par1, par2)) { slot = slot1; //GL.Disable(EnableCap.Lighting); //GL.Disable(EnableCap.DepthTest); int j1 = slot1.XDisplayPosition; int k1 = slot1.YDisplayPosition; DrawGradientRect(j1, k1, j1 + 16, k1 + 16, 0x80fffff, 0x80fffff); //GL.Enable(EnableCap.Lighting); //GL.Enable(EnableCap.DepthTest); } } DrawGuiContainerForegroundLayer(); InventoryPlayer inventoryplayer = Mc.ThePlayer.Inventory; if (inventoryplayer.GetItemStack() != null) { //GL.Translate(0.0F, 0.0F, 32F); ZLevel = 200F; ItemRenderer.ZLevel = 200F; ItemRenderer.RenderItemIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8); ItemRenderer.RenderItemOverlayIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8); ZLevel = 0.0F; ItemRenderer.ZLevel = 0.0F; } //GL.Disable(EnableCap.RescaleNormal); RenderHelper.DisableStandardItemLighting(); //GL.Disable(EnableCap.Lighting); //GL.Disable(EnableCap.DepthTest); if (inventoryplayer.GetItemStack() == null && slot != null && slot.GetHasStack()) { ItemStack itemstack = slot.GetStack(); List <string> list = itemstack.GetItemNameandInformation(); if (list.Count > 0) { int l1 = 0; for (int i2 = 0; i2 < list.Count; i2++) { int k2 = FontRenderer.GetStringWidth(list[i2]); if (k2 > l1) { l1 = k2; } } int j2 = (par1 - i) + 12; int l2 = par2 - j - 12; int i3 = l1; int j3 = 8; if (list.Count > 1) { j3 += 2 + (list.Count - 1) * 10; } ZLevel = 300F; ItemRenderer.ZLevel = 300F; int k3 = 0xf010001; DrawGradientRect(j2 - 3, l2 - 4, j2 + i3 + 3, l2 - 3, k3, k3); DrawGradientRect(j2 - 3, l2 + j3 + 3, j2 + i3 + 3, l2 + j3 + 4, k3, k3); DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, l2 + j3 + 3, k3, k3); DrawGradientRect(j2 - 4, l2 - 3, j2 - 3, l2 + j3 + 3, k3, k3); DrawGradientRect(j2 + i3 + 3, l2 - 3, j2 + i3 + 4, l2 + j3 + 3, k3, k3); int l3 = 0x505000ff; int i4 = (l3 & 0xfefefe) >> 1 | l3 & 0xff00000; DrawGradientRect(j2 - 3, (l2 - 3) + 1, (j2 - 3) + 1, (l2 + j3 + 3) - 1, l3, i4); DrawGradientRect(j2 + i3 + 2, (l2 - 3) + 1, j2 + i3 + 3, (l2 + j3 + 3) - 1, l3, i4); DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, (l2 - 3) + 1, l3, l3); DrawGradientRect(j2 - 3, l2 + j3 + 2, j2 + i3 + 3, l2 + j3 + 3, i4, i4); for (int j4 = 0; j4 < list.Count; j4++) { string s = list[j4]; if (j4 == 0) { //s = (new StringBuilder()).Append((char)0xa7).Append(int.ToHexString(itemstack.GetRarity().NameColor)).Append(s).ToString(); } else { s = (new StringBuilder()).Append((char)0xa7).Append(s).ToString(); } FontRenderer.DrawStringWithShadow(s, j2, l2, -1); if (j4 == 0) { l2 += 2; } l2 += 10; } ZLevel = 0.0F; ItemRenderer.ZLevel = 0.0F; } } //GL.PopMatrix(); base.DrawScreen(par1, par2, par3); //GL.Enable(EnableCap.Lighting); //GL.Enable(EnableCap.DepthTest); }
public ContainerCreative(EntityPlayer par1EntityPlayer) { ItemList = new List <ItemStack>(); Block[] ablock = { Block.Cobblestone, Block.Stone, Block.OreDiamond, Block.OreGold, Block.OreIron, Block.OreCoal, Block.OreLapis, Block.OreRedstone, Block.StoneBrick, Block.StoneBrick, Block.StoneBrick, Block.StoneBrick, Block.BlockClay, Block.BlockDiamond, Block.BlockGold, Block.BlockSteel, Block.Bedrock, Block.BlockLapis, Block.Brick, Block.CobblestoneMossy, Block.StairSingle, Block.StairSingle, Block.StairSingle, Block.StairSingle, Block.StairSingle, Block.StairSingle, Block.Obsidian, Block.Netherrack, Block.SlowSand, Block.GlowStone, Block.Wood, Block.Wood, Block.Wood, Block.Wood, Block.Leaves, Block.Leaves, Block.Leaves, Block.Leaves, Block.Dirt, Block.Grass, Block.Sand, Block.SandStone, Block.SandStone, Block.SandStone, Block.Gravel, Block.Web, Block.Planks, Block.Planks, Block.Planks, Block.Planks, Block.Sapling, Block.Sapling, Block.Sapling, Block.Sapling, Block.DeadBush, Block.Sponge, Block.Ice, Block.BlockSnow, Block.PlantYellow, Block.PlantRed, Block.MushroomBrown, Block.MushroomRed, Block.Cactus, Block.Melon, Block.Pumpkin, Block.PumpkinLantern, Block.Vine, Block.FenceIron, Block.ThinGlass, Block.NetherBrick, Block.NetherFence, Block.StairsNetherBrick, Block.WhiteStone, Block.Mycelium, Block.Waterlily, Block.TallGrass, Block.TallGrass, Block.Chest, Block.Workbench, Block.Glass, Block.Tnt, Block.BookShelf, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Cloth, Block.Dispenser, Block.StoneOvenIdle, Block.Music, Block.Jukebox, Block.PistonStickyBase, Block.PistonBase, Block.Fence, Block.FenceGate, Block.Ladder, Block.Rail, Block.RailPowered, Block.RailDetector, Block.TorchWood, Block.StairCompactPlanks, Block.StairCompactCobblestone, Block.StairsBrick, Block.StairsStoneBrickSmooth, Block.Lever, Block.PressurePlateStone, Block.PressurePlatePlanks, Block.TorchRedstoneActive, Block.Button, Block.Trapdoor, Block.EnchantmentTable, Block.RedstoneLampIdle }; int i = 0; int j = 0; int k = 0; int l = 0; int i1 = 0; int j1 = 0; int k1 = 0; int l1 = 0; int i2 = 1; for (int j2 = 0; j2 < ablock.Length; j2++) { int i3 = 0; if (ablock[j2] == Block.Cloth) { i3 = i++; } else if (ablock[j2] == Block.StairSingle) { i3 = j++; } else if (ablock[j2] == Block.Wood) { i3 = k++; } else if (ablock[j2] == Block.Planks) { i3 = l++; } else if (ablock[j2] == Block.Sapling) { i3 = i1++; } else if (ablock[j2] == Block.StoneBrick) { i3 = j1++; } else if (ablock[j2] == Block.SandStone) { i3 = k1++; } else if (ablock[j2] == Block.TallGrass) { i3 = i2++; } else if (ablock[j2] == Block.Leaves) { i3 = l1++; } ItemList.Add(new ItemStack(ablock[j2], 1, i3)); } for (int k2 = 256; k2 < Item.ItemsList.Length; k2++) { if (Item.ItemsList[k2] != null && Item.ItemsList[k2].ShiftedIndex != Item.Potion.ShiftedIndex && Item.ItemsList[k2].ShiftedIndex != Item.MonsterPlacer.ShiftedIndex) { ItemList.Add(new ItemStack(Item.ItemsList[k2])); } } for (int l2 = 1; l2 < 16; l2++) { ItemList.Add(new ItemStack(Item.DyePowder.ShiftedIndex, 1, l2)); } int integer; for (IEnumerator <int> iterator = EntityList.EntityEggs.Keys.GetEnumerator(); iterator.MoveNext(); ItemList.Add(new ItemStack(Item.MonsterPlacer.ShiftedIndex, 1, integer))) { integer = iterator.Current; } InventoryPlayer inventoryplayer = par1EntityPlayer.Inventory; for (int j3 = 0; j3 < 9; j3++) { for (int l3 = 0; l3 < 8; l3++) { AddSlot(new Slot(GuiContainerCreative.GetInventory(), l3 + j3 * 8, 8 + l3 * 18, 18 + j3 * 18)); } } for (int k3 = 0; k3 < 9; k3++) { AddSlot(new Slot(inventoryplayer, k3, 8 + k3 * 18, 184)); } ScrollTo(0.0F); }
/// <summary> /// Returns the looting enchantment modifier of the current equipped item of player. /// </summary> public static int GetLootingModifier(InventoryPlayer par0InventoryPlayer) { return(GetEnchantmentLevel(Enchantment.Looting.EffectId, par0InventoryPlayer.GetCurrentItem())); }
public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) : base(new ContainerEnchantment(par1InventoryPlayer, par2World, par3, par4, par5)) { Field_40230_x = new Random(); ContainerEnchantment = (ContainerEnchantment)InventorySlots; }
protected override void HandleMouseClick(Slot par1Slot, int par2, int par3, bool par4) { if (par1Slot != null) { if (par1Slot.Inventory == Inventory) { InventoryPlayer inventoryplayer = Mc.ThePlayer.Inventory; ItemStack itemstack1 = inventoryplayer.GetItemStack(); ItemStack itemstack4 = par1Slot.GetStack(); if (itemstack1 != null && itemstack4 != null && itemstack1.ItemID == itemstack4.ItemID) { if (par3 == 0) { if (par4) { itemstack1.StackSize = itemstack1.GetMaxStackSize(); } else if (itemstack1.StackSize < itemstack1.GetMaxStackSize()) { itemstack1.StackSize++; } } else if (itemstack1.StackSize <= 1) { inventoryplayer.SetItemStack(null); } else { itemstack1.StackSize--; } } else if (itemstack1 != null) { inventoryplayer.SetItemStack(null); } else if (itemstack4 == null) { inventoryplayer.SetItemStack(null); } else if (itemstack1 == null || itemstack1.ItemID != itemstack4.ItemID) { inventoryplayer.SetItemStack(ItemStack.CopyItemStack(itemstack4)); ItemStack itemstack2 = inventoryplayer.GetItemStack(); if (par4) { itemstack2.StackSize = itemstack2.GetMaxStackSize(); } } } else { InventorySlots.SlotClick(par1Slot.SlotNumber, par3, par4, Mc.ThePlayer); ItemStack itemstack = InventorySlots.GetSlot(par1Slot.SlotNumber).GetStack(); Mc.PlayerController.SendSlotPacket(itemstack, (par1Slot.SlotNumber - InventorySlots.InventorySlots.Count) + 9 + 36); } } else { InventoryPlayer inventoryplayer1 = Mc.ThePlayer.Inventory; if (inventoryplayer1.GetItemStack() != null) { if (par3 == 0) { Mc.ThePlayer.DropPlayerItem(inventoryplayer1.GetItemStack()); Mc.PlayerController.Func_35639_a(inventoryplayer1.GetItemStack()); inventoryplayer1.SetItemStack(null); } if (par3 == 1) { ItemStack itemstack3 = inventoryplayer1.GetItemStack().SplitStack(1); Mc.ThePlayer.DropPlayerItem(itemstack3); Mc.PlayerController.Func_35639_a(itemstack3); if (inventoryplayer1.GetItemStack().StackSize == 0) { inventoryplayer1.SetItemStack(null); } } } } }
public GuiCrafting(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) : base(new ContainerWorkbench(par1InventoryPlayer, par2World, par3, par4, par5)) { }
public GuiBrewingStand(InventoryPlayer par1InventoryPlayer, TileEntityBrewingStand par2TileEntityBrewingStand) : base(new ContainerBrewingStand(par1InventoryPlayer, par2TileEntityBrewingStand)) { Field_40217_h = par2TileEntityBrewingStand; }
/// <summary> /// Returns the silk touch status of enchantments on current equipped item of player. /// </summary> public static bool GetSilkTouchModifier(InventoryPlayer par0InventoryPlayer) { return(GetEnchantmentLevel(Enchantment.SilkTouch.EffectId, par0InventoryPlayer.GetCurrentItem()) > 0); }
/// <summary> /// Gets a unique transaction ID. Parameter is unused. /// </summary> public virtual short GetNextTransactionID(InventoryPlayer par1InventoryPlayer) { TransactionID++; return(TransactionID); }
/// <summary> /// Returns the fortune enchantment modifier of the current equipped item of player. /// </summary> public static int GetFortuneModifier(InventoryPlayer par0InventoryPlayer) { return(GetEnchantmentLevel(Enchantment.Fortune.EffectId, par0InventoryPlayer.GetCurrentItem())); }
public virtual ItemStack SlotClick(int par1, int par2, bool par3, EntityPlayer par4EntityPlayer) { ItemStack itemstack = null; if (par2 > 1) { return(null); } if (par2 == 0 || par2 == 1) { InventoryPlayer inventoryplayer = par4EntityPlayer.Inventory; if (par1 == -999) { if (inventoryplayer.GetItemStack() != null && par1 == -999) { if (par2 == 0) { par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack()); inventoryplayer.SetItemStack(null); } if (par2 == 1) { par4EntityPlayer.DropPlayerItem(inventoryplayer.GetItemStack().SplitStack(1)); if (inventoryplayer.GetItemStack().StackSize == 0) { inventoryplayer.SetItemStack(null); } } } } else if (par3) { ItemStack itemstack1 = TransferStackInSlot(par1); if (itemstack1 != null) { int i = itemstack1.ItemID; itemstack = itemstack1.Copy(); Slot slot1 = InventorySlots[par1]; if (slot1 != null && slot1.GetStack() != null && slot1.GetStack().ItemID == i) { RetrySlotClick(par1, par2, par3, par4EntityPlayer); } } } else { if (par1 < 0) { return(null); } Slot slot = InventorySlots[par1]; if (slot != null) { slot.OnSlotChanged(); ItemStack itemstack2 = slot.GetStack(); ItemStack itemstack4 = inventoryplayer.GetItemStack(); if (itemstack2 != null) { itemstack = itemstack2.Copy(); } if (itemstack2 == null) { if (itemstack4 != null && slot.IsItemValid(itemstack4)) { int j = par2 != 0 ? 1 : itemstack4.StackSize; if (j > slot.GetSlotStackLimit()) { j = slot.GetSlotStackLimit(); } slot.PutStack(itemstack4.SplitStack(j)); if (itemstack4.StackSize == 0) { inventoryplayer.SetItemStack(null); } } } else if (itemstack4 == null) { int k = par2 != 0 ? (itemstack2.StackSize + 1) / 2 : itemstack2.StackSize; ItemStack itemstack6 = slot.DecrStackSize(k); inventoryplayer.SetItemStack(itemstack6); if (itemstack2.StackSize == 0) { slot.PutStack(null); } slot.OnPickupFromSlot(inventoryplayer.GetItemStack()); } else if (slot.IsItemValid(itemstack4)) { if (itemstack2.ItemID != itemstack4.ItemID || itemstack2.GetHasSubtypes() && itemstack2.GetItemDamage() != itemstack4.GetItemDamage() || !ItemStack.Func_46154_a(itemstack2, itemstack4)) { if (itemstack4.StackSize <= slot.GetSlotStackLimit()) { ItemStack itemstack5 = itemstack2; slot.PutStack(itemstack4); inventoryplayer.SetItemStack(itemstack5); } } else { int l = par2 != 0 ? 1 : itemstack4.StackSize; if (l > slot.GetSlotStackLimit() - itemstack2.StackSize) { l = slot.GetSlotStackLimit() - itemstack2.StackSize; } if (l > itemstack4.GetMaxStackSize() - itemstack2.StackSize) { l = itemstack4.GetMaxStackSize() - itemstack2.StackSize; } itemstack4.SplitStack(l); if (itemstack4.StackSize == 0) { inventoryplayer.SetItemStack(null); } itemstack2.StackSize += l; } } else if (itemstack2.ItemID == itemstack4.ItemID && itemstack4.GetMaxStackSize() > 1 && (!itemstack2.GetHasSubtypes() || itemstack2.GetItemDamage() == itemstack4.GetItemDamage()) && ItemStack.Func_46154_a(itemstack2, itemstack4)) { int i1 = itemstack2.StackSize; if (i1 > 0 && i1 + itemstack4.StackSize <= itemstack4.GetMaxStackSize()) { itemstack4.StackSize += i1; ItemStack itemstack3 = slot.DecrStackSize(i1); if (itemstack3.StackSize == 0) { slot.PutStack(null); } slot.OnPickupFromSlot(inventoryplayer.GetItemStack()); } } } } } return(itemstack); }
/// <summary> /// Returns the aqua affinity status of enchantments on current equipped item of player. /// </summary> public static bool GetAquaAffinityModifier(InventoryPlayer par0InventoryPlayer) { return(GetMaxEnchantmentLevel(Enchantment.AquaAffinity.EffectId, par0InventoryPlayer.ArmorInventory) > 0); }
public GuiDispenser(InventoryPlayer par1InventoryPlayer, TileEntityDispenser par2TileEntityDispenser) : base(new ContainerDispenser(par1InventoryPlayer, par2TileEntityDispenser)) { }
public GuiFurnace(InventoryPlayer par1InventoryPlayer, TileEntityFurnace par2TileEntityFurnace) : base(new ContainerFurnace(par1InventoryPlayer, par2TileEntityFurnace)) { FurnaceInventory = par2TileEntityFurnace; }
/// <summary> /// Render the ingame overlay with quick icon bar, ... /// </summary> public virtual void RenderGameOverlay(float par1, bool par2, int par3, int par4) { ScaledResolution scaledresolution = new ScaledResolution(mc.GameSettings, mc.DisplayWidth, mc.DisplayHeight); int i = scaledresolution.GetScaledWidth(); int j = scaledresolution.GetScaledHeight(); FontRenderer fontrenderer = mc.FontRenderer; mc.EntityRenderer.SetupOverlayRendering(); //GL.Enable(EnableCap.Blend); if (Minecraft.IsFancyGraphicsEnabled()) { RenderVignette(mc.ThePlayer.GetBrightness(par1), i, j); } else { //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); } ItemStack itemstack = mc.ThePlayer.Inventory.ArmorItemInSlot(3); if (mc.GameSettings.ThirdPersonView == 0 && itemstack != null && itemstack.ItemID == Block.Pumpkin.BlockID) { RenderPumpkinBlur(i, j); } if (!mc.ThePlayer.IsPotionActive(Potion.Confusion)) { float f = mc.ThePlayer.PrevTimeInPortal + (mc.ThePlayer.TimeInPortal - mc.ThePlayer.PrevTimeInPortal) * par1; if (f > 0.0F) { RenderPortalOverlay(f, i, j); } } if (!mc.PlayerController.Func_35643_e()) { //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.BindTexture(TextureTarget.Texture2D, mc.RenderEngineOld.GetTexture("/gui/gui.png")); InventoryPlayer inventoryplayer = mc.ThePlayer.Inventory; ZLevel = -90F; DrawTexturedModalRect(i / 2 - 91, j - 22, 0, 0, 182, 22); DrawTexturedModalRect((i / 2 - 91 - 1) + inventoryplayer.CurrentItem * 20, j - 22 - 1, 0, 22, 24, 22); //GL.BindTexture(TextureTarget.Texture2D, mc.RenderEngineOld.GetTexture("/gui/icons.png")); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.OneMinusDstColor, BlendingFactorDest.OneMinusSrcColor); DrawTexturedModalRect(i / 2 - 7, j / 2 - 7, 0, 0, 16, 16); //GL.Disable(EnableCap.Blend); bool flag = (mc.ThePlayer.HeartsLife / 3) % 2 == 1; if (mc.ThePlayer.HeartsLife < 10) { flag = false; } int i1 = mc.ThePlayer.GetHealth(); int i2 = mc.ThePlayer.PrevHealth; rand.SetSeed(updateCounter * 0x4c627); bool flag2 = false; FoodStats foodstats = mc.ThePlayer.GetFoodStats(); int j4 = foodstats.GetFoodLevel(); int l4 = foodstats.GetPrevFoodLevel(); RenderBossHealth(); if (mc.PlayerController.ShouldDrawHUD()) { int j5 = i / 2 - 91; int i6 = i / 2 + 91; int l6 = mc.ThePlayer.XpBarCap(); if (l6 > 0) { int c = 0xb6; int j8 = (int)(mc.ThePlayer.Experience * (float)(c + 1)); int i9 = (j - 32) + 3; DrawTexturedModalRect(j5, i9, 0, 64, c, 5); if (j8 > 0) { DrawTexturedModalRect(j5, i9, 0, 69, j8, 5); } } int k7 = j - 39; int k8 = k7 - 10; int j9 = mc.ThePlayer.GetTotalArmorValue(); int i10 = -1; if (mc.ThePlayer.IsPotionActive(Potion.Regeneration)) { i10 = updateCounter % 25; } for (int j10 = 0; j10 < 10; j10++) { if (j9 > 0) { int i11 = j5 + j10 * 8; if (j10 * 2 + 1 < j9) { DrawTexturedModalRect(i11, k8, 34, 9, 9, 9); } if (j10 * 2 + 1 == j9) { DrawTexturedModalRect(i11, k8, 25, 9, 9, 9); } if (j10 * 2 + 1 > j9) { DrawTexturedModalRect(i11, k8, 16, 9, 9, 9); } } int j11 = 16; if (mc.ThePlayer.IsPotionActive(Potion.Poison)) { j11 += 36; } int i12 = 0; if (flag) { i12 = 1; } int l12 = j5 + j10 * 8; int j13 = k7; if (i1 <= 4) { j13 += rand.Next(2); } if (j10 == i10) { j13 -= 2; } byte byte3 = 0; if (mc.TheWorld.GetWorldInfo().IsHardcoreModeEnabled()) { byte3 = 5; } DrawTexturedModalRect(l12, j13, 16 + i12 * 9, 9 * byte3, 9, 9); if (flag) { if (j10 * 2 + 1 < i2) { DrawTexturedModalRect(l12, j13, j11 + 54, 9 * byte3, 9, 9); } if (j10 * 2 + 1 == i2) { DrawTexturedModalRect(l12, j13, j11 + 63, 9 * byte3, 9, 9); } } if (j10 * 2 + 1 < i1) { DrawTexturedModalRect(l12, j13, j11 + 36, 9 * byte3, 9, 9); } if (j10 * 2 + 1 == i1) { DrawTexturedModalRect(l12, j13, j11 + 45, 9 * byte3, 9, 9); } } for (int k10 = 0; k10 < 10; k10++) { int k11 = k7; int j12 = 16; byte byte2 = 0; if (mc.ThePlayer.IsPotionActive(Potion.Hunger)) { j12 += 36; byte2 = 13; } if (mc.ThePlayer.GetFoodStats().GetSaturationLevel() <= 0.0F && updateCounter % (j4 * 3 + 1) == 0) { k11 += rand.Next(3) - 1; } if (flag2) { byte2 = 1; } int k13 = i6 - k10 * 8 - 9; DrawTexturedModalRect(k13, k11, 16 + byte2 * 9, 27, 9, 9); if (flag2) { if (k10 * 2 + 1 < l4) { DrawTexturedModalRect(k13, k11, j12 + 54, 27, 9, 9); } if (k10 * 2 + 1 == l4) { DrawTexturedModalRect(k13, k11, j12 + 63, 27, 9, 9); } } if (k10 * 2 + 1 < j4) { DrawTexturedModalRect(k13, k11, j12 + 36, 27, 9, 9); } if (k10 * 2 + 1 == j4) { DrawTexturedModalRect(k13, k11, j12 + 45, 27, 9, 9); } } if (mc.ThePlayer.IsInsideOfMaterial(Material.Water)) { int l10 = mc.ThePlayer.GetAir(); int l11 = (int)Math.Ceiling(((double)(l10 - 2) * 10D) / 300D); int k12 = (int)Math.Ceiling(((double)l10 * 10D) / 300D) - l11; for (int i13 = 0; i13 < l11 + k12; i13++) { if (i13 < l11) { DrawTexturedModalRect(i6 - i13 * 8 - 9, k8, 16, 18, 9, 9); } else { DrawTexturedModalRect(i6 - i13 * 8 - 9, k8, 25, 18, 9, 9); } } } } //GL.Disable(EnableCap.Blend); //GL.Enable(EnableCap.RescaleNormal); RenderHelper.EnableGUIStandardItemLighting(); for (int k5 = 0; k5 < 9; k5++) { int j6 = (i / 2 - 90) + k5 * 20 + 2; int i7 = j - 16 - 3; RenderInventorySlot(k5, j6, i7, par1); } RenderHelper.DisableStandardItemLighting(); //GL.Disable(EnableCap.RescaleNormal); } if (mc.ThePlayer.GetSleepTimer() > 0) { //GL.Disable(EnableCap.DepthTest); //GL.Disable(EnableCap.AlphaTest); int k = mc.ThePlayer.GetSleepTimer(); float f1 = (float)k / 100F; if (f1 > 1.0F) { f1 = 1.0F - (float)(k - 100) / 10F; } int j1 = (int)(220F * f1) << 24 | 0x101020; DrawRect(0, 0, i, j, j1); //GL.Enable(EnableCap.AlphaTest); //GL.Enable(EnableCap.DepthTest); } if (mc.PlayerController.Func_35642_f() && mc.ThePlayer.ExperienceLevel > 0) { bool flag1 = false; int k1 = flag1 ? 0xffffff : 0x80ff20; String s = (new StringBuilder()).Append("").Append(mc.ThePlayer.ExperienceLevel).ToString(); int i3 = (i - fontrenderer.GetStringWidth(s)) / 2; int k3 = j - 31 - 4; fontrenderer.DrawString(s, i3 + 1, k3, 0); fontrenderer.DrawString(s, i3 - 1, k3, 0); fontrenderer.DrawString(s, i3, k3 + 1, 0); fontrenderer.DrawString(s, i3, k3 - 1, 0); fontrenderer.DrawString(s, i3, k3, k1); } if (mc.GameSettings.ShowDebugInfo) { //GL.PushMatrix(); if (Minecraft.HasPaidCheckTime > 0L) { //GL.Translate(0.0F, 32F, 0.0F); } fontrenderer.DrawStringWithShadow((new StringBuilder()).Append("Minecraft 1.2.5 (").Append(mc.Debug).Append(")").ToString(), 2, 2, 0xffffff); fontrenderer.DrawStringWithShadow(mc.DebugInfoRenders(), 2, 12, 0xffffff); fontrenderer.DrawStringWithShadow(mc.GetEntityDebug(), 2, 22, 0xffffff); fontrenderer.DrawStringWithShadow(mc.DebugInfoEntities(), 2, 32, 0xffffff); fontrenderer.DrawStringWithShadow(mc.GetWorldProviderName(), 2, 42, 0xffffff); //long l = Runtime.getRuntime().maxMemory(); long l2 = GC.GetTotalMemory(false); //long l3 = Runtime.getRuntime().freeMemory(); //long l5 = l2 - l3; //string s1 = (new StringBuilder()).Append("Used memory: ").Append((l5 * 100L) / l).Append("% (").Append(l5 / 1024L / 1024L).Append("MB) of ").Append(l / 1024L / 1024L).Append("MB").ToString(); //DrawString(fontrenderer, s1, i - fontrenderer.GetStringWidth(s1) - 2, 2, 0xe0e0e0); //s1 = (new StringBuilder()).Append("Allocated memory: ").Append((l2 * 100L) / l).Append("% (").Append(l2 / 1024L / 1024L).Append("MB)").ToString(); //DrawString(fontrenderer, s1, i - fontrenderer.GetStringWidth(s1) - 2, 12, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("x: ").Append(mc.ThePlayer.PosX).ToString(), 2, 64, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("y: ").Append(mc.ThePlayer.PosY).ToString(), 2, 72, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("z: ").Append(mc.ThePlayer.PosZ).ToString(), 2, 80, 0xe0e0e0); DrawString(fontrenderer, (new StringBuilder()).Append("f: ").Append((int)Math.Floor((double)((mc.ThePlayer.RotationYaw * 4F) / 360F) + 0.5D) & 3).ToString(), 2, 88, 0xe0e0e0); int l7 = (int)Math.Floor(mc.ThePlayer.PosX); int l8 = (int)Math.Floor(mc.ThePlayer.PosY); int k9 = (int)Math.Floor(mc.ThePlayer.PosZ); if (mc.TheWorld != null && mc.TheWorld.BlockExists(l7, l8, k9)) { Chunk chunk = mc.TheWorld.GetChunkFromBlockCoords(l7, k9); DrawString(fontrenderer, (new StringBuilder()).Append("lc: ").Append(chunk.GetTopFilledSegment() + 15).Append(" b: ").Append(chunk.Func_48490_a(l7 & 0xf, k9 & 0xf, mc.TheWorld.GetWorldChunkManager()).BiomeName).Append(" bl: ").Append(chunk.GetSavedLightValue(SkyBlock.Block, l7 & 0xf, l8, k9 & 0xf)).Append(" sl: ").Append(chunk.GetSavedLightValue(SkyBlock.Sky, l7 & 0xf, l8, k9 & 0xf)).Append(" rl: ").Append(chunk.GetBlockLightValue(l7 & 0xf, l8, k9 & 0xf, 0)).ToString(), 2, 96, 0xe0e0e0); } if (!mc.TheWorld.IsRemote) { DrawString(fontrenderer, (new StringBuilder()).Append("Seed: ").Append(mc.TheWorld.GetSeed()).ToString(), 2, 112, 0xe0e0e0); } //GL.PopMatrix(); } if (recordPlayingUpFor > 0) { float f2 = (float)recordPlayingUpFor - par1; int l1 = (int)((f2 * 256F) / 20F); if (l1 > 255) { l1 = 255; } if (l1 > 0) { //GL.PushMatrix(); //GL.Translate(i / 2, j - 48, 0.0F); //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); int j2 = 0xffffff; /* * if (recordIsPlaying) * { * j2 = Color.HSBtoRGB(f2 / 50F, 0.7F, 0.6F) & 0xffffff; * } */ fontrenderer.DrawString(recordPlaying, -(int)fontrenderer.GetStringWidth(recordPlaying) / 2, -4, j2 + (l1 << 24)); //GL.Disable(EnableCap.Blend); //GL.PopMatrix(); } } //GL.Enable(EnableCap.Blend); //GL.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.OneMinusSrcAlpha); //GL.Disable(EnableCap.AlphaTest); //GL.PushMatrix(); //GL.Translate(0.0F, j - 48, 0.0F); Func_50010_a(fontrenderer); //GL.PopMatrix(); if ((mc.ThePlayer is EntityClientPlayerMP) && mc.GameSettings.KeyBindPlayerList.Pressed) { NetClientHandler netclienthandler = ((EntityClientPlayerMP)mc.ThePlayer).SendQueue; List <GuiPlayerInfo> list = netclienthandler.PlayerNames; int k2 = netclienthandler.CurrentServerMaxPlayers; int j3 = k2; int i4 = 1; for (; j3 > 20; j3 = ((k2 + i4) - 1) / i4) { i4++; } int k4 = 300 / i4; if (k4 > 150) { k4 = 150; } int i5 = (i - i4 * k4) / 2; byte byte0 = 10; DrawRect(i5 - 1, byte0 - 1, i5 + k4 * i4, byte0 + 9 * j3, 0x8000000); for (int k6 = 0; k6 < k2; k6++) { int j7 = i5 + (k6 % i4) * k4; int i8 = byte0 + (k6 / i4) * 9; DrawRect(j7, i8, (j7 + k4) - 1, i8 + 8, 0x20ffffff); //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.Enable(EnableCap.AlphaTest); if (k6 >= list.Count) { continue; } GuiPlayerInfo guiplayerinfo = (GuiPlayerInfo)list[k6]; fontrenderer.DrawStringWithShadow(guiplayerinfo.Name, j7, i8, 0xffffff); mc.RenderEngineOld.BindTexture(mc.RenderEngineOld.GetTexture("/gui/icons.png")); int l9 = 0; byte byte1 = 0; if (guiplayerinfo.ResponseTime < 0) { byte1 = 5; } else if (guiplayerinfo.ResponseTime < 150) { byte1 = 0; } else if (guiplayerinfo.ResponseTime < 300) { byte1 = 1; } else if (guiplayerinfo.ResponseTime < 600) { byte1 = 2; } else if (guiplayerinfo.ResponseTime < 1000) { byte1 = 3; } else { byte1 = 4; } ZLevel += 100F; DrawTexturedModalRect((j7 + k4) - 12, i8, 0 + l9 * 10, 176 + byte1 * 8, 10, 8); ZLevel -= 100F; } } //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F); //GL.Disable(EnableCap.Lighting); //GL.Enable(EnableCap.AlphaTest); }