protected virtual void Func_21007_a(EntitySquid par1EntitySquid, float par2, float par3, float par4) { float f = par1EntitySquid.Field_21088_b + (par1EntitySquid.Field_21089_a - par1EntitySquid.Field_21088_b) * par4; float f1 = par1EntitySquid.Field_21086_f + (par1EntitySquid.Field_21087_c - par1EntitySquid.Field_21086_f) * par4; //GL.Translate(0.0F, 0.5F, 0.0F); //GL.Rotate(180F - par3, 0.0F, 1.0F, 0.0F); //GL.Rotate(f, 1.0F, 0.0F, 0.0F); //GL.Rotate(f1, 0.0F, 1.0F, 0.0F); //GL.Translate(0.0F, -1.2F, 0.0F); }
protected virtual float HandleRotationFloat(EntitySquid par1EntitySquid, float par2) { float f = par1EntitySquid.LastTentacleAngle + (par1EntitySquid.TentacleAngle - par1EntitySquid.LastTentacleAngle) * par2; return(f); }
protected virtual void Func_21005_a(EntitySquid entitysquid, float f) { }
public virtual void Func_21008_a(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9) { base.DoRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9); }