private static StructureComponent GetNextComponentVillagePath(ComponentVillageStartPiece par0ComponentVillageStartPiece, List <StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 3 + par0ComponentVillageStartPiece.TerrainType) { return(null); } if (Math.Abs(par3 - par0ComponentVillageStartPiece.GetBoundingBox().MinX) > 112 || Math.Abs(par5 - par0ComponentVillageStartPiece.GetBoundingBox().MinZ) > 112) { return(null); } StructureBoundingBox structureboundingbox = ComponentVillagePathGen.Func_35087_a(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6); if (structureboundingbox != null && structureboundingbox.MinY > 10) { ComponentVillagePathGen componentvillagepathgen = new ComponentVillagePathGen(par7, par2Random, structureboundingbox, par6); int i = (((StructureComponent)(componentvillagepathgen)).BoundingBox.MinX + ((StructureComponent)(componentvillagepathgen)).BoundingBox.MaxX) / 2; int j = (((StructureComponent)(componentvillagepathgen)).BoundingBox.MinZ + ((StructureComponent)(componentvillagepathgen)).BoundingBox.MaxZ) / 2; int k = ((StructureComponent)(componentvillagepathgen)).BoundingBox.MaxX - ((StructureComponent)(componentvillagepathgen)).BoundingBox.MinX; int l = ((StructureComponent)(componentvillagepathgen)).BoundingBox.MaxZ - ((StructureComponent)(componentvillagepathgen)).BoundingBox.MinZ; int i1 = k <= l ? l : k; if (par0ComponentVillageStartPiece.GetWorldChunkManager().AreBiomesViable(i, j, i1 / 2 + 4, MapGenVillage.VillageSpawnBiomes)) { par1List.Add(componentvillagepathgen); par0ComponentVillageStartPiece.Field_35106_f.Add(componentvillagepathgen); return(componentvillagepathgen); } } return(null); }
/// <summary> /// 'attempts to find a next Structure Component to be spawned, private Village function' /// </summary> private static StructureComponent GetNextVillageStructureComponent(ComponentVillageStartPiece par0ComponentVillageStartPiece, List <StructureComponent> par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7) { if (par7 > 50) { return(null); } if (Math.Abs(par3 - par0ComponentVillageStartPiece.GetBoundingBox().MinX) > 112 || Math.Abs(par5 - par0ComponentVillageStartPiece.GetBoundingBox().MinZ) > 112) { return(null); } ComponentVillage componentvillage = GetNextVillageComponent(par0ComponentVillageStartPiece, par1List, par2Random, par3, par4, par5, par6, par7 + 1); if (componentvillage != null) { int i = (((StructureComponent)(componentvillage)).BoundingBox.MinX + ((StructureComponent)(componentvillage)).BoundingBox.MaxX) / 2; int j = (((StructureComponent)(componentvillage)).BoundingBox.MinZ + ((StructureComponent)(componentvillage)).BoundingBox.MaxZ) / 2; int k = ((StructureComponent)(componentvillage)).BoundingBox.MaxX - ((StructureComponent)(componentvillage)).BoundingBox.MinX; int l = ((StructureComponent)(componentvillage)).BoundingBox.MaxZ - ((StructureComponent)(componentvillage)).BoundingBox.MinZ; int i1 = k <= l ? l : k; if (par0ComponentVillageStartPiece.GetWorldChunkManager().AreBiomesViable(i, j, i1 / 2 + 4, MapGenVillage.VillageSpawnBiomes)) { par1List.Add(componentvillage); par0ComponentVillageStartPiece.Field_35108_e.Add(componentvillage); return(componentvillage); } } return(null); }