/// <summary> /// Deserializes xml markup from file into an XPath object /// </summary> /// <param name="fileName">string xml file to load and deserialize</param> /// <param name="obj">Output XPath object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool LoadFromFile(string fileName, out XPath obj, out System.Exception exception) { exception = null; obj = default(XPath); try { obj = LoadFromFile(fileName); return(true); } catch (System.Exception ex) { exception = ex; return(false); } }
/// <summary> /// Deserializes workflow markup into an XPath object /// </summary> /// <param name="xml">string workflow markup to deserialize</param> /// <param name="obj">Output XPath object</param> /// <param name="exception">output Exception value if deserialize failed</param> /// <returns>true if this XmlSerializer can deserialize the object; otherwise, false</returns> public static bool Deserialize(string xml, out XPath obj, out System.Exception exception) { exception = null; obj = default(XPath); try { obj = Deserialize(xml); return(true); } catch (System.Exception ex) { exception = ex; return(false); } }
public static bool TryGetRomLocation(RomVersion input, out string path) { var key = input.UniqueKey; XPath rPath = settings.Rom.SingleOrDefault(x => x.key == key); if (rPath == null) { path = ""; return(false); } path = rPath.Value; return(File.Exists(path)); }
public static void SetRomLocation(RomVersion version, string path) { var key = version.UniqueKey; XPath romPath = settings.Rom.SingleOrDefault(x => x.key == key); if (romPath == null) { romPath = new XPath { key = key }; settings.Rom.Add(romPath); } romPath.Value = path; settings.SaveToFile(XML_NAME); }
public static void SetRomLocation(string key, RomVersion version, string path) { XPath romPath; romPath = settings.Rom.SingleOrDefault(x => x.key == key); if (romPath == null) { romPath = new XPath { key = key, game = version.Game.ToString(), version = version.ToString() }; settings.Rom.Add(romPath); } romPath.Value = path; settings.SaveToFile(XML_NAME); }
public static bool LoadFromFile(string fileName, out XPath obj) { System.Exception exception = null; return(LoadFromFile(fileName, out obj, out exception)); }
public static bool Deserialize(string xml, out XPath obj) { System.Exception exception = null; return(Deserialize(xml, out obj, out exception)); }