public static DiskFlyAction GetSSAction(float angle, float power) //Vector3 direction, float angle, float power) { //初始化物体将要运动的初速度向量 DiskFlyAction action = CreateInstance <DiskFlyAction>(); action.start_vector = Quaternion.Euler(new Vector3(0, 0, angle)) * Vector3.right * power; return(action); }
//飞碟飞行 public void diskFly(GameObject disk, float angle, float power) { fly = DiskFlyAction.GetSSAction(angle, power); //disk.GetComponent<Disk>().direction, angle, power); this.RunAction(disk, fly, this); }