private void createDirectoryOnServer(String name) { writeMessage("Telling server to create directory " + name); try { sendCommandToServer(Signal.createDirectoryOnServer); Common.SendString(socket, name); // TODO: wait for reply to know that it was created on server before updating index fileIndex.Update(new MyFile(name, 'd', Common.GetModTime(dataDir + name), 0, "0")); } catch (Exception e) { writeMessage("error requesting server directory create: " + e.Message); } }
public static MyFile SendFile(String relPath, Socket socket, String baseDir) { MyFile myFile = null; try { String fullPath = baseDir + relPath; byte[] fileName = Encoding.UTF8.GetBytes(relPath); //file name byte[] fileNameLen = BitConverter.GetBytes((Int16)(fileName.Length)); //length of file name byte[] fileData = File.ReadAllBytes(fullPath); //file byte[] fileDataLen = BitConverter.GetBytes(fileData.Length); // file length // TODO: make sure "file length" matches actual file size long modtime = Common.GetModTime(fullPath); // TODO: make timestamps into int byte[] timestamp = BitConverter.GetBytes(modtime); // assume long = int64 = 8 bytes // temporarially calc checksum here, though should be done higher up byte[] checksum = FileChecksumToBytes(fullPath); String checksumString = BitConverter.ToString(checksum).Replace("-", String.Empty).ToLower(); Console.WriteLine("Sending file " + relPath + " " + modtime); socket.Send(fileNameLen);//2 socket.Send(fileName); socket.Send(timestamp); //8 socket.Send(checksum); //16 bytes, or 32 characters? socket.Send(fileDataLen); //4, TODO: set this to 8 bits for files larger then 4GB ? socket.Send(fileData); myFile = new MyFile(relPath, 'f', modtime, fileData.Length, checksumString); } catch (Exception e) { Console.WriteLine("Operation failed: " + e.Message); } return(myFile); }
/// <summary> /// Handle input signals from the client /// </summary> /// <param name="signal"></param> private void handleInput(Signal signal) { Console.WriteLine("Handling input for signal " + signal); switch (signal) { case Signal.c2s: MyFile newFile = Common.ReceiveFile(socket, dataDir); if (newFile != null) { server.serverDB.UpdateFile(User, newFile); } server.SpanCatchupOperation(handle, User.id, signal, newFile.name); break; //case Signal.clientWantsToSend: // String relPath = Common.ReceiveString(socket); // long timestamp = Common.ReceiveTimestamp(socket); // sendCommandToClient(Signal.clientWantsToSend_response); // Common.SendString(socket, relPath); // // reply 'yes' if it refers to a file that does not exist or if the times do not match // if (File.Exists(dataDir + relPath) && Common.GetModTime(dataDir + relPath) == timestamp) { // Common.SendString(socket, "no"); // } // else { // Common.SendString(socket, "yes"); // } // break; case Signal.clientWants: String relPath = Common.ReceiveString(socket); if (File.Exists(dataDir + relPath)) { outQueue.Enqueue(relPath); processOutQueue(); } break; case Signal.deleteOnServer: relPath = Common.ReceiveString(socket); if (Common.DeleteLocal(dataDir + relPath)) { server.serverDB.RemoveFile(User, relPath); } // index.Remove(relPath); // TODO: check return value server.SpanCatchupOperation(handle, User.id, signal, relPath); break; case Signal.createDirectoryOnServer: relPath = Common.ReceiveString(socket); if (Common.CreateLocalDirectory(dataDir + relPath)) { server.serverDB.UpdateFile(User, new MyFile(relPath, 'd', Common.GetModTime(dataDir + relPath) , 0, "0")); } server.SpanCatchupOperation(handle, User.id, signal, relPath); break; case Signal.requestServerFileList: List <List <string> > fileListToSerialize = server.serverDB.GetFileListSerializable(User); String jsonOutStringFiles = JsonConvert.SerializeObject(fileListToSerialize); Console.WriteLine("sending json file list: " + jsonOutStringFiles); try { sendCommandToClient(Signal.requestServerFileList_response); Common.SendString(socket, jsonOutStringFiles); } catch (Exception e) { Console.WriteLine("Error during " + Signal.requestServerFileList_response + e.Message); Common.ExitError(); } break; case Signal.attachaccount: String args = Common.ReceiveString(socket); Console.WriteLine("received " + args); List <string> attachInput = JsonConvert.DeserializeObject <List <string> >(args); String userName = attachInput[0]; String password = attachInput[1]; Dictionary <string, string> jsonOut = new Dictionary <string, string>(); jsonOut.Add("serverMyboxVersion", Common.AppVersion); if (attachUser(userName, password)) { jsonOut.Add("status", "success"); //jsonOut.Add("quota", Account.quota.ToString()); //jsonOut.Add("salt", Account.salt); server.AddToMultiMap(User.id, handle); } else { jsonOut.Add("status", "failed"); jsonOut.Add("error", "login invalid"); close(); // TODO: disconnect the client here } String jsonOutString = JsonConvert.SerializeObject(jsonOut); try { sendCommandToClient(Signal.attachaccount_response); Common.SendString(socket, jsonOutString); } catch (Exception e) { Console.WriteLine("Error during " + Signal.attachaccount_response + e.Message); Common.ExitError(); } Console.WriteLine("attachaccount_response: " + jsonOutString); break; default: Console.WriteLine("Unknown command"); break; } }
/// <summary> /// Compares the client to the client index to the server /// </summary> private void fullSync() { writeMessage("disabling listener"); disableDirListener(); // hack while incoming set gets figured out setStatus(ClientStatus.SYNCING); writeMessage("fullSync started " + DateTime.Now); // TODO: update all time comparisons to respect server/client time differences // populate S // file list according to server bool listReturned = serverDiscussion(Signal.requestServerFileList, Signal.requestServerFileList_response, null); if (!listReturned) { throw new Exception("requestServerFileList did not return in time"); } // file list according to client filesystem Dictionary <String, MyFile> C = getLocalFileList(); // file list according to client index database Dictionary <String, MyFile> I = fileIndex.GetFiles(); // holds the name=>action according to the I vs C vs S comparison Dictionary <String, Signal> fileActionList = new Dictionary <string, Signal>(); // here we make the assumption that fullSync() is only called once and right after initial connection long lastSync = -1; if (fileIndex.FoundAtInit) { lastSync = fileIndex.LastUpdate; } writeMessage("fullSync comparing C=" + C.Count + " to I=" + I.Count + " to S=" + S.Count + " lastSync=" + lastSync); foreach (KeyValuePair <String, MyFile> file in C) { String name = file.Key; MyFile c = file.Value; if (I.ContainsKey(name)) { // TODO: handle conflicts where a file and directory have the same name MyFile i = I[name]; // if it is a file if (!Directory.Exists(dataDir + name)) { if (c.modtime != i.modtime) // if times differ { writeMessage(name + " " + " c.modtime=" + c.modtime + " i.modtime=" + i.modtime); writeMessage(name + " = transfer from client to server since file changed"); fileActionList.Add(name, Signal.c2s); } } I.Remove(name); // if it is a directory, do nothing because the files will already be coppied one by one } else // if it exists in C and not in index, push to server { if (Directory.Exists(dataDir + name)) { writeMessage(name + " = create directory on server since new directory"); fileActionList.Add(name, Signal.createDirectoryOnServer); } else { writeMessage(name + " = transfer from client to server since new file"); fileActionList.Add(name, Signal.c2s); } } } // now process items that are in the index and not on the client foreach (KeyValuePair <String, MyFile> file in I) { // delete file or directory on server writeMessage(file.Key + " = remove from server since it is in I but not C"); fileActionList.Add(file.Key, Signal.deleteOnServer); } writeMessage("finished addressing C vs I"); // TODO: handle case where there is the same name item but it is a file on the client and dir on server foreach (KeyValuePair <String, MyFile> file in C) { String name = file.Key; MyFile c = file.Value; if (S.ContainsKey(name)) { MyFile s = S[name]; // if it is not a directory and the times are different, compare times if (!Directory.Exists(dataDir + name) && c.modtime != s.modtime) { writeMessage(name + " " + lastSync + " c.modtime=" + c.modtime + " s.modtime=" + s.modtime); if (lastSync == -1) { writeMessage(name + " = conflict, since index is gone the newest file cannot be determined"); } else if (c.modtime > lastSync) { if (s.modtime > lastSync) { writeMessage(name + " = conflict (both client and server file are new)"); } else { writeMessage(name + " = transfer from client to server 1"); if (fileActionList.ContainsKey(name)) // can this be turned into a nested function perhaps? { if (fileActionList[name] != Signal.c2s) { // conflict } } else { fileActionList.Add(name, Signal.c2s); } } } else { if (s.modtime > c.modtime) { writeMessage(name + " = transfer from server to client 1"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.clientWants) { // conflict } } else { fileActionList.Add(name, Signal.clientWants); } // TODO: set overlay icon } else { writeMessage(name + " = conflict (both client and server file are old)"); } } } S.Remove(name); } else { if (c.modtime > lastSync) // will occur if index is missing since lastSync will be -1, thus performing a merge { if (Directory.Exists(dataDir + name)) { writeMessage(name + " = create directory on server"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.createDirectoryOnServer) { // conflict } } else { fileActionList.Add(name, Signal.createDirectoryOnServer); } } else { writeMessage(name + " = transfer from client to server 2"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.c2s) { // conflict } } else { fileActionList.Add(name, Signal.c2s); } } } else { writeMessage(name + " = remove on client"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.deleteOnClient) { // conflict } } else { fileActionList.Add(name, Signal.deleteOnClient); } } } } foreach (KeyValuePair <String, MyFile> file in S) { String name = file.Key; MyFile s = file.Value; if (s.modtime > lastSync) // will occur if index is missing since lastSync will be -1, thus performing a merge { if (s.type == 'd') { writeMessage(name + " = create local directory on client"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.createDirectoryOnClient) { // conflict } } else { fileActionList.Add(name, Signal.createDirectoryOnClient); } } else { writeMessage(name + " = transfer from server to client 2"); if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.clientWants) { // conflict } } else { fileActionList.Add(name, Signal.clientWants); } // TODO: set overlay icon } } else { writeMessage(name + " = remove from server"); // file or directory if (fileActionList.ContainsKey(name)) { if (fileActionList[name] != Signal.deleteOnServer) { // conflict } } else { fileActionList.Add(name, Signal.deleteOnServer); } } } // now process the fileLists writeMessage("Processing " + fileActionList.Count + " items on action list..."); foreach (KeyValuePair <String, Signal> signalItem in fileActionList) { writeMessage(" " + signalItem.Key + " => " + signalItem.Value); switch (signalItem.Value) { case Signal.c2s: outQueue.Enqueue(signalItem.Key); break; case Signal.createDirectoryOnServer: createDirectoryOnServer(signalItem.Key); break; case Signal.deleteOnServer: deleteOnServer(signalItem.Key); break; case Signal.clientWants: requestFile(signalItem.Key); break; case Signal.deleteOnClient: if (Common.DeleteLocal(dataDir + signalItem.Key)) { fileIndex.Remove(signalItem.Key); } break; case Signal.createDirectoryOnClient: if (Common.CreateLocalDirectory(dataDir + signalItem.Key)) { fileIndex.Update(new MyFile(signalItem.Key, 'd', Common.GetModTime(dataDir + signalItem.Key), 0, "0")); } break; default: throw new Exception("Unhandled signal in action list"); } } processOutQueue(); writeMessage("enableing listener since sync is done"); enableDirListener(); writeMessage("Sync finished " + DateTime.Now); if (incommingFiles.Count == 0) { setStatus(ClientStatus.READY); } Thread.Sleep(2000); checkSync(); }
/// <summary> /// Deal with incoming signal from server /// </summary> /// <param name="signal"></param> private void handleInput(Signal signal) { if (paused) { return; } writeMessage("Handling input for signal " + signal); // TODO: make sure these all update the index setStatus(ClientStatus.SYNCING); switch (signal) { case Signal.s2c: MyFile newFile = Common.ReceiveFile(socket, dataDir); if (newFile != null) { fileIndex.Update(newFile); incommingFiles.Remove(newFile.name); setOverlay(true); } break; case Signal.deleteOnClient: // catchup operation String relPath = Common.ReceiveString(socket); if (Common.DeleteLocal(dataDir + relPath)) { fileIndex.Remove(relPath); } break; case Signal.createDirectoryOnClient: // catchup operation relPath = Common.ReceiveString(socket); if (Common.CreateLocalDirectory(dataDir + relPath)) { fileIndex.Update(new MyFile(relPath, 'd', Common.GetModTime(dataDir + relPath), 0, "0")); } break; case Signal.requestServerFileList_response: String jsonStringFiles = Common.ReceiveString(socket); List <List <string> > fileDict = JsonConvert.DeserializeObject <List <List <string> > >(jsonStringFiles); S.Clear(); foreach (List <string> fileItem in fileDict) { // TODO: try, catch for parse errors etc S.Add(fileItem[0], new MyFile(fileItem[0], char.Parse(fileItem[1]), long.Parse(fileItem[2]), long.Parse(fileItem[3]), fileItem[4])); } break; case Signal.attachaccount_response: // TODO: replace JSON parser with simple text parsing so we dont have to lug around the dependency Dictionary <string, string> jsonMap = JsonConvert.DeserializeObject <Dictionary <string, string> >(Common.ReceiveString(socket)); if (jsonMap["status"] != "success")// TODO: change to signal { writeMessage("Unable to attach account. Server response: " + jsonMap["error"]); // TODO: catch these exceptions above somewhere //throw new Exception("Unable to attach account. Server response: " + jsonMap["error"]); //socket.Close(); Stop(); } else { //writeMessage("set account salt to: " + account.Salt); if (Common.AppVersion != jsonMap["serverMyboxVersion"]) { writeMessage("Client and Server Mybox versions do not match"); } } break; default: writeMessage("Unknown command from server: " + signal); break; } lastReceivedOperation = signal; if (incommingFiles.Count == 0 && outQueue.Count == 0) { setStatus(ClientStatus.READY); } }