private static void WaitForStartingInfo() { bool CanStart = false; NetIncomingMessage inc; while (!CanStart) { if ((inc = Client.ReadMessage()) != null) { switch (inc.MessageType) { case NetIncomingMessageType.Data: if (inc.ReadByte() == (byte)PacketTypes.WORLDSTATE) { GameStateList.Clear(); int count = 0; count = inc.ReadInt32(); for (int i = 0; i < count; i++) { Character ch = new Character(); inc.ReadAllProperties(ch); GameStateList.Add(ch); } CanStart = true; } break; default: //Console.WriteLine(inc.ReadString() + " Strange message"); break; } } } }
private static void CheckServerMessages() { NetIncomingMessage inc; while ((inc = Client.ReadMessage()) != null) { if (inc.MessageType == NetIncomingMessageType.Data) { if (inc.ReadByte() == (byte)PacketTypes.WORLDSTATE) { //Console.WriteLine("World State uppaus"); GameStateList.Clear(); int jii = 0; jii = inc.ReadInt32(); for (int i = 0; i < jii; i++) { Character ch = new Character(); inc.ReadAllProperties(ch); GameStateList.Add(ch); } } } } }