/// <summary> /// Writes the specified start tag and associates it with the given namespace and prefix. /// Inherited from <c>XmlTextWriter</c>, see <see cref="XmlTextWriter.WriteStartElement"/> /// Overridden to detect <c>exsl:document</c> element start tag. /// </summary> /// <param name="prefix">The namespace prefix of the element.</param> /// <param name="localName">The local name of the element.</param> /// <param name="ns">The namespace URI to associate with the element. If this namespace /// is already in scope and has an associated prefix then the writer will automatically write that prefix also. </param> /// <exception cref="InvalidOperationException">The writer is closed.</exception> public override void WriteStartElement(string prefix, string localName, string ns) { CheckContentStart(); //Is it exsl:document redirecting instruction? if (localName == "html") { int procent = (int)((float)pageCounter++ / (float)this.numberOfPages * 100); // Console.writeLine(procent); } if (ns == RedirectNamespace && localName == RedirectElementName) { //Lazy stack of states if (states == null) { states = new Stack(); } //If we are redirecting already - push the current state into the stack if (redirectState == RedirectState.Redirecting) { states.Push(state); } //Initialize new state state = new OutputState(); redirectState = RedirectState.WritingRedirectElementAttrs; } else { if (redirectState == RedirectState.Redirecting) { if (state.Method == OutputMethod.Text) { state.Depth++; return; } //Write doctype before the first element if (state.Depth == 0 && state.SystemDoctype != null) { if (prefix != String.Empty) { state.XmlWriter.WriteDocType(prefix + ":" + localName, state.PublicDoctype, state.SystemDoctype, null); } else { state.XmlWriter.WriteDocType(localName, state.PublicDoctype, state.SystemDoctype, null); } } state.XmlWriter.Formatting = Formatting.None; state.XmlWriter.WriteStartElement(prefix, localName, ns); state.Depth++; } else { base.WriteStartElement(prefix, localName, ns); } } }
/// <summary> /// Finishes output redirecting - closes current writer /// and pops previous state. /// </summary> internal void FinishRedirecting() { state.CloseWriter(); //Pop previous state if it exists if (states.Count != 0) { state = (OutputState)states.Pop(); redirectState = RedirectState.Redirecting; } else { state = null; redirectState = RedirectState.Relaying; } }